mwo tagged posts

Pretty Baby (Awesome Hero Mech) – The Unstoppable Force

With the Pretty Baby a powerful Awesome variant enters the battlefield. Those of you who can bring the required money to the table will be rewarded with an excellent Assault Mech which can outplay any opponent using its strong armament and the outrageous xl engine 400! This guide was kindly provided by  BertyBargo via the official forums. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Pretty Baby (Awesome Hero Mech)

 

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Awesome – Pretty Baby (Hero Mech)
  • XL Engine 400
  • Max armor on all parts

Armament

  • 3x SRM6 (4x ammo)
  • 3x Medium Pulse Laser

Playstyle and Hints

  • Your torso twists very fast and very wide. Turn your torso sidewards when charging enemies. Your broad front is an easy target but when moving at high speeds and turning 90 degrees sideways you are almost unhittable. In addition the parts that will be hit this way have more armor and shield your XL engine. It is literally possible to Matrix dodge incoming projectiles.
  • As with all relatively fast Mechs: Try not to be the first on the frontline. It is very tempting to rush headlong into your death. Move at slower speeds at the beginning of the match or even better, try to circle around the enemies.
  • Try to distribute incoming damage. You can easily twist your torso to show more intact parts to your enemy, even your back is a valid option if your center torso is critical upfront.
  • This is an assault Mech but you can very effectively run away with it. You will live longer, can come back and increase your match score greatly by living to die another day.

A similar build can be used without buying the hero variant using a AWS-9M. You can check out the smaller build by clicking here.

Link to original Author

Read More

Stalker STK-3F PPC Sniper with Close Range Defenses


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


The second guide today will be the infamous Stalker PPC build. There are many iterations of this build. This particular version tries to maintain heavy sniping capabilities without sacrificing close quarter combat capabilities entirely. Anudiz posted this guide in the current search thread. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

 

Stalker Ownage by Anudiz

Build Info and Engine

  • Stalker STK-3F
  • Standard Engine 280
  • Reduce armor on head and legs. Max all torso parts.

Armament

  • 2x SRM 4 (3x SRM Ammo)
  • 2x SRM 2
  • 4x PPC

Playstyle and Hints

  • Maintain sniping range as long as possible.
  • Avoid the temptation of heavy brawling. Your SRMs improve your close quarter capabilities a lot but this is a sniper build. Stay out of the action and use SRMs only to finish off damaged opponents.
  • If you notice a damaged component on an enemy. Try to take it out quickly with a precise strike from all four PPCs.
  • Set up a chainfire PPC weapon group. You don´t want to alpha strike every single time.

Link to original Author

 

Stalker Last Survivor by Anudiz

 

Read More

Centurion CN9-A SRM6 Brawler (with Video)

I am once again sweeping the forums for decent and ready-to-use builds. The first build will be provided by a friendly guy named Orionche who sent me a Centurion build. Since medium chassis are somewhat underrepresented on this web page so far,  his guide will be the first. Many more to come. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Trouble playing back the video? Click here!

Armor - StandardEndo Steel StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Centurion CN9-A
  • XL Engine 260
  • Max armor on everything, remove 1 point from each leg to fill another ton

Armament

  • 2x Medium Laser
  • 3x SRM6 + Artemis (4x ammo in legs)
  • Anti-Missile System (1x ammo)
  • Beagle Active Probe

Playstyle and Hints

  • Your arms are for shielding only. Try to rotate them towards your enemies to protect your more valuable shoulders.
  • Keep moving! This is true for all Mechs but if you stand still for one second with this Centurion you are a gonner.
  • At the beginning of the match, separate from the main group and scout ahead.
  • Later return with a vengeance and flank enemies.

Link to original Author

Centurion

Read More

Atlas AS7-D-DC Best Brawler Build Ever


Updated Version of this Atlas Brawler Guide is available!

Note: An updated version (July 2013) of this Atlas brawler build guide is available. Click here to view it.


One of my best friends, Strawberry5, has great success with an Atlas Brawler build, almost always topping the scoreboard and blowing scrubs to bits and pieces. This guide is the result of hours of grinding and experimenting and represents the, in my opinion, currently best load-out if you want to go toe to toe with your foes as an Atlas pilot. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Armor - StandardEndo Steel StructureDouble Heat SinksNo Artemis

View Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS7-D-DC
  • Standard Engine 350
  • Max armor on all torso partitions, reduce both legs to ~41 and both arms to ~52

Armament

  • 2x UltraAC/5 (7x ammo)
  • 2x Medium Laser
  • 3x StreakSRM2 (3x ammo)
  • 1x C.A.S.E. (3x SSRM2 ammo and 2x UAC/5 ammo in left torso)
  • Anti-Missile System (1x ammo)
  • Guardian ECM (place in right leg to avoid early destruction)

Playstyle and Hints

  • Always move at max speed (>62kph with upgrades) if possible. This will make your worst enemies (SRM6s, AC/20s, Gauss Rifles) miss your mech more often.
  • Use the high max range of your double UltraAC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover and potential future enemies will have their starting armor reduced.
  • Always try to entangle your enemies in close quarters combat as soon as possible. You are one of the most fearsome brawlers on the battlefield; make your enemies brawl as well whether they want to or not.
  • Fire your UltraAC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
  • If your ECM gets blocked (mostly by light mechs), switch to counter (hotkey J). Afterwards, find the ECM bearing mech and dispose of it with your triple SSRM2s and lasers.
  • Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.

Strawberry5 owns the battlefield #1

 

 

Strawberry5 owns the battlefield #2

Link to original Author

Read More

Cataphract CTF-3D Dual UAC/5 Brawler


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


I am happy to provide you with a final guide for the regular Cataphract variants. A guy named Wrench from the official forums was kind enough to allow me to use the guide here. Be sure to check out his profile and the original thread in the official forums to drop him a like and thumbs up. Enjoy:

Introductory Lore

 

The Cataphract has been a staple of House Davion Lances since it’s construction. A dependable heavy mech that could be relied upon, and The Gershom, a -3D variant piloted by loyalist Nicholas Reffin was no exception. With a pair of fearsome AC10s, four medium lasers and an experimental XL290 engine, The Gershom was a classic design that saw it’s share of battles and always comported itself well on the field, bringing victory and honour to its pilot .But a mechwarrior is never completely satisfied.

While The Gershom was successful, Nicholas was always irritated by its limitations. The mech shouldered the vulnerability of the XL engine, but still moved at a mediocre speed. This sluggishness made close range confrontations unpleasant when the fighting moved in, especially against highly manoeuvrable mechs. This was only compounded by the mech’s inability to quickly dissipate heat. Temperature ratings rested in acceptable tolerances when lobbing shells at range, perhaps with sporadic use of the MLAS. But frequent firing of all four MLAS in a brawl situation had a tendency to build an uncomfortable amount of heat.Still, with limited resources, it was hard to justify any changes on a successful – if imperfect – mech. The Gershom was ran as a powerful, but conventional heavy support unit for some time. But in a changing time of war, more flexibility is desired from a heavy chassis. Flush with an unexpected source of income, Reffin demanded a complete overhaul of some of his older configurations from his engineering team. First among these refits was a project to expand the tactical flexibility of the Gershom.

After much deliberation and several rejected designs, the Gershom was completely striped and rebuilt over a matter of weeks. While unpopular with some, the decision was made to actually reduce the armament on the mech, replacing the dual AC10s with a pair of UAC5s. The argument was made that despite the drop in single shot punch, the rapid firing rate of the combined UAC5s, provided it was properly managed, could bring the total destructive power of the cannons to near parity with the AC10s; and in some use-cases actually exceed them. This fire power could be maintain while projecting a more suppressive effect on the battlefield, laying down a threatening barrage of shells rather than the sporadic hammering of the AC10s. This was though to be more in line with the Gershom’s expanded role as a more active direct fire support unit.

The lighter and more space efficient cannons made way for the upgraded XL320 engine. Capable of moving the large Cataphract at the more impressive speed of 74kph, the engine was further augmented by an additional heatsink over the old design, helping to alleviate what minor heat issues the Gershom had without losing any of the four medium lasers.

However, the most extensive augmentation to the mech’s design was the rebuilding of the internal structural using the new weight efficient Endo-Steel technology and addition of 4 class-III jump jets. While bulky, the new lighter frame brought the mech just in line with the proper tonnage to thrust ratio needed to make the jets worth while.

While the Gershom will never exactly soar over the battlefield, the jump jets give the mech a decent amount of vertical and horizontal movement. This aerial mobility combined with the mech’s higher top speed allow for a much greater range of tactical options. Whether using the jets to reach a high vantage point to fire a storm of UAC5 rounds down on an enemy, to escape an unfavourable engagement, or to short-cut and overtake a fleeing enemy, the jump-jets are a constant surprise to the Gershom’s foes in the field.

The Gershom’s remaining limitations mostly centre around it’s shallow ammunition stores, 100 UAC5 rounds can be used up quickly in an engagement of even moderate length. The XL engine is a constant source of vexation and due concern in the broad chested Cataphract, requiring constant awareness of the mech’s torso condition.

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Cataphract CTF-3D
  • XL Engine 320
  • Maxed Armor

Armament

  • 2x UltraAC/5 (4x ammo, best placed in legs)
  • 4x Medium Laser
  • 4x Jumpjets

Link to original AuthorLink to original thread

Read More

Mechbay Online Tool – Plan and Share all Your Builds for Free!

Ever wondered if you should buy double heat sinks for one of your mechs, but didn´t want to spend so many millions just to try it and fail? Ever wondered how exactly the internal structure of the new mech you are saving for looks like? If it is at all possible to make that armament work? Wouldn´t it be nice to have an online tool that simulates the mechbay from Mechwarrior Online 1:1 and always have the most up-to-date patching data? Look no further, your prayers have been answered:

A guy named Smurfynet made a stats look-up site which automatically generates the data from the game files. In this way it is accurate at all times. However, the most excellent feature of the page is a mechbay simulator. It works exactly like the current mechbay in the game and allows you to plan and experiment with builds. If you register for the site you will also be allowed to store mech setups in your personal online mechbay.

Link to the Smurfy free online Mechbay tool – Click here!

mwo.smurfy-net.de example dragon loadout with tool

mwo.smurfy-net.de example dragon loadout made with onle mechbay tool

The builds on this site will feature a link in the following style which you can simply click to view the setup on smurf-net:

View Build Online at mwo.smurfy-net.de

Be sure to check out the thread in the official forums and drop him a like:

Link to original thread

Link to original Author

Read More

Atlas AS7-D-DC LRM Boat (updated version)

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen.

Atlas LRM Boat Setup (updated)

Atlas LRM Boat Setup (updated)

Armor - StandardStandard StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS-D-DC
  • Standard Engine 300
  • Maxed Armor (except legs, ~73 each)

Armament

  • 3x LRM15+Artemis (9x ammo)
  • 2x Medium Pulse Lasers
  • CASE in right torso along side 2 DHS and 3x LRM Ammo
  • Guardian ECM (mount in legs to avoid early destruction)
  • AMS (1x ammo)
  • Fill remaining slots with DHSs such that you will have 16 (with engine heat sinks) in total

Playstyle and Hints

  • Artemis requires line of sight. Your ideal position will be ~500-800 meters away from the target and ideally within line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds.
  • If you get jammed by an ECM, don´t panic. Switch your ECM to counter (hotkey J) and continue firing LRMs. If no target is available for LRM fire switch to your Medium Pulse Lasers and engage whatever is jamming you, while constantly falling back to friendlies who can help you get rid of the pest.
  • If none in your lance can provide TAG, experiment with switching one Laser for it.
  • Add more armor than usual to your rear. If you are getting pounded, it will most likely be from behind.

Atlas LRM Boat

Atlas LRM Boat

Link to original Author

Read More

Cataphract CTF-2X Dual SRM6 Brawler


Updated Version of this Cataphract 2X Brawler Guide is available!

Note: An updated version (July 2013) of this Cataphract 2X brawler build guide is available. Click here to view it.


This build provides a short description of a nice CTF-2X brawler build with relatively high damage output (whooping 50 alpha strike) while still maintaining a very nice heat efficiency to fight for extended periods of time. Long range combat is not recommended but you will still be able to harass over long distances with an Ultra AC/5.

CTF-2X SRM6 Brawler

CTF-2X SRM6 Brawler

Armor - StandardStandard StructureStandard HeatsinksNo ArtemisSorry, no mwo.smurfy-net.de link available, yet.

Build Info and Engine

  • Cataphract CTF-2X
  • XL Engine 255
  • Max Armor except legs (~51 each)

Armament

  • 3x Medium Laser
  • 1x Ultra AC/5 (~2x ammo)
  • 2x SRM 6 (~3x ammo)
  • 1x Anti-Missile-System (1x ammo)

Playstyle and Hints

  • Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
  • You will be an easy victim for LRM boats despite having an AMS and driving a heavy chassis. Try to avoid open spaces at all times.
  • If you spot enemies at the horizon, use heat vision (hotkey H) and zoom (hotkey Z) and place some single UltraAC/5  hits. Most enemies will duck behind cover and cease to or not even open fire.
  • If you are not proficient with SRMs, yet, set your SRM6s weapon group to chain fire (hotkey BACKSPACE) and fire single bursts. If you want to fire both missiles at the same time, double tap the weapon group´s hotkey.
  • Remember that you can use your mouse cursor (yellow circle) to aim your SRM6s.
Average round as CTF-2X SRM6

Average round as CTF-2X SRM6

Link to original Author

Read More

Best Thread in the official forums (Mechwarrior Online Mech Hardpoints) – Ohmwrecker’s Cheatsheets

In case you haven’t found this thread I definitely recommend checking it out. A guy named Ohmwrecker put together all the cheatsheets a serious Mech pilot needs. The thread includes easy to read sheets on the following:

  • All Mech hardpoints with locations on the respective chassis (Image, PDF, Exel)
  • Complete and up to date weapons lists (Image, PDF, Exel)
  • Information on all engines and their exact stats (Image, PDF, Exel)
  • All Pilot Upgrades

Ohmwrecker received the community contributor award for his contributions. Check out all the sheets in the official thread and leave him a nice response: http://mwomercs.com/forums/topic/27065-ohms-quick-reference-sheets-for-all-mech-hardpoints-weapons-engines-pilot-lab-images-pdfs-excel-inside/ Be sure to check out his Youtube channel as well: http://www.youtube.com/maskedgamer

 

Link to original Author

Link to original thread

Read More

Cataphract CTF-1X Damage Brawler (5xLazers!)


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


The Cataphract CTF-1x offers 5 energy slots (and one ballistic slot). It will occur to most people to use some mixture of a smaller ballistic weapon (UAC5, AC5, AC10, LB10X) and multiple Large Lasers. However, if you don´t need the range and just want to dish out loads of damage with ease, a Medium Laser centered build usually brings nicer results in regards to the endgame screen. This build provides a successfully tested allround build with an emphasis on high damage dealt utilizing Medium Lasers and a complementary Gauss Rifle as a heat efficient secondary weapon.

CTF-1X Build OverviewCTF-1X Build Overview

Armor - StandardStandard StructureStandard HeatsinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Cataphract CTF-1X
  • XL Engine 255
  • Max Armor except legs (~39 each) and cockpit (~10)

Armament

  • 5x Medium Laser
  • 1x Gauss Rifle (~4x ammo)
  • 1x Anti-Missile-System (1x ammo)

Playstyle and Hints

  • Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
  • If you find your Gauss Rifle destroyed a lot before you can use up all the ammo, remove 1-3 ammo and replace them with heat sinks.
  • If you are at high heat levels, do NOT fire your lasers again and overheat. Instead, fire your Gauss Rifle which produces almost no heat.
  • If you overheat and face a strong but slow opponent (Atlas, Stalker, other heavys oder assaults), do the following: override shutdown immediately (hotkey “o”), do not fire, and run for it. Take the fight back to them if you are behind something solid and recovered.

CTF-1X Ownage

 

Link to original Author

 

Read More