ecm tagged posts
Competetive Spider SDR-5D (ECM)
Spiders are very prominent Mechs in random matches and the competitive scene. Ever wanted to be that annoying bugger that zooms around the battlefield, shooting everyone, spotting everywhere while the enemy team is working their bottoms off to catch you? This is one of those Light Mech builds. A Spider 5D build (the variant with ECM) sporting lasers, AMS, ECM, and Jump Jets.
There are several types of Light Mech builds. The two most important broad categories are builds, which can kill other Light Mechs and the ones which are adjusted to fulfill other tasks. This Spider 5D build is one of the latter. You should avoid fights with other Light Mechs and instead support your team, for example, by harassing LRM boats, spotting, and providing ECM/AMS cover.
- Never stand still. Use your superior movement speed to not get hit. If you stand still you die.
- Never ever overheat. An overheated Light Mech will be destroyed instantly, and your team will flame you and they will be right to do so!
- Do not engage other Light Mechs. This build is not meant to fight other Light Mechs. Disengage and flee to your team’s other Mediums and Lights.
- Do not fire while turning with your keyboard. Instead, adjust your Mech first, then use your mouse to place precise shots.
- The above rules are absolute and without exceptions. Folllow them at all times, and you will be a great Light Mech pilot instead of just an average nuisance.
- Always soften your falls with Jump Jets in order to avoid unnecessary damage to your legs. A legged Light Mech is easy prey.
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One of the most viewed build on this blog is the Atlas D-DC all-round brawler build by Strawberry5. He and myself have played this build countless times and have proven its worth in PUG games. Mechwarrior Online has evolved since then, and strategies have changed. This Atlas brawler build has been adjusted slightly to better fit 2013 meta-game requirements. If you don’t like PPCs and want to look really good on the score board (damage dealt, kills, match score, etc) give this build a try. You will not be disappointed.
If you need AMS in this Atlas build, try swapping it for the Beagle Active Probe. Do not remove ammunition in exchange for the AMS since it is already carrying the absolute minimum for extended fights.
In comparison to the old Atlas brawler build, the new version trades the AMS, ammunition and movement speed for range, a BAP and burst damage.
- Use the high max range of your double Ultra AC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover, and potential future enemies will have their starting armor reduced.
- Fire your Ultra AC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
- Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.
- Although you have a BAP, it might be useful to counter an enemy ECM at times. The default hotkey for switching ECM modes is J.
- If you are engaged in an all-out close quarters fight, do not overheat due to alpha striking all the time. It will mean certain death. Instead, refrain from using the lasers and keep using your missiles and ballistic weapons only.
Get Connected!
If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!Follow @mwobuildsnet |
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There is still no light Mech on this blog so let´s change it. Here comes one of the best Raven 3L builds. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. Not possible? Well you are about to be wrong. Check out this guide by Draxa. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).
- Raven RVN-3L
- XL Engine 295
- Maximum armor (Ferro Fibrous)
- 2x Medium Laser
- 2x StreakSRM2 (2x ammo)
- TAG
- Guardian ECM
- If you try to hit an enemy with enabled ECM do not automatically switch your ECM to counter mode. This will make you vulnerable to other missiles. Instead, try to use your TAG. When someone else fires missiles at your target you will also get bonus xp+cbills.
- Never run straight at enemies. If you realise incoming fire quickly and instantly change the lane and move to the left or right.
Get Connected!
If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!Follow @mwobuildsnet |
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One of my best friends, Strawberry5, has great success with an Atlas Brawler build, almost always topping the scoreboard and blowing scrubs to bits and pieces. This guide is the result of hours of grinding and experimenting and represents the, in my opinion, currently best load-out if you want to go toe to toe with your foes as an Atlas pilot. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).
- Atlas AS7-D-DC
- Standard Engine 350
- Max armor on all torso partitions, reduce both legs to ~41 and both arms to ~52
- 2x UltraAC/5 (7x ammo)
- 2x Medium Laser
- 3x StreakSRM2 (3x ammo)
- 1x C.A.S.E. (3x SSRM2 ammo and 2x UAC/5 ammo in left torso)
- Anti-Missile System (1x ammo)
- Guardian ECM (place in right leg to avoid early destruction)
- Always move at max speed (>62kph with upgrades) if possible. This will make your worst enemies (SRM6s, AC/20s, Gauss Rifles) miss your mech more often.
- Use the high max range of your double UltraAC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover and potential future enemies will have their starting armor reduced.
- Always try to entangle your enemies in close quarters combat as soon as possible. You are one of the most fearsome brawlers on the battlefield; make your enemies brawl as well whether they want to or not.
- Fire your UltraAC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
- If your ECM gets blocked (mostly by light mechs), switch to counter (hotkey J). Afterwards, find the ECM bearing mech and dispose of it with your triple SSRM2s and lasers.
- Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.
Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen.
- Atlas AS-D-DC
- Standard Engine 300
- Maxed Armor (except legs, ~73 each)
- 3x LRM15+Artemis (9x ammo)
- 2x Medium Pulse Lasers
- CASE in right torso along side 2 DHS and 3x LRM Ammo
- Guardian ECM (mount in legs to avoid early destruction)
- AMS (1x ammo)
- Fill remaining slots with DHSs such that you will have 16 (with engine heat sinks) in total
- Artemis requires line of sight. Your ideal position will be ~500-800 meters away from the target and ideally within line of sight (e.g. river bank)
- You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
- Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds.
- If you get jammed by an ECM, don´t panic. Switch your ECM to counter (hotkey J) and continue firing LRMs. If no target is available for LRM fire switch to your Medium Pulse Lasers and engage whatever is jamming you, while constantly falling back to friendlies who can help you get rid of the pest.
- If none in your lance can provide TAG, experiment with switching one Laser for it.
- Add more armor than usual to your rear. If you are getting pounded, it will most likely be from behind.
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