xl engine tagged posts

Competetive Spider 5D Build

Competetive Spider SDR-5D (ECM)

MWO Spider 5D Build Guide.

Spiders are very prominent Mechs in random matches and the competitive scene. Ever wanted to be that annoying bugger that zooms around the battlefield, shooting everyone, spotting everywhere while the enemy team is working their bottoms off to catch you? This is one of those Light Mech builds. A Spider 5D build (the variant with ECM) sporting lasers, AMS, ECM, and Jump Jets.

View Spider 5D  Build Online at mwo.smurfy-net.de

There are several types of Light Mech builds. The two most important broad categories are builds, which can kill other Light Mechs and the ones which are adjusted to fulfill other tasks. This Spider 5D build is one of the latter. You should avoid fights with other Light Mechs and instead support your team, for example, by harassing LRM boats, spotting, and providing ECM/AMS cover.


MWO Spider 5D hints, tricks and playstyle

  • Never stand still. Use your superior movement speed to not get hit. If you stand still you die.
  • Never ever overheat. An overheated Light Mech will be destroyed instantly, and your team will flame you and they will be right to do so!
  • Do not engage other Light Mechs. This build is not meant to fight other Light Mechs. Disengage and flee to your team’s other Mediums and Lights.
  • Do not fire while turning with your keyboard. Instead, adjust your Mech first, then use your mouse to place precise shots.
  • The above rules are absolute and without exceptions. Folllow them at all times, and you will be a great Light Mech pilot instead of just an average nuisance.
  • Always soften your falls with Jump Jets in order to avoid unnecessary damage to your legs. A legged Light Mech is easy prey.

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Shadowhawk 2H (P) Damage Dealer

Shadowhawk 2H (Project Phoenix Hero Mech) Juggernaut/Brawler Build

MWO Shadowhawk 2H (P) Brawler Build Guide

It seems that, in terms of actual combat effectiveness, the Shadowhawk is pulling ahead of the other Project Phoenix Mechs. This might change over time, as more and more builds are being figured out. However, at the moment Shadowhawks are destroying PUG matches on a regular basis. The Shadowhawk is the Project Phoenix’s Medium Mech weighing 55 tons. It has multiple hardpoints for every weapon type making it a very versatile Mech. Add Jump Jets to the mix, and you got a deadly and agile ninja, pacing around the battlefield, dishing out sick damage numbers. The damage is usually so high that a skilled Shadowhawk pilot with the right build must not fear a comparison with other Heavy and Assault pilots! This post will provide you with a rough outline of an allrounder build for the Shadowhawk 2H, the Project Phoenix Hero Mech variant.

View Shadowhawk 2H (P) Build Online at mwo.smurfy-net.de

Pay close attention to the armor distribution and emulate it to the point. Once you have some experience with the build you might want to adjust a couple points to your liking, but this allocation is already very polished and prooved its worthiness in a lot of battles. If you don’t have the engine lying around, you can also make this build work using an XL-300 (drop one UltraAC/5 ammo and increase armor on legs and left arm).

MWO Shadowhawk Phoenix Hero Mech Playstyle and Hints

  • Use your right arm as a shield. If you have incoming damage (especially ballistics or missiles of any kind), turn your upper torso quickly. Your shield arm has no armor on it, but it will still reduce the incoming damage greatly.
  • At the beginning of matches and during long range stand-offs, use your UltraAC/5 to harass over great distances. It will wear down your opponent and, more importantly, scare him into cover.
  • Your ER Large Laser should be constantly firing. Whenever you see a target popping up somewhere: shoot it! This will amount to high damage numbers at the end of the round and is very easy to do.
  • The ammo distribution in this load-out puts a clear emphasis on extended use of the UltraAC/5. If you find yourself running out of StreakSRM2 ammo multiple times, exchange one ton of ballistics ammo for a second ton of StreakSRM2 ammo.
  • This build is not considered to be an effective brawler. If you are entangled in close quarter fights, move a bit further away. Do not stop, do not engage. Keep firing your ER Large Laser and StreakSRM2s and get the hell out. You can dish out insane amounts of damage, but you can not take a lot.
  • Weapon grouping advice: 1) UltraAC/5 2) ER Large Laser 3) Both StreakSRM2s 4) All weapons (optional)
  • For modules use any combination of the following (in order of usefulness for random public games): Adv Seismic Sensor, Adv Sensor Range, Cool Shot 9 by 9, Faster Target Info Gathering, Artillery Strike.

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The Trollmando – A Death’s Knell Quick-Guide

Death’s Knell (Commando Hero Mech) Scout/Harasser Build

Time for another submission by the community. Today, we’ll take a look at the Trollmando. A Commando Hero Mech harass-build sent in by e-mail. The Death’s Knell build utilises all four energy hard points which are specific to this Hero Mech. It is not the strongest against other Lights, because it lacks the usual missiles and ECM. This build is more of a harasser aka pain in the a*s. For more information on how to play this build, check the Hints-Playstyle section below.

MWO Death's Knell Commando Hero Mech

View Death's Knell Commando Hero Mech Build Online at mwo.smurfy-net.de

The above build has a BAP built-in for additional support while brawling and harassing. If you don’t think you need the Beagle Active Probe, go for the second build. It uses the additional tons to use a larger engine. This will make you slightly faster and improve your heat efficiency due to the extra engine heat sinks. Adding an AMS is also possible but you would end up with spare tons and less cooling.

Death's Knell Harasser Build Playstyle and Hints

  • It is highly recommended turning arm-lock off. All your weapons are in the arms, and one would waste agility in leaving it enabled.
  • If you have incoming missiles, run away. You are fast enough to get into cover easily, and you should because the Death’s Knell lacks ECM and AMS.
  • Try to draw heavier Mechs away from the main fight. Ideally, they spend a lot of time chasing you down, at which point you make your escape.
  • Be mindful of enemy Light and Medium ‘Mechs. A Raven with ECM and StreakSRM2s will destroy you. If you are entangled with enemy Light Mechs, flee and group up with other Lights from your team.
  • Use your superior speed to bounce between the battles. Try to shoot enemy heavies and assaults in the back. Once they notice you, back off and look for another place to harass.

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Ilya Muromets 3x UltraAC5 Build – The Chainsaw!

Ilya Muromets (Cataphract Hero Mech) 3x UAC5 Guide

MWO Ilya Muromets (Cataphract Hero Mech) UAC5 Build Guide

With the recent buff to UltraAC5s, this build has become even more fearsome than it was before. An Ilya Muromets armed with 3x UAC5s, and 2x Medium Laser is a beast. This Cataphract destroys Assault Mechs in seconds. You will have no trouble at all melting through the center torsos of your enemies, hence the nickname “Chainsaw”. The build is reasonably heat efficient and has enough ammo to pump out more than 1,000 damage per match. The only downside is your exposed front, carrying an XL-engine.

Ilya Evil Twins Camo

View Ilya Muromets Tripple UAC5 Build Online at mwo.smurfy-net.de

The first version of the build is the most offensive one. This is the maximum possible amount of ammo you can carry. Kaffeangst, myself, and other friends of mine are running this version to great success. 7 kills and 800 damage are no rare sight. However, this version of the Ilya Muromets Chainsaw build is not suited for absolute beginners. If you are new to the game or ballistic heavy builds, I do not recommend this version. You have to know what you are doing at all times and a reasonable level of teamwork, reflexes, and aiming is required.

If you would like to play this build in more of a support role or a newer player, use the following version. It trades some ammo for a larger engine and the addition of AMS. The increased movement speed and the Anti-Missile-System allow you to make more mistakes and support your team, even if you are not destroying Mechs fulltime. Use this build if you see yourself more like a 2nd line of fire guy which sticks behind the large team and assists as necessary.

Misery Hybrid Build Playstyle and Hints

  • Cataphract plus XL-engine is problematic. If you are eating carefully aimed sniper shoots, LRMs, or high frontal damage, you are done for. Whenever you are being hit by anything mentioned here, get to cover. Do not return fire. Also do not make the mistake to peak around the same corner a few seconds later. You will die a quick but horrible death and be no good to your team, because all that sweet ammo is smoldering in your corpse.
  • Since your weapons are firing from a very low point, you must expose yourself almost completely in order to fire properly. That being sad, you should always try to flank the enemy or fire at enemies who do not or can not return fire. The two Medium Lasers are mounted a bit higher, so when in doubt, use your lasers first.
  • Weapon grouping advice: 1) All three UltraAC5s 2) Both Medium Lasers. In addition, you can create weapon groups for chain firing the UAC5s, only the arm-mounted ones, or a group for left and right UACs to fire around corners without wasting ammo.
  • Ammo is precious and UltraAC5 ammo weighs a lot. Make every shoot count. If you are unsure whether or not you will hit the target, do not fire or use your lasers.
  • UltraAC5s are excellent weapons to scare off enemies. However, you want to kill enemies. If you can flank or sneak up on an enemy, wait until you have a clear shoot and hold that trigger down. Early hits will waste ammo and your opponent has more time to react.
  • Preferred control options are disabled arm-lock and holding down the weapon group which contains all three of your UltraAC5s. Only use the lasers on colder maps or if you are unsure you can hit properly.

If you are looking for a macro which prevents your UltraAC/5s from jamming, check out our guide on how to setup Fire Control.

MWO Ilya Muromets Screenshots

Here is a screenshot of what an average round can look like for you soon.

MWO Ilya Muromets Chainsaw 3xUAC5 Average Game

 


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What is the Best PPC/Gauss Sniper Build?

What is the best, most optimized, polished, and efficient PPC/Gauss sniper build in Mechwarrior Online?

Short Answer: this one!

Long Answer

PPCs and Gauss Rifles form a unique and powerful combination. High pin-point damage combined with an excellent range. Every chassis which has 2 energy hardpoints and which can equip a Gauss Rifle is theoretically able to use such a sniper build. However, if your Mech is not agile it can’t utilize the weapons. If you have low armor and/or an xl-engine, you will have no chance to withstand counter-sniper fire and LRM salvos. Using an assault Mech seems reasonable and all assault chassis (except the Awesome) have at least one variant which can realize such a sniper build. You don’t want to go too heavy though since you would be wasting tonnage which could be additional speed and manoeuvrability.

The Highlander 733C really is the best variant to build this thing. 40 Gauss Ammo to last you exactly as long as a 12vs12 match. Insanely high heat dissipation allowing you to fire constantly for 10 or more times. Other Mechs will overheat after their 3rd salvo, and you will be the grinning a*shole still blasting their shoulders, legs, and weapons apart. A single jump jet allows you to cross a chasm on Canyon Network and pop-tart effectively. Survivability is extremely high, as well, since you are rocking over 450 armor and using a standard engine. Most other sniper builds will use an xl-engine making them easy prey for you. All weapons are parked on one side of your Mech, allowing you to sneak around corners and using your naked arm as a simple shield. Together with the jump jets you should be able to spread the damage across your whole chassis very easily, allowing you to live more than twice as long as your opponents.

The 733C Highlander Sniper build is used by multiple top tier players, amongst which is the infamous Kaffeangst of Hell’s Black Aces. He scored a first place in all but one tournament so far. Check out his twitch.tv stream and see this build live in action.

If you do not own a Highlander 733C, you can still work with the following builds. They are not that much worse. They are just not as perfect as the 733C. There are also several other variants which can be used to build sniper builds, for example the Cataphract 3D. Here are three more builds for comparison and reference: Dragon Slayer, Misery, and Highlander 732.

The Dragon Slayer sacrifices heat efficiency for mobility. The Victor Hero Mech is much more fragile and uses an xl-engine, making your Mech susceptible to carefully placed shots at your shoulders. If you are looking for a decent Dragon Slayer build, this one is not recommended, since it does not use both ballistic hard points. There are other more powerful builds out there which utilise AC/5s and other auto cannon calibre sizes to be more effective in competitive gaming. This build is just here for demonstrative reasons. After all, it is an effective PPC/Gauss Sniper Build.

Misery, Stalker Hero Mech, suffered a lot from the introduction of ghost heat. The Stalker has no jump jets and is not as agile as, for example, the Highlander. Although, the load-out is almost identical, the play-style is very different. You will have to move slower and more cautiously, acting from behind the front lines. Choose your positions and battles wisely, since you can not easily back out, once you have been spotted or overwhelmed. A good Misery sniper is always shooting, but never eating return fire.

The same load-out with a stronger engine and on a 732. This version of the sniper build plays very similar to the 733C, however, it is not as heat efficient. This build is just here to illustrate a similar load-out, which trades heat efficiency for slightly increased agility. Of course, one can also turn the Heavy Metal, Highlander Hero Mech, into such a sniper. If you own multiple Highlanders or are thinking about getting a new variant, I definitely recommend the 733C.

Conclusion

After all is said and done, the 733C comes out at the top as the sole winner in the contest for the best PPC/Gauss sniper build in Mechwarrior Online. Especially, if you are a skilled pilot and know how to pop-tart, the proposed version here does not hinder you and let’s you do all the nasty stuff you always dreamt about.

Be sure to check out Kaffeangst’s Stream. He plays almost daily in small groups and a lot of 12vs12.

If you would like to read more about the mechanics behind these builds check out the Alpha Strike, Firepower, and DPS Guide or the excellent guide on the new ghost heat system (explained without any math!).


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Blackjack 1X Brawler Build

Blackjack 1X Brawler Build

MWO Blackjack 1X Build Foreword

We are constantly looking for the good builds through the official forums. Today we will have a look at another build brought to you by the community. A very fast Blackjack brawler build utilizing Medium Lasers. With this Blackjack 1X build you will be able to run as fast as most light Mechs and dish out considerable damage. Being able to fire six medium lasers almost without any heat issues makes this loadout a fearsome brawler. The Blackjack’s hardpoints allow the pilot to fire over cliffs and hills without exposing a lot of profile, similar to the Jagermech. If you can see it, you can kill it!

MWO Blackjack Screenshot

View Blackjack 1X Brawler Build Online at mwo.smurfy-net.de

Six Medium Lasers will make your enemies flee in terror. A lot of other builds have a comparable amount of lasers, but this Blackjack 1X build has enough double heat sinks to fire them constantly. The large engine provides excellent mobility, bringing your pain to wherever your team needs it.

Blackjack 1X Brawler Build Playstyle and Hints

  • Use your Blackjack’s high mounted weapons to shoot over cover without exposing too much of your chassis.
  • This loadout is very heat efficient. For maximum continuous fire, consider carrying a cool shot consumables.
  • The XL-engine provides you with a traveling speed of over 100kph. If you can’t win a fight, pick another one.
  • Do not fear enemy SRM and AC carrying Mechs. The Blackjacks silhouette is very small and combined with the high movement speed you will be very hard to hit.

Link to original Author

This build was kindly provided by Vulcan888. Check out the original post here.


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Ilya Muromets Dual Gauss Build

Ilya Muromets (Cataphract Hero Mech) Dual Gauss Sniper Build

MWO Best Ilya Muromets Dual Gauss Sniper Build Foreword

With the recent patch discouraging PPC and AC/20 boats, Cataphracts have been struggling to find new builds. If you are running you a 2X, you can build a brawler following this Cataphract 2X brawler guide. A more popular variant is the Ilya Muromets, the Hero Mech. A friend of mine at the Hell’s Black Aces Merc Corp showed me a build which has quickly become popular amongst competitive gamers. An Ilya Muromets build which is equipped with dual Gauss Rifles, Medium Lasers, and a Machine Gun. High alpha strikes, way above average dps and no heat issues what so ever make this Mech a fearsome opponent.

View Ilya Muromets Dual Gauss Sniper Build Online at mwo.smurfy-net.de

AMS + Machine Gun for critical hits and survivability

Higher movement speed version with AMS

Higher movement speed version without AMS but 3rd Medium Laser

Ilya Muromets Dual Gauss Build Playstyle and Hints

  •  Cataphract plus XL-engine makes you very susceptible to frontal damage. If you come under heavy LRM, AC or PPC fire from the front, take cover immediately or you will die in seconds.
  • Always use your Gauss Rifles together. The pinpoint damage will make short work of what ever component you are targeting.
  • When at close range, keep those Medium Lasers and the Machine Gun fire buttons held down! It is almost impossible to overheat with this build.
  • Your damage output is easily focused on one point, and the damage per second at close surpasses most other builds currently in the game. If you are entangled in a brawl, keep firing all the time. Your enemies will most likely underestimate your firepower and only turn around, when it is already to late.

Link to original Author

This build was brought to my attention by Smeg of the Hell’s Black Aces Merc Corp. Check out their web page!

Cataphraken


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Highlander 732/733C PPC Sniper Build (updated for Alpha Patch July 2013)


Updated Version of this Highlander 732/33C Sniper Guide is available!

Note: An updated version (September 2013) of this Highlander PPC/Gauss Sniper build guide is available. Click here to view it.


The Highlander 732/733C PPC Sniper Build (updated for Alpha Patch July 2013)

MWO Best Highlander 732 Sniper Build Foreword

The Highlander is one of the best assault chassis and quickly became a favourite of my own. Sniper builds are everywhere, and no match goes by without countless PPCs fired at you. It is time to strike back. Obviously, some variants are better suited for the job than others. If you like a sturdy armor and heavy armor, but don’t want to slack on the mobility side: Congratulations! You just found one of the best PPC sniper builds currently known to the Mechwarrior Online community. This Highlander 732 PPC sniper build combines the unmatched armor and firepower of assault chassis’ with excellent mobility.

View Highlander 732 Sniper Build Build Online at mwo.smurfy-net.de

Note: this exact same build can be built on the 733C as well.


The recent Mechwarrior Online Patch made PPC boats very ineffective. However, you can use the following build until July 20th 2013. After that you will have to rely on the above build.

Warning: the following builds are not very effective any more! You must use chain fire or multiple weapon groups in order to still use them. It is highly recommended switching to the a fore mentioned builds.


The 3 PPCs and the Gauss Rifle will grant you with unmatched firepower. Alpha strikes of 45 damage at a reasonable heat dissipation will tear enemies to shreds with only a few shots. Light Mechs will die instantly most of the time.

Since LRMs are making a huge comeback you may want to add an AMS to your build. Here is a slight variation on the above build which includes an Anti-Missile-System. This will reduce your damage only very slightly, but the increased survivability is often worth the small cost. This Mech is using an XL-engine after all.


Highlander PPC Sniper Playstyle and Hints

  • For maximum efficiency, group your weapons as follows: 1 Gauss Rifle 2 All three PPCs 3 Gauss Rifle plus one PPC (when high on heat) 4 All three PPCs in chain fire (for test shots and disabling ECM).
  • All your PPCs and the Gauss Rifle are on one side of your Mech. Whenever you are under heavy fire or LRMs are inbound, turn your upper torso so the other side of your Mech faces the enemy.
  • Use jump jets to look over cliffs. Often times you will be able to even shoot Mechs will falling back down.
  • Be careful not to harm your legs from excessive jump jet usage. Rule of thumb: when using more than 75% of your jump jet energy, you will take damage to your legs upon landing. Try to reserve some fuel to soften your landing.
  • When close to overheating, keep firing your Gauss Rifle plus a single PPC. This will cause very little heat and allows you to continue damaging the enemy with roughly 60% of your firepower. This is always better than overheating or not firing at all.

MWO Highlander 732 Sniper Build Screenshots

Highlander 732 Sniper Build Good Game ScreenshotHighlander 732 Sniper Build Good Game Screenshot

 

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Quickdraw Brawler Build (4H)

Quickdraw Brawler Build

The Quickdraw is the latest addition to the heavy weight class. Its hit box is not the best, but it features jump jets and a lot of energy and missile hardpoints. This guide is just a quick overview on how to build a very good Quickdraw QKD-4H. Without further a due, let’s jump into one of the best Quickdraw builds for brawling. This bad-ass comes with three SRM6 and 4 medium lasers; a firepower comparably with two AC 20s. If you master the chassis this Mech will go up to 95 kph! There are only very few Mechs which can achieve this speed while maintaing that high a firepower.

View Quickdraw Build Online at mwo.smurfy-net.de

This version does not have an AMS installed. However, with speeds of up to 95kph this Quickdraw build is easily able to dodge behind cover or sometimes even outrun missiles.

Quickdraw Build Playstyle and Hints

  • Enable Arm-Lock in the options menu. Your weapons are spread over your whole chassis. It would be a shame if the shoots go everywhere as well.
  • The cooling efficiency is very good. Just group all lasers to one group and all missiles to a second.
  • When facing other heavies and assaults, shoot them right in the face and then use your superior movement speed and jump jets to get behind them. While they are wondering where you went, you will blast their backs with SRMs. If everything hits that’s a wooping 47 damage.

Link to original thread

The core layout of this build is inspired by a thread originally posted by Warchanter. Click here to check out the original thread.


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Jagermechs Dual AC/20 (all Variants including Firebrand)

Jagermech Dual AC20

It has been a few weeks since the Jagermech made its splash in the MWO scene. Sporting easily some of the best ballistic hardpoint setups available, it has quickly become a very beloved (and hated) chassis. Especially the Jagermech dual AC 20 builds have risen in popularity due to their ability to quickly kill people in PUG matches. This guide works with every variant of the Jagermech. The last patch nerfed dual AC/20 builds alpha strike potential. However, your overall damage per second is still the same. More on this in section Playstyle below. To see which variant is best for you (apart from building a dual AC 20), check out the following list:

  • JM6-S : The most versatile of all the variants. Used in tournament play.
  • JM6-DD : Offers the most ballistic slots. Fun chassis for ballistic weapon freaks (dakkadakka!).
  • JM6-A : Has missile hardpoints, which the other chassis don´t.
  • JM6-Firebrand : Hero Mech. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all.

View dual ac 20 jagermech Build Online at mwo.smurfy-net.de

As mentioned above, this build works with every variant. If you want more armor/lasers, tune down the engine to an XL 260.

Playstyle and Hints

  • Be aware of the latest MWO patch! You will overheat instantly when attempting to fire both AC/20s at the same time. Set them to chain fire (default hotkey BACKSPACE) and click twice slowly. If you overheat, you have clicked too quickly. This will reduce your pinpoint damage, but overall damage output will still be the same.
  • Aiming is key! You will deal a lot of damage by just firing randomly at your enemies, but you will kill them in seconds if you aim for the right parts.
  • You are very fast and agile (for your weight class and armament). Use this to quickly flank, flee, engage or whatever it needs to get into a good firing position.
  • Shoulders, rear Center Torso and Legs should be your primary targets. If your enemy is holding still, aim for the cockpit.
  • Do not try to hit enemies further away than a couple hundred meters. If your ammo is expended or you overheat, you are a worthless to your team.

Dual AC 20 Ownage with friends 2 Dual AC 20 Ownage with friends 1


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