ppc tagged posts

Battlemaster BLR-1G (P) Devastator Build

Battlemaster 1G (Phoenix Hero Variant) Pubstomper Guide

MWO Battlemaster 1G Sniper Brawler Build Guide

Project Phoenix has arrived, and people have already come up with decent builds for Shadowhawks and Locusts. However, good Battlemaster builds are much harder to come by. The build presented here is a big mile stone in the development of the Battlemaster. It has everything you need: Long range high pinpoint damage, close quarter punch, and above average survivability. Two AC/5s and a single PPC provide excellent sniping and fire support capabilities. Six (6!) Medium Lasers allow you to dish out insane damage at close range. You can also continue to fire your double AC/5s while brawling. Finally, the Battlemaster is an Assault Mech and this build utilises a standard engine making it very durable. Let’s take a look at the build.

View Battlermaster 1G (P) Build Online at mwo.smurfy-net.de

There are a few minor adjustments possible, depending on your preferred play style. For example, if you are more comfortable having all sniper weapons on your arms for increased precision, you can swap the PPC to your right arm and move the Medium Laser to the torso. While this is more comfortable, it is also less effective. Sniping around corners becomes more difficult and you will lose more important weapons when using your right arm as a shield arm. Addition of AMS is also possible, just remove any of the Medium Lasers, AC/5 ammo, or DHS to free up the tonnage. However, do not remove armor from your head. The cockpit is really easy to hit at the moment and you need every point of armor on it.

MWO Battlemaster Sniper Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do not fire them beyond that range ever. You will overheat and die miserably.
  • In high heat situations stop firing your PPCs immediately. You will always do more damage, if you do not overheat and use your AC/5s exclusively.
  • AC/5s reload much faster than PPCs. Try working in at least one additional AC/5s salvo in between PPC recycle times when engaged at longer ranges.
  • Use your right arm as a shield. One of your most vulnerable spots is you center torso. Try to protect it at all times.
  • The Battlermaster’s upper torso twisting angle is very crappy. Keep this in mind when crossing through open spaces. Try to back up against a wall when engaged in close quarters.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 10-25 rear armor are probably the better choice.
  • Weapon grouping advice: 1) PPC and both AC/5s 2) All Medium Lasers 3) Both AC/5s only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. You can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Competetive Highlander Builds (October 2013)

Viable Highlander 733C Load-Outs for 12 vs 12

MWO Highlander 733C Competetive Sniper Build Guide

Did you ever wonder what some of THE most used builds in high-level 12 vs 12 look like? Well, wonder no more as this guide will show you some of the semi-secret builds that pro-level players are using everyday. This guide in particular will focus on the Highlander 733C. It’s hardpoint layout and high tonnage allows it to bring highly targeted damage to the frontlines while still remaining surprisingly agile for an Assault Mech. With the old PPC-Gauss-Sniper builds gone, the attention has shifted to other ballistic weapons, namely the AC/10, AC/5, and AC/20. This Highlander Competetive Guide will showcase three different versions of a Highlander 733C sniper build which is used by the best of the best.

View Highlander 733C Competetive Build Online at mwo.smurfy-net.de

The first version is probably the most easy to use. If you are new to the Highlander chassis and jump-sniping (aka “pop tarting) in particular, I highly recommend this build. It is very effective even if you are not jump-sniping. A standard engine and AMS provide excellent durability.

The second version is basically the deluxe version of the first one. You will have more armor, higher movement speed, and enough heat dissipation to fire an additional alpha strike. However, you are also slightly more vulnerable since your Mech uses an XL-engine. This build is lethal in the hands of an experienced pilot.

Lastly, you can switch out the AC/20 for double AC/5s. Your firepower and pinpoint damage will be reduced, but your overall damage increases. The build is slightly more heat efficient and is more effective over long ranges. If you can work in a second alpha with only the AC/5s inbetween regular full alpha strikes, you will demolish every enemy.

MWO Highlander Competetive 12vs12 Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do NOT fire them beyond that range ever. You will overheat and die miserably in close quarter fights.
  • All your weapons are on the right side of your Mech. Whenever you can not return fire, twist your upper torso to protect these weapons and absorb the damage with your unimportant arm.
  • Use your jump-jets to peak over rocks, buildings, and ledges. Try to release an alpha strike on your way down.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 15-25 rear armor are highly recommended.
  • Weapon grouping advice: 1) All weapons 2) PPCs only 3) AC(s) only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. If you are running the 3rd version (with 2x AC/5s) you can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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MWO Patch Notes September 3rd Summary – PPC Nerf, Gauss Rework, and Orion Hero Mech

Mechwarrior Online September 3rd Patch Notes Summary

All you need to know about the MWO patch released on September 3rd. PPCs and ERPPCs got nerfed to the ground. Gauss Rifle has been reworked to be a long range only weapon. This also means that the Gauss Rifle can no longer be used for pop-tarting. The Orion is finally in the game! The Atlas’ little brother is a 75 tons beast. Also, there is now a movement tutorial in the game. New players should definitely check it out. Here is a TLDR for the patch notes:

  • PPC and ERPPC nerfed heavily (more heat, less speed, minimum range 90m).
  • SRM4 and SRM2 buffed slightly.
  • New Hero Mech: Protector (Orion chassis, 75t).
  • New Movement Tutorial.
  • Gauss Rifle reworked (requires you to charge the weapon before you can fire it).
  • Advanced Zoom Module improved.

Gauss Rifle Rework Explained

You now need to charge a Gauss Rifle for 0.75 seconds by holding down its button. After that, the weapon group will light up green, and you have 1.25 seconds to release the button in order to fire. This means, that you can no longer pop-tart as easily. This also means, that dual Gauss Rifle builds are probably having a resurgence. Here is an excellent Dual Guass build for the Ilya Muromets.

Help! I used to Snipe. What do I do now?

If you were running 2x (ER)PPC + Gauss Rifle builds a lot, you are screwed. You won’t be able to use these builds in the same fashion that you are used to. However, there is an OK solution to this problem: Exchange your Gauss Rifle for an AC/10. This way you can still pop-tart and snipe with one click. The build will run a little hotter, but you will also have more close-quarter defensive capabailities.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Original Patch Notes

UPDATE

Greetings MechWarriors!

Can you believe it’s September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.

Speaking of patience (ORION), this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.

We have 4 new Trial ‘Mechs! One of which is ...

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What is the Best PPC/Gauss Sniper Build?

What is the best, most optimized, polished, and efficient PPC/Gauss sniper build in Mechwarrior Online?

Short Answer: this one!

Long Answer

PPCs and Gauss Rifles form a unique and powerful combination. High pin-point damage combined with an excellent range. Every chassis which has 2 energy hardpoints and which can equip a Gauss Rifle is theoretically able to use such a sniper build. However, if your Mech is not agile it can’t utilize the weapons. If you have low armor and/or an xl-engine, you will have no chance to withstand counter-sniper fire and LRM salvos. Using an assault Mech seems reasonable and all assault chassis (except the Awesome) have at least one variant which can realize such a sniper build. You don’t want to go too heavy though since you would be wasting tonnage which could be additional speed and manoeuvrability.

The Highlander 733C really is the best variant to build this thing. 40 Gauss Ammo to last you exactly as long as a 12vs12 match. Insanely high heat dissipation allowing you to fire constantly for 10 or more times. Other Mechs will overheat after their 3rd salvo, and you will be the grinning a*shole still blasting their shoulders, legs, and weapons apart. A single jump jet allows you to cross a chasm on Canyon Network and pop-tart effectively. Survivability is extremely high, as well, since you are rocking over 450 armor and using a standard engine. Most other sniper builds will use an xl-engine making them easy prey for you. All weapons are parked on one side of your Mech, allowing you to sneak around corners and using your naked arm as a simple shield. Together with the jump jets you should be able to spread the damage across your whole chassis very easily, allowing you to live more than twice as long as your opponents.

The 733C Highlander Sniper build is used by multiple top tier players, amongst which is the infamous Kaffeangst of Hell’s Black Aces. He scored a first place in all but one tournament so far. Check out his twitch.tv stream and see this build live in action.

If you do not own a Highlander 733C, you can still work with the following builds. They are not that much worse. They are just not as perfect as the 733C. There are also several other variants which can be used to build sniper builds, for example the Cataphract 3D. Here are three more builds for comparison and reference: Dragon Slayer, Misery, and Highlander 732.

The Dragon Slayer sacrifices heat efficiency for mobility. The Victor Hero Mech is much more fragile and uses an xl-engine, making your Mech susceptible to carefully placed shots at your shoulders. If you are looking for a decent Dragon Slayer build, this one is not recommended, since it does not use both ballistic hard points. There are other more powerful builds out there which utilise AC/5s and other auto cannon calibre sizes to be more effective in competitive gaming. This build is just here for demonstrative reasons. After all, it is an effective PPC/Gauss Sniper Build.

Misery, Stalker Hero Mech, suffered a lot from the introduction of ghost heat. The Stalker has no jump jets and is not as agile as, for example, the Highlander. Although, the load-out is almost identical, the play-style is very different. You will have to move slower and more cautiously, acting from behind the front lines. Choose your positions and battles wisely, since you can not easily back out, once you have been spotted or overwhelmed. A good Misery sniper is always shooting, but never eating return fire.

The same load-out with a stronger engine and on a 732. This version of the sniper build plays very similar to the 733C, however, it is not as heat efficient. This build is just here to illustrate a similar load-out, which trades heat efficiency for slightly increased agility. Of course, one can also turn the Heavy Metal, Highlander Hero Mech, into such a sniper. If you own multiple Highlanders or are thinking about getting a new variant, I definitely recommend the 733C.

Conclusion

After all is said and done, the 733C comes out at the top as the sole winner in the contest for the best PPC/Gauss sniper build in Mechwarrior Online. Especially, if you are a skilled pilot and know how to pop-tart, the proposed version here does not hinder you and let’s you do all the nasty stuff you always dreamt about.

Be sure to check out Kaffeangst’s Stream. He plays almost daily in small groups and a lot of 12vs12.

If you would like to read more about the mechanics behind these builds check out the Alpha Strike, Firepower, and DPS Guide or the excellent guide on the new ghost heat system (explained without any math!).


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Misery Heavy Sniper/Fire Support Hybrid Builds

Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Guide

MWO Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Builds

In my long search for finding a good Misery all-round build, I suffered many setbacks. After consulting with several high-level players from the Hell’s Black Aces merc-corp, I finally developed a build which is worthy of this web page. A sniper/fire support hybrid build utilizing a pair of Large Lasers, a single ERPPC, and a Gauss Rifle. All of this while still being reasonably heat efficient and using a standard engine. The only downside, in comparison to other Stalker builds, is its relatively low movement speed. This guide will showcase several variations of the same build. Each build has a slightly different focus. Choose the one whichever suits your play-style and needs best.

View Misery Sniper/Fire Support Hybrid Build Online at mwo.smurfy-net.de

The first version of the Misery sniper hybrid build trades leg armor and heat efficiency for more utility. ER Large Lasers replace the regular Large Lasers for additional range. The increased effective range will greatly improve your damage dealt values. ER Large Lasers also received a buff in the recent patch. The original version uses two tons of Gauss Rifle ammo. If you are engaged in drawn out fights (which is more likely since 12 vs 12 hit the servers), 20 shots will be expended very quickly. This version uses the additional space and tonnage to fit in a third ton of ammo. The addition of an AMS rounds the package. This version runs very hot, and you will most likely not be able to carry a cool-shot consumable since the Stalker chassis only allows for two module slots (which are most likely taken by Adv Seismic Sensor and Increased Sensor Range).

The following load-out reflects the original version of the build. It has a lesser range, fewer ammo, and no AMS. However, it runs significantly cooler, allowing a skilled pilot to continuously fire for a long time. This version is recommended for more experienced as it requires more skill to dish out the same amounts of damage of the course of a battle. However, it has the potential to be more deadly in the long run.

Misery Hybrid Build Playstyle and Hints

  • Since you are not very fast and lack jump-jets, positioning is key. Only expose yourself from cover to fire one alpha strike. If enemies have spotted you and are returning fire, double back behind cover and find a different spot to peak out from.
  • Weapon grouping advice: 1] Gauss Rifle + ERPPC 2] Both (ER) Large Lasers. Be sure to bind the Gauss Rifle and ERPPC to a single weapon group as well. There are situations when you’ll want to fire only one of them.
  • Try to stay on target while firing the Large Lasers. If you manage to hit the same component for the majority of the duration, you will notice a significant increase in efficiency. Large Lasers do a lot of damage, but over a duration. Remember: Lasers in MWO are no light sabres!
  • Enabling Arm-Lock is not recommended for this build. However, whenever you can, try to match both crosshairs before firing a sniper shoot (ERPPC + Gauss Rifle) for maximum pin-point damage.
  • If you are running on high heat, get behind cover and cool down for a few seconds. If that is not possible, place one or two well aimed shots with your Gauss Rifle. Then finish the exposed target with an alpha strike.

MWO Misery Sniper Hybrid Build Screenshots

Here are some end-of-round screenshots. They are not the best, but I wanted to include some 12vs12 action!

Misery Hybrid Screenshot1Misery Hybrid Screenshot 2


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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MWO August 6th Patch Notes Summary – 12vs12, First Victory of the Day, New Hero Mech

Mechwarrior Online Patch Notes 08/06/2013

Here is a quick summary of all the important things you need to know about the MWO patch, August 6th 2013.

  • 12 vs 12 players game mode is now live!
  • First victory of the day grants double experience for each variant.
  • Weapon Buffs: Large Pulse Laser, Medium Pulse Laser, ER Large Laser.
  • Weapon Nerfs: ERPPC and PPC (more heat).
  • Control points in Assault and Conquest game mode now require more time to be captured.
  • New Hero Mech: Golden Boy (Kintaro, 55t).
  • Scoring critical hits will deal additional damage to the exposed component, as well (more MGs!).


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Original Patch Notes

Today is patch day – but not just any patch day. Today brings us 12 versus 12 matches! To celebrate, we present to you this video, created by merc corp Bravo Whisky Charlie.

 Many of you have been in the 12 versus 12 test matches, now it’s live for everyone! So go out there, and enjoy!

We’ll see you on the battlefield, twenty-four at a time.

Cheers,
The MechWarrior Online Team

 PATCHNOTES:
Greetings MechWarrior!

I just wrote you folks a week ago but I can’t get enough of you! And you can’t get enough of me right? Anyway I am here to say; ”This patch is Legen … wait for it … dar...

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MWO Patch Notes July 30th Summary – New Map, more Heat Penalties and Seismic Nerf

Click here for August 20th Patch Notes <

MWO Patch Notes July 30th Summary/TLDR

New MWO Map: Terra Therma

If you don’t have the time to read through all the extensive patch notes or simply prefer a more condensed style, here are the MWO July 30th patch notes’ most important points:

  • New Map: Terra Therma (check out video below)
  • Seismic Sensor ranges nerfed to 180m/250m (down from 200m/400m)
  • ERPPCs and PPCs are now treated as a group when calculating heat penalties. They will share their max alpha limit.
  • Same goes for the following groups: LRM20+LRM15+LRM10, LL+ERLL+LPL, and SRM6+SRM4.
  • Small area-of-effect buffs to Artillery and Air Strike consumables.
  • Various performance improvements and bug fixes.

If you would like to learn more about the ghost heat, check out this guide: MWO Heat Penalty System explained without formulas

Terra Therma Map Reveal Video

Terra Therma is the newest addition to the Mechwarrior Online map pool. It features vast valleys of black rock and glowing lava flows. The map has a relative high environmental heat level (the video suggests a heat level even slightly higher than Caustic Valley). There are also some bridges and a central installation which should make for interesting battles.

Trouble watching the video? Click here.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Original Patch Notes

Source

Open Beta Update #22

Upcoming Patch – Tuesday July 30th @ 10AM – 1PM PDT

Patch Number: 1.2.233

Change Log

UPDATE

Greetings, MechWarriors.

What is this? A third patch in July? Madness!

First off, we want to acknowledge the amazing work the community is doing with the Sarah Jenner! We knew you were a caring community but these results are exceeding our expectations and for that we truly thank you.

It’s summer and things are heating up around here with the release of our latest map Terra Therma. Lava is hot! So read the Patch notes for a full description...

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Highlander 732/733C PPC Sniper Build (updated for Alpha Patch July 2013)


Updated Version of this Highlander 732/33C Sniper Guide is available!

Note: An updated version (September 2013) of this Highlander PPC/Gauss Sniper build guide is available. Click here to view it.


The Highlander 732/733C PPC Sniper Build (updated for Alpha Patch July 2013)

MWO Best Highlander 732 Sniper Build Foreword

The Highlander is one of the best assault chassis and quickly became a favourite of my own. Sniper builds are everywhere, and no match goes by without countless PPCs fired at you. It is time to strike back. Obviously, some variants are better suited for the job than others. If you like a sturdy armor and heavy armor, but don’t want to slack on the mobility side: Congratulations! You just found one of the best PPC sniper builds currently known to the Mechwarrior Online community. This Highlander 732 PPC sniper build combines the unmatched armor and firepower of assault chassis’ with excellent mobility.

View Highlander 732 Sniper Build Build Online at mwo.smurfy-net.de

Note: this exact same build can be built on the 733C as well.


The recent Mechwarrior Online Patch made PPC boats very ineffective. However, you can use the following build until July 20th 2013. After that you will have to rely on the above build.

Warning: the following builds are not very effective any more! You must use chain fire or multiple weapon groups in order to still use them. It is highly recommended switching to the a fore mentioned builds.


The 3 PPCs and the Gauss Rifle will grant you with unmatched firepower. Alpha strikes of 45 damage at a reasonable heat dissipation will tear enemies to shreds with only a few shots. Light Mechs will die instantly most of the time.

Since LRMs are making a huge comeback you may want to add an AMS to your build. Here is a slight variation on the above build which includes an Anti-Missile-System. This will reduce your damage only very slightly, but the increased survivability is often worth the small cost. This Mech is using an XL-engine after all.


Highlander PPC Sniper Playstyle and Hints

  • For maximum efficiency, group your weapons as follows: 1 Gauss Rifle 2 All three PPCs 3 Gauss Rifle plus one PPC (when high on heat) 4 All three PPCs in chain fire (for test shots and disabling ECM).
  • All your PPCs and the Gauss Rifle are on one side of your Mech. Whenever you are under heavy fire or LRMs are inbound, turn your upper torso so the other side of your Mech faces the enemy.
  • Use jump jets to look over cliffs. Often times you will be able to even shoot Mechs will falling back down.
  • Be careful not to harm your legs from excessive jump jet usage. Rule of thumb: when using more than 75% of your jump jet energy, you will take damage to your legs upon landing. Try to reserve some fuel to soften your landing.
  • When close to overheating, keep firing your Gauss Rifle plus a single PPC. This will cause very little heat and allows you to continue damaging the enemy with roughly 60% of your firepower. This is always better than overheating or not firing at all.

MWO Highlander 732 Sniper Build Screenshots

Highlander 732 Sniper Build Good Game ScreenshotHighlander 732 Sniper Build Good Game Screenshot

 

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If you know of an excellent build or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums.

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Misery Build 4x PPC + Gauss (Stalker Hero Mech)


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


MWO Misery Build Foreword

The Misery is the Stalker Hero Mech. Like all other Hero Mechs, it features unique hardpoints, a c-bill boost and a fantastically looking paint job. But what to do with these hardpoints? The following Misery build combines all the chassis’ strengths into a dedicated sniper build which fits very well into the current meta game. It is very difficult to put together a Misery build which really packs a punch. The only other viable option, which we found so far, is combining Large Pulse Lasers and an Ultra AC/5. This close quarter combat oriented misery build will be discussed in another post.

View Misery Build Online at mwo.smurfy-net.de

It is possible to slightly alter this Misery build by stripping armor on the legs and cockpit and/or removing one Double Heat Sink. However, you will run into critical slots aka space problems soon. The only worthy alternative is to get an AMS in exchange for heat efficiency. The Artemis is not needed with this specific build. I am just too lazy to update the build.

Misery Build Playstyle and Hints

  • You are piloting an assault Mech, but you are by no means indestructible. The Misery’s side torsos are also quite exposed. If you have incoming missiles, twist your upper torso sideways and move behind cover.
  • It may be tempting to put all weapons on one weapon group and activate armlock for maximum pinpoint damage. However, experience has shown that two separate groups are more viable. Fire quick shots with your PPCs and only add the Gauss Rifle if you are completely sure that the shoot will hit.
  • If you are above 50% heat, use the Gauss Rifle only. Try not to overheat or you will be dead more quickly than you can say shutdown.
  • Use single/chain fire of your PPCs to disable enemy ECMs.
  • PPCs have a minimum range of 90m. Do not fire them at close range ever!

MWO Misery Build Screenshots

Misery Build OwnageMisery Build OwnageMisery Build Ownage 1Misery Build Ownage 3

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6x PPC Stalker STK-3F Extreme Sniper


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


intro-foreword

This is the second featured Stalker setup in the current series of Stalker builds. When resorting to a xl-engine, it is possible to equip this chassis with 6x PPC. This equals an alpha strike of 3 AC 20s but is able to fire twice as far. Making killing blows is very easy with this build. There are only very few other builds which can produce such an big alpha strike.

View Build Online at mwo.smurfy-net.de

Playstyle and Hints

  • Do not be afraid to do a shoot which will overheat you. But only do this if you are sure to at least heavily cripple your enemy.
  • PPCs have a minimum range of 90m. Light Mechs will tear you to shreds. Always stay with some lighter Mechs which can aid you.
  • Enable Arm-Lock in the options menu. This way you will ensure maximum pinpoint damage.
  • Even heavy Mechs can be two-shoted with this build. Always aim for center torso (worst case scenario: you rip out a shoulder)
  • You alpha-strikes generate 50-75 heat (depending on map). Do not shoot if you are already at 80-99 heat or your engine will blow up.

Stalker 6x PPC average game 1 stalker6ppcnormalgame2

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