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Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen.
- Atlas AS-D-DC
- Standard Engine 300
- Maxed Armor (except legs, ~73 each)
- 3x LRM15+Artemis (9x ammo)
- 2x Medium Pulse Lasers
- CASE in right torso along side 2 DHS and 3x LRM Ammo
- Guardian ECM (mount in legs to avoid early destruction)
- AMS (1x ammo)
- Fill remaining slots with DHSs such that you will have 16 (with engine heat sinks) in total
- Artemis requires line of sight. Your ideal position will be ~500-800 meters away from the target and ideally within line of sight (e.g. river bank)
- You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
- Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds.
- If you get jammed by an ECM, don´t panic. Switch your ECM to counter (hotkey J) and continue firing LRMs. If no target is available for LRM fire switch to your Medium Pulse Lasers and engage whatever is jamming you, while constantly falling back to friendlies who can help you get rid of the pest.
- If none in your lance can provide TAG, experiment with switching one Laser for it.
- Add more armor than usual to your rear. If you are getting pounded, it will most likely be from behind.
This build provides a short description of a nice CTF-2X brawler build with relatively high damage output (whooping 50 alpha strike) while still maintaining a very nice heat efficiency to fight for extended periods of time. Long range combat is not recommended but you will still be able to harass over long distances with an Ultra AC/5.
- Cataphract CTF-2X
- XL Engine 255
- Max Armor except legs (~51 each)
- 3x Medium Laser
- 1x Ultra AC/5 (~2x ammo)
- 2x SRM 6 (~3x ammo)
- 1x Anti-Missile-System (1x ammo)
- Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
- You will be an easy victim for LRM boats despite having an AMS and driving a heavy chassis. Try to avoid open spaces at all times.
- If you spot enemies at the horizon, use heat vision (hotkey H) and zoom (hotkey Z) and place some single UltraAC/5 hits. Most enemies will duck behind cover and cease to or not even open fire.
- If you are not proficient with SRMs, yet, set your SRM6s weapon group to chain fire (hotkey BACKSPACE) and fire single bursts. If you want to fire both missiles at the same time, double tap the weapon group´s hotkey.
- Remember that you can use your mouse cursor (yellow circle) to aim your SRM6s.
In case you haven’t found this thread I definitely recommend checking it out. A guy named Ohmwrecker put together all the cheatsheets a serious Mech pilot needs. The thread includes easy to read sheets on the following:
- All Mech hardpoints with locations on the respective chassis (Image, PDF, Exel)
- Complete and up to date weapons lists (Image, PDF, Exel)
- Information on all engines and their exact stats (Image, PDF, Exel)
- All Pilot Upgrades
- …
Ohmwrecker received the community contributor award for his contributions. Check out all the sheets in the official thread and leave him a nice response: http://mwomercs.com/forums/topic/27065-ohms-quick-reference-sheets-for-all-mech-hardpoints-weapons-engines-pilot-lab-images-pdfs-excel-inside/ Be sure to check out his Youtube channel as well: http://www.youtube.com/maskedgamer
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