medium laser tagged posts

Cataphract 2X Insane Brawler

Cataphract 2X Brawler Build

MWO Best Cataphract 2x Brawler Build Foreword

I am a great fan of the Cataphract chassis. I bought a 4X, 2X, and 1X right when they came out. However, the CTF-3D and the Hero Mech variant “Ilya Muromets” are much more popular. While those are really fun and powerful variants, I wanted to beat something with my 2X and 1X. So this guide came to life. See how a Cataphract 2X can easily deal as much damage as the more popular variants. People will only underestimate you until you blasted the second Assault Mech in their team to bits.

View Cataphract 2x Build Online at mwo.smurfy-net.de

This build features everything you need. The Cataphract 2X brawler build is like the whole family fun package. A Gauss Rifle for long range shots and in order to add critical pinpoint damage while brawling. It can also be used in the rare case of running on high heat. Three Medium Lasers will serve as your all-purpose weapons. Finally, double SRM6 will be your melee range blaster. The recent MWO patch buffed their damage even further. Note, that all screenshots where taken before this patch and the damage values were already insanely high. Especially when encountering Assault Mechs, the SRM6s will provide the critical damage needed to take them down quickly.

Cataphract 2x Playstyle and Hints

  • Although your Cataphract 2X is equipped with a Gauss Rifle, the most damage can be dealt at close range. Try to engage in brawls early on for maximum output.
  • This build is very heat efficient. Do not fear to fire all weapons at all times. In the rare case of running on high heat, continue firing your SRM6s and the Gauss Rifle only.
  • The combination of a Cataphract chassis and an XL-engine make you very susceptible to frontal attacks. Try to hug buildings, ledges, and cliffs at all times.

MWO Cataphract 2x Brawler Build Screenshots

Note, that the following screenshots where taken before the recent buff to SRM damage. You should be able to easily reach or even surpass those numbers.

Cataphract 2X Ownage Screenshot 1Cataphract 2X Ownage Screenshot 2


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Quickdraw Brawler Build (4H)

Quickdraw Brawler Build

The Quickdraw is the latest addition to the heavy weight class. Its hit box is not the best, but it features jump jets and a lot of energy and missile hardpoints. This guide is just a quick overview on how to build a very good Quickdraw QKD-4H. Without further a due, let’s jump into one of the best Quickdraw builds for brawling. This bad-ass comes with three SRM6 and 4 medium lasers; a firepower comparably with two AC 20s. If you master the chassis this Mech will go up to 95 kph! There are only very few Mechs which can achieve this speed while maintaing that high a firepower.

View Quickdraw Build Online at mwo.smurfy-net.de

This version does not have an AMS installed. However, with speeds of up to 95kph this Quickdraw build is easily able to dodge behind cover or sometimes even outrun missiles.

Quickdraw Build Playstyle and Hints

  • Enable Arm-Lock in the options menu. Your weapons are spread over your whole chassis. It would be a shame if the shoots go everywhere as well.
  • The cooling efficiency is very good. Just group all lasers to one group and all missiles to a second.
  • When facing other heavies and assaults, shoot them right in the face and then use your superior movement speed and jump jets to get behind them. While they are wondering where you went, you will blast their backs with SRMs. If everything hits that’s a wooping 47 damage.

Link to original thread

The core layout of this build is inspired by a thread originally posted by Warchanter. Click here to check out the original thread.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Jagermechs Dual AC/20 (all Variants including Firebrand)

Jagermech Dual AC20

It has been a few weeks since the Jagermech made its splash in the MWO scene. Sporting easily some of the best ballistic hardpoint setups available, it has quickly become a very beloved (and hated) chassis. Especially the Jagermech dual AC 20 builds have risen in popularity due to their ability to quickly kill people in PUG matches. This guide works with every variant of the Jagermech. The last patch nerfed dual AC/20 builds alpha strike potential. However, your overall damage per second is still the same. More on this in section Playstyle below. To see which variant is best for you (apart from building a dual AC 20), check out the following list:

  • JM6-S : The most versatile of all the variants. Used in tournament play.
  • JM6-DD : Offers the most ballistic slots. Fun chassis for ballistic weapon freaks (dakkadakka!).
  • JM6-A : Has missile hardpoints, which the other chassis don´t.
  • JM6-Firebrand : Hero Mech. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all.

View dual ac 20 jagermech Build Online at mwo.smurfy-net.de

As mentioned above, this build works with every variant. If you want more armor/lasers, tune down the engine to an XL 260.

Playstyle and Hints

  • Be aware of the latest MWO patch! You will overheat instantly when attempting to fire both AC/20s at the same time. Set them to chain fire (default hotkey BACKSPACE) and click twice slowly. If you overheat, you have clicked too quickly. This will reduce your pinpoint damage, but overall damage output will still be the same.
  • Aiming is key! You will deal a lot of damage by just firing randomly at your enemies, but you will kill them in seconds if you aim for the right parts.
  • You are very fast and agile (for your weight class and armament). Use this to quickly flank, flee, engage or whatever it needs to get into a good firing position.
  • Shoulders, rear Center Torso and Legs should be your primary targets. If your enemy is holding still, aim for the cockpit.
  • Do not try to hit enemies further away than a couple hundred meters. If your ammo is expended or you overheat, you are a worthless to your team.

Dual AC 20 Ownage with friends 2 Dual AC 20 Ownage with friends 1


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG!

There is still no light Mech on this blog so let´s change it. Here comes one of the best Raven 3L builds. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. Not possible? Well you are about to be wrong. Check out this guide by Draxa. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Raven 3L Build

 

View Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Raven RVN-3L
  • XL Engine 295
  • Maximum armor (Ferro Fibrous)

Armament

  • 2x Medium Laser
  • 2x StreakSRM2 (2x ammo)
  • TAG
  • Guardian ECM

Playstyle and Hints

  • If you try to hit an enemy with enabled ECM do not automatically switch your ECM to counter mode. This will make you vulnerable to other missiles. Instead, try to use your TAG. When someone else fires missiles at your target you will also get bonus xp+cbills.
  • Never run straight at enemies. If you realise incoming fire quickly and instantly change the lane and move to the left or right.

Link to original Author


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Centurion CN9-A SRM6 Brawler (with Video)

I am once again sweeping the forums for decent and ready-to-use builds. The first build will be provided by a friendly guy named Orionche who sent me a Centurion build. Since medium chassis are somewhat underrepresented on this web page so far,  his guide will be the first. Many more to come. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Trouble playing back the video? Click here!

Armor - StandardEndo Steel StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Centurion CN9-A
  • XL Engine 260
  • Max armor on everything, remove 1 point from each leg to fill another ton

Armament

  • 2x Medium Laser
  • 3x SRM6 + Artemis (4x ammo in legs)
  • Anti-Missile System (1x ammo)
  • Beagle Active Probe

Playstyle and Hints

  • Your arms are for shielding only. Try to rotate them towards your enemies to protect your more valuable shoulders.
  • Keep moving! This is true for all Mechs but if you stand still for one second with this Centurion you are a gonner.
  • At the beginning of the match, separate from the main group and scout ahead.
  • Later return with a vengeance and flank enemies.

Link to original Author

Centurion

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Atlas AS7-D-DC Best Brawler Build Ever


Updated Version of this Atlas Brawler Guide is available!

Note: An updated version (July 2013) of this Atlas brawler build guide is available. Click here to view it.


One of my best friends, Strawberry5, has great success with an Atlas Brawler build, almost always topping the scoreboard and blowing scrubs to bits and pieces. This guide is the result of hours of grinding and experimenting and represents the, in my opinion, currently best load-out if you want to go toe to toe with your foes as an Atlas pilot. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Armor - StandardEndo Steel StructureDouble Heat SinksNo Artemis

View Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS7-D-DC
  • Standard Engine 350
  • Max armor on all torso partitions, reduce both legs to ~41 and both arms to ~52

Armament

  • 2x UltraAC/5 (7x ammo)
  • 2x Medium Laser
  • 3x StreakSRM2 (3x ammo)
  • 1x C.A.S.E. (3x SSRM2 ammo and 2x UAC/5 ammo in left torso)
  • Anti-Missile System (1x ammo)
  • Guardian ECM (place in right leg to avoid early destruction)

Playstyle and Hints

  • Always move at max speed (>62kph with upgrades) if possible. This will make your worst enemies (SRM6s, AC/20s, Gauss Rifles) miss your mech more often.
  • Use the high max range of your double UltraAC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover and potential future enemies will have their starting armor reduced.
  • Always try to entangle your enemies in close quarters combat as soon as possible. You are one of the most fearsome brawlers on the battlefield; make your enemies brawl as well whether they want to or not.
  • Fire your UltraAC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
  • If your ECM gets blocked (mostly by light mechs), switch to counter (hotkey J). Afterwards, find the ECM bearing mech and dispose of it with your triple SSRM2s and lasers.
  • Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.

Strawberry5 owns the battlefield #1

 

 

Strawberry5 owns the battlefield #2

Link to original Author

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Cataphract CTF-3D Dual UAC/5 Brawler


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


I am happy to provide you with a final guide for the regular Cataphract variants. A guy named Wrench from the official forums was kind enough to allow me to use the guide here. Be sure to check out his profile and the original thread in the official forums to drop him a like and thumbs up. Enjoy:

Introductory Lore

 

The Cataphract has been a staple of House Davion Lances since it’s construction. A dependable heavy mech that could be relied upon, and The Gershom, a -3D variant piloted by loyalist Nicholas Reffin was no exception. With a pair of fearsome AC10s, four medium lasers and an experimental XL290 engine, The Gershom was a classic design that saw it’s share of battles and always comported itself well on the field, bringing victory and honour to its pilot .But a mechwarrior is never completely satisfied.

While The Gershom was successful, Nicholas was always irritated by its limitations. The mech shouldered the vulnerability of the XL engine, but still moved at a mediocre speed. This sluggishness made close range confrontations unpleasant when the fighting moved in, especially against highly manoeuvrable mechs. This was only compounded by the mech’s inability to quickly dissipate heat. Temperature ratings rested in acceptable tolerances when lobbing shells at range, perhaps with sporadic use of the MLAS. But frequent firing of all four MLAS in a brawl situation had a tendency to build an uncomfortable amount of heat.Still, with limited resources, it was hard to justify any changes on a successful – if imperfect – mech. The Gershom was ran as a powerful, but conventional heavy support unit for some time. But in a changing time of war, more flexibility is desired from a heavy chassis. Flush with an unexpected source of income, Reffin demanded a complete overhaul of some of his older configurations from his engineering team. First among these refits was a project to expand the tactical flexibility of the Gershom.

After much deliberation and several rejected designs, the Gershom was completely striped and rebuilt over a matter of weeks. While unpopular with some, the decision was made to actually reduce the armament on the mech, replacing the dual AC10s with a pair of UAC5s. The argument was made that despite the drop in single shot punch, the rapid firing rate of the combined UAC5s, provided it was properly managed, could bring the total destructive power of the cannons to near parity with the AC10s; and in some use-cases actually exceed them. This fire power could be maintain while projecting a more suppressive effect on the battlefield, laying down a threatening barrage of shells rather than the sporadic hammering of the AC10s. This was though to be more in line with the Gershom’s expanded role as a more active direct fire support unit.

The lighter and more space efficient cannons made way for the upgraded XL320 engine. Capable of moving the large Cataphract at the more impressive speed of 74kph, the engine was further augmented by an additional heatsink over the old design, helping to alleviate what minor heat issues the Gershom had without losing any of the four medium lasers.

However, the most extensive augmentation to the mech’s design was the rebuilding of the internal structural using the new weight efficient Endo-Steel technology and addition of 4 class-III jump jets. While bulky, the new lighter frame brought the mech just in line with the proper tonnage to thrust ratio needed to make the jets worth while.

While the Gershom will never exactly soar over the battlefield, the jump jets give the mech a decent amount of vertical and horizontal movement. This aerial mobility combined with the mech’s higher top speed allow for a much greater range of tactical options. Whether using the jets to reach a high vantage point to fire a storm of UAC5 rounds down on an enemy, to escape an unfavourable engagement, or to short-cut and overtake a fleeing enemy, the jump-jets are a constant surprise to the Gershom’s foes in the field.

The Gershom’s remaining limitations mostly centre around it’s shallow ammunition stores, 100 UAC5 rounds can be used up quickly in an engagement of even moderate length. The XL engine is a constant source of vexation and due concern in the broad chested Cataphract, requiring constant awareness of the mech’s torso condition.

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Cataphract CTF-3D
  • XL Engine 320
  • Maxed Armor

Armament

  • 2x UltraAC/5 (4x ammo, best placed in legs)
  • 4x Medium Laser
  • 4x Jumpjets

Link to original AuthorLink to original thread

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Cataphract CTF-2X Dual SRM6 Brawler


Updated Version of this Cataphract 2X Brawler Guide is available!

Note: An updated version (July 2013) of this Cataphract 2X brawler build guide is available. Click here to view it.


This build provides a short description of a nice CTF-2X brawler build with relatively high damage output (whooping 50 alpha strike) while still maintaining a very nice heat efficiency to fight for extended periods of time. Long range combat is not recommended but you will still be able to harass over long distances with an Ultra AC/5.

CTF-2X SRM6 Brawler

CTF-2X SRM6 Brawler

Armor - StandardStandard StructureStandard HeatsinksNo ArtemisSorry, no mwo.smurfy-net.de link available, yet.

Build Info and Engine

  • Cataphract CTF-2X
  • XL Engine 255
  • Max Armor except legs (~51 each)

Armament

  • 3x Medium Laser
  • 1x Ultra AC/5 (~2x ammo)
  • 2x SRM 6 (~3x ammo)
  • 1x Anti-Missile-System (1x ammo)

Playstyle and Hints

  • Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
  • You will be an easy victim for LRM boats despite having an AMS and driving a heavy chassis. Try to avoid open spaces at all times.
  • If you spot enemies at the horizon, use heat vision (hotkey H) and zoom (hotkey Z) and place some single UltraAC/5  hits. Most enemies will duck behind cover and cease to or not even open fire.
  • If you are not proficient with SRMs, yet, set your SRM6s weapon group to chain fire (hotkey BACKSPACE) and fire single bursts. If you want to fire both missiles at the same time, double tap the weapon group´s hotkey.
  • Remember that you can use your mouse cursor (yellow circle) to aim your SRM6s.
Average round as CTF-2X SRM6

Average round as CTF-2X SRM6

Link to original Author

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Cataphract CTF-1X Damage Brawler (5xLazers!)


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


The Cataphract CTF-1x offers 5 energy slots (and one ballistic slot). It will occur to most people to use some mixture of a smaller ballistic weapon (UAC5, AC5, AC10, LB10X) and multiple Large Lasers. However, if you don´t need the range and just want to dish out loads of damage with ease, a Medium Laser centered build usually brings nicer results in regards to the endgame screen. This build provides a successfully tested allround build with an emphasis on high damage dealt utilizing Medium Lasers and a complementary Gauss Rifle as a heat efficient secondary weapon.

CTF-1X Build OverviewCTF-1X Build Overview

Armor - StandardStandard StructureStandard HeatsinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Cataphract CTF-1X
  • XL Engine 255
  • Max Armor except legs (~39 each) and cockpit (~10)

Armament

  • 5x Medium Laser
  • 1x Gauss Rifle (~4x ammo)
  • 1x Anti-Missile-System (1x ammo)

Playstyle and Hints

  • Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
  • If you find your Gauss Rifle destroyed a lot before you can use up all the ammo, remove 1-3 ammo and replace them with heat sinks.
  • If you are at high heat levels, do NOT fire your lasers again and overheat. Instead, fire your Gauss Rifle which produces almost no heat.
  • If you overheat and face a strong but slow opponent (Atlas, Stalker, other heavys oder assaults), do the following: override shutdown immediately (hotkey “o”), do not fire, and run for it. Take the fight back to them if you are behind something solid and recovered.

CTF-1X Ownage

 

Link to original Author

 

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Endo Steel Structure Explained

Endo Steel Structure is a Mech upgrade that you may purchase for roughly one million c-bills on every Mech (depending on Mech size). It will provide you with a hand full more tons (5% of the total weight) to play with but also occupy many critical slots (the lines where you put your equipment in).

Endo Steel Structure Upgrade

Endo Steel Structure Upgrade

Cost versus gain

Depending on your mech´s size the upgrade will roughly cost one million c-bills. Beware that undoing the upgrade will cost you roughly half that amount again! In addition,you will lose internal space to put items, called critical slots; 14 to be precise. In turn your mech´s structure will weigh only half and thus adding 5% more tonnage to play with. These 5% depend on your Mech size and can be calculated as “Maximum tonnage times .05″. Example: for an Atlas you will have 100 tons and upgrading Endo Steel Structure will yield you 5 additional tons. A Hunchback weighing only 50 tons will get a bonus of 2.5 tons.

Dynamic Structure Slots

Dynamic Structure Slots

How does it work ingame: Dynamic Structure Slots

Once you´ve purchased the Endo Steel Structure upgrade, you will notice two new kinds of items appearing in your critical slots (the lines where you equip your stuff): Dynamic Structure Slot and Structure Slot. These mark the places where the Endo Steel Structure resides within your Mech. However, they can be automatically moved to a certain extent: Dynamic Structure Slots can be treated like free slots. The Structure will be moved to another part of your Mech (where ever some space is left), and you can mount your items in Dynamic Structure Slots like in any other free slot.

Once you no longer see Dynamic Structure Slots you are out of space. If you are out of space and still have some tons left, I´d recommend maxing out armor and see if you can upgrade a weapon to something heavier without using up (much) more space e.g. Medium Laser to Medium Pulse Laser.

When to purchase Endo Steel Structure

The following list will give you a rough idea on when to consider Endo Steel and when you should think of something else. However, certain situations and builds may contradict these guidelines.

  • Endo Steel Structure is  highly recommended on light and medium Mechs. Heavys often times but normally never a good idea on Assaults.
  • If you need more heat sinks and/or more ammunition do not go for Endo Steel, but consider upgrading to Double Heat Sinks.
  • If you are planning not to put much/anything in your arms go for Endo Steel Upgrade.
  • The smaller/lighter your Mech the higher the chance Endo Steel is worth a look.
  • If your Mech runs with a lot of lasers, stream srm2 and other small weapons with little/no ammo Endo Steel Structure is worth a look, too.
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