medium tagged posts

The Best Shadowhawk 2D2 Brawler

Excellent Shadowhawk 2D2 Brawler Guide

MWO Shadowhawk 2D2 Build Guide.

It is now widely accepted (but not proven) that the Shadowhawk is the most versatile and viable of all the Project Phoenix Mechs. This build is another extremely good argument why this claims are probably true. A Shadowhawk 2D2 equipped with all the 270m range goodness (AC/20, Medium Lasers, StreakSRM2) will make you a fearsome brawler. Speed, firepower, agility, and armor are very nicely balanced making this an absolute bad boy on the battlefield. Smegmw from HBA is one of the first to come up with this build and many have copied it since. I have started to use it myself, and although I am a sh1tty Medium pilot, I melt faces with this thing, doing 400-600 damage without any basic upgrades. If you have ordered a Project Phoenix package which includes the Shadowhawk, I definitely recommend checking this build out. It is also very cheap to build c-bill wise.

View Shadowhawk 2D2  Build Online at mwo.smurfy-net.de

The armor distribution on the Smurfy link is close to optimal. Depending on your play style you might want to shift a few armor points from the legs to the arms. However, this won’t probably make too much of a difference. Also note that this build is very cheap c-bill wise. Assuming you have none of the parts you will only need 4.6M c-bills. You might want to add Artemis, as well, in order to improve StreakSRM2 lock-on times.


MWO Shadowhawk 2D2 hints, tricks and playstyle

  • Use your arms to absorb incoming fire if you can’t hide fast enough. If you lose one of your Medium Lasers, you are still more than fine.
  • Your main damage is coming from your AC/20. Make sure every hit counts and avoid firing it over great distances. Shoulders aka side torsos of your enemies are prime targets.
  • If you are running high on heat, stop firing your StreakSRM2s. If you are still on high heat, stop firing your Medium Lasers, as well. Focus solely on placing a couple good AC/20 hits.
  • Do not fire while turning with your keyboard. Instead, adjust your Mech first, then use your mouse to place precise shots.
  • Use your jump jets! They are not only for easier cliff climbing or poptarting. When engaging enemies, use them to look over small ledges and other obstacles which block your line of fire. You will most certainly get a couple of hits in before you are even there.
  • Always soften your falls with Jump Jets in order to avoid unneccessary damage to your legs. Some of your most important components are in your legs.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Blackjack 1X Brawler Build

Blackjack 1X Brawler Build

MWO Blackjack 1X Build Foreword

We are constantly looking for the good builds through the official forums. Today we will have a look at another build brought to you by the community. A very fast Blackjack brawler build utilizing Medium Lasers. With this Blackjack 1X build you will be able to run as fast as most light Mechs and dish out considerable damage. Being able to fire six medium lasers almost without any heat issues makes this loadout a fearsome brawler. The Blackjack’s hardpoints allow the pilot to fire over cliffs and hills without exposing a lot of profile, similar to the Jagermech. If you can see it, you can kill it!

MWO Blackjack Screenshot

View Blackjack 1X Brawler Build Online at mwo.smurfy-net.de

Six Medium Lasers will make your enemies flee in terror. A lot of other builds have a comparable amount of lasers, but this Blackjack 1X build has enough double heat sinks to fire them constantly. The large engine provides excellent mobility, bringing your pain to wherever your team needs it.

Blackjack 1X Brawler Build Playstyle and Hints

  • Use your Blackjack’s high mounted weapons to shoot over cover without exposing too much of your chassis.
  • This loadout is very heat efficient. For maximum continuous fire, consider carrying a cool shot consumables.
  • The XL-engine provides you with a traveling speed of over 100kph. If you can’t win a fight, pick another one.
  • Do not fear enemy SRM and AC carrying Mechs. The Blackjacks silhouette is very small and combined with the high movement speed you will be very hard to hit.

Link to original Author

This build was kindly provided by Vulcan888. Check out the original post here.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Centurion CN9-A SRM6 Brawler (with Video)

I am once again sweeping the forums for decent and ready-to-use builds. The first build will be provided by a friendly guy named Orionche who sent me a Centurion build. Since medium chassis are somewhat underrepresented on this web page so far,  his guide will be the first. Many more to come. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Trouble playing back the video? Click here!

Armor - StandardEndo Steel StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Centurion CN9-A
  • XL Engine 260
  • Max armor on everything, remove 1 point from each leg to fill another ton

Armament

  • 2x Medium Laser
  • 3x SRM6 + Artemis (4x ammo in legs)
  • Anti-Missile System (1x ammo)
  • Beagle Active Probe

Playstyle and Hints

  • Your arms are for shielding only. Try to rotate them towards your enemies to protect your more valuable shoulders.
  • Keep moving! This is true for all Mechs but if you stand still for one second with this Centurion you are a gonner.
  • At the beginning of the match, separate from the main group and scout ahead.
  • Later return with a vengeance and flank enemies.

Link to original Author

Centurion

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Endo Steel Structure Explained

Endo Steel Structure is a Mech upgrade that you may purchase for roughly one million c-bills on every Mech (depending on Mech size). It will provide you with a hand full more tons (5% of the total weight) to play with but also occupy many critical slots (the lines where you put your equipment in).

Endo Steel Structure Upgrade

Endo Steel Structure Upgrade

Cost versus gain

Depending on your mech´s size the upgrade will roughly cost one million c-bills. Beware that undoing the upgrade will cost you roughly half that amount again! In addition,you will lose internal space to put items, called critical slots; 14 to be precise. In turn your mech´s structure will weigh only half and thus adding 5% more tonnage to play with. These 5% depend on your Mech size and can be calculated as “Maximum tonnage times .05″. Example: for an Atlas you will have 100 tons and upgrading Endo Steel Structure will yield you 5 additional tons. A Hunchback weighing only 50 tons will get a bonus of 2.5 tons.

Dynamic Structure Slots

Dynamic Structure Slots

How does it work ingame: Dynamic Structure Slots

Once you´ve purchased the Endo Steel Structure upgrade, you will notice two new kinds of items appearing in your critical slots (the lines where you equip your stuff): Dynamic Structure Slot and Structure Slot. These mark the places where the Endo Steel Structure resides within your Mech. However, they can be automatically moved to a certain extent: Dynamic Structure Slots can be treated like free slots. The Structure will be moved to another part of your Mech (where ever some space is left), and you can mount your items in Dynamic Structure Slots like in any other free slot.

Once you no longer see Dynamic Structure Slots you are out of space. If you are out of space and still have some tons left, I´d recommend maxing out armor and see if you can upgrade a weapon to something heavier without using up (much) more space e.g. Medium Laser to Medium Pulse Laser.

When to purchase Endo Steel Structure

The following list will give you a rough idea on when to consider Endo Steel and when you should think of something else. However, certain situations and builds may contradict these guidelines.

  • Endo Steel Structure is  highly recommended on light and medium Mechs. Heavys often times but normally never a good idea on Assaults.
  • If you need more heat sinks and/or more ammunition do not go for Endo Steel, but consider upgrading to Double Heat Sinks.
  • If you are planning not to put much/anything in your arms go for Endo Steel Upgrade.
  • The smaller/lighter your Mech the higher the chance Endo Steel is worth a look.
  • If your Mech runs with a lot of lasers, stream srm2 and other small weapons with little/no ammo Endo Steel Structure is worth a look, too.
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