hero mech tagged posts

The Best Shadowhawk 2D2 Brawler

Excellent Shadowhawk 2D2 Brawler Guide

MWO Shadowhawk 2D2 Build Guide.

It is now widely accepted (but not proven) that the Shadowhawk is the most versatile and viable of all the Project Phoenix Mechs. This build is another extremely good argument why this claims are probably true. A Shadowhawk 2D2 equipped with all the 270m range goodness (AC/20, Medium Lasers, StreakSRM2) will make you a fearsome brawler. Speed, firepower, agility, and armor are very nicely balanced making this an absolute bad boy on the battlefield. Smegmw from HBA is one of the first to come up with this build and many have copied it since. I have started to use it myself, and although I am a sh1tty Medium pilot, I melt faces with this thing, doing 400-600 damage without any basic upgrades. If you have ordered a Project Phoenix package which includes the Shadowhawk, I definitely recommend checking this build out. It is also very cheap to build c-bill wise.

View Shadowhawk 2D2  Build Online at mwo.smurfy-net.de

The armor distribution on the Smurfy link is close to optimal. Depending on your play style you might want to shift a few armor points from the legs to the arms. However, this won’t probably make too much of a difference. Also note that this build is very cheap c-bill wise. Assuming you have none of the parts you will only need 4.6M c-bills. You might want to add Artemis, as well, in order to improve StreakSRM2 lock-on times.


MWO Shadowhawk 2D2 hints, tricks and playstyle

  • Use your arms to absorb incoming fire if you can’t hide fast enough. If you lose one of your Medium Lasers, you are still more than fine.
  • Your main damage is coming from your AC/20. Make sure every hit counts and avoid firing it over great distances. Shoulders aka side torsos of your enemies are prime targets.
  • If you are running high on heat, stop firing your StreakSRM2s. If you are still on high heat, stop firing your Medium Lasers, as well. Focus solely on placing a couple good AC/20 hits.
  • Do not fire while turning with your keyboard. Instead, adjust your Mech first, then use your mouse to place precise shots.
  • Use your jump jets! They are not only for easier cliff climbing or poptarting. When engaging enemies, use them to look over small ledges and other obstacles which block your line of fire. You will most certainly get a couple of hits in before you are even there.
  • Always soften your falls with Jump Jets in order to avoid unneccessary damage to your legs. Some of your most important components are in your legs.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Shadowhawk 2H (P) Damage Dealer

Shadowhawk 2H (Project Phoenix Hero Mech) Juggernaut/Brawler Build

MWO Shadowhawk 2H (P) Brawler Build Guide

It seems that, in terms of actual combat effectiveness, the Shadowhawk is pulling ahead of the other Project Phoenix Mechs. This might change over time, as more and more builds are being figured out. However, at the moment Shadowhawks are destroying PUG matches on a regular basis. The Shadowhawk is the Project Phoenix’s Medium Mech weighing 55 tons. It has multiple hardpoints for every weapon type making it a very versatile Mech. Add Jump Jets to the mix, and you got a deadly and agile ninja, pacing around the battlefield, dishing out sick damage numbers. The damage is usually so high that a skilled Shadowhawk pilot with the right build must not fear a comparison with other Heavy and Assault pilots! This post will provide you with a rough outline of an allrounder build for the Shadowhawk 2H, the Project Phoenix Hero Mech variant.

View Shadowhawk 2H (P) Build Online at mwo.smurfy-net.de

Pay close attention to the armor distribution and emulate it to the point. Once you have some experience with the build you might want to adjust a couple points to your liking, but this allocation is already very polished and prooved its worthiness in a lot of battles. If you don’t have the engine lying around, you can also make this build work using an XL-300 (drop one UltraAC/5 ammo and increase armor on legs and left arm).

MWO Shadowhawk Phoenix Hero Mech Playstyle and Hints

  • Use your right arm as a shield. If you have incoming damage (especially ballistics or missiles of any kind), turn your upper torso quickly. Your shield arm has no armor on it, but it will still reduce the incoming damage greatly.
  • At the beginning of matches and during long range stand-offs, use your UltraAC/5 to harass over great distances. It will wear down your opponent and, more importantly, scare him into cover.
  • Your ER Large Laser should be constantly firing. Whenever you see a target popping up somewhere: shoot it! This will amount to high damage numbers at the end of the round and is very easy to do.
  • The ammo distribution in this load-out puts a clear emphasis on extended use of the UltraAC/5. If you find yourself running out of StreakSRM2 ammo multiple times, exchange one ton of ballistics ammo for a second ton of StreakSRM2 ammo.
  • This build is not considered to be an effective brawler. If you are entangled in close quarter fights, move a bit further away. Do not stop, do not engage. Keep firing your ER Large Laser and StreakSRM2s and get the hell out. You can dish out insane amounts of damage, but you can not take a lot.
  • Weapon grouping advice: 1) UltraAC/5 2) ER Large Laser 3) Both StreakSRM2s 4) All weapons (optional)
  • For modules use any combination of the following (in order of usefulness for random public games): Adv Seismic Sensor, Adv Sensor Range, Cool Shot 9 by 9, Faster Target Info Gathering, Artillery Strike.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Battlemaster BLR-1G (P) Devastator Build

Battlemaster 1G (Phoenix Hero Variant) Pubstomper Guide

MWO Battlemaster 1G Sniper Brawler Build Guide

Project Phoenix has arrived, and people have already come up with decent builds for Shadowhawks and Locusts. However, good Battlemaster builds are much harder to come by. The build presented here is a big mile stone in the development of the Battlemaster. It has everything you need: Long range high pinpoint damage, close quarter punch, and above average survivability. Two AC/5s and a single PPC provide excellent sniping and fire support capabilities. Six (6!) Medium Lasers allow you to dish out insane damage at close range. You can also continue to fire your double AC/5s while brawling. Finally, the Battlemaster is an Assault Mech and this build utilises a standard engine making it very durable. Let’s take a look at the build.

View Battlermaster 1G (P) Build Online at mwo.smurfy-net.de

There are a few minor adjustments possible, depending on your preferred play style. For example, if you are more comfortable having all sniper weapons on your arms for increased precision, you can swap the PPC to your right arm and move the Medium Laser to the torso. While this is more comfortable, it is also less effective. Sniping around corners becomes more difficult and you will lose more important weapons when using your right arm as a shield arm. Addition of AMS is also possible, just remove any of the Medium Lasers, AC/5 ammo, or DHS to free up the tonnage. However, do not remove armor from your head. The cockpit is really easy to hit at the moment and you need every point of armor on it.

MWO Battlemaster Sniper Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do not fire them beyond that range ever. You will overheat and die miserably.
  • In high heat situations stop firing your PPCs immediately. You will always do more damage, if you do not overheat and use your AC/5s exclusively.
  • AC/5s reload much faster than PPCs. Try working in at least one additional AC/5s salvo in between PPC recycle times when engaged at longer ranges.
  • Use your right arm as a shield. One of your most vulnerable spots is you center torso. Try to protect it at all times.
  • The Battlermaster’s upper torso twisting angle is very crappy. Keep this in mind when crossing through open spaces. Try to back up against a wall when engaged in close quarters.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 10-25 rear armor are probably the better choice.
  • Weapon grouping advice: 1) PPC and both AC/5s 2) All Medium Lasers 3) Both AC/5s only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. You can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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The Trollmando – A Death’s Knell Quick-Guide

Death’s Knell (Commando Hero Mech) Scout/Harasser Build

Time for another submission by the community. Today, we’ll take a look at the Trollmando. A Commando Hero Mech harass-build sent in by e-mail. The Death’s Knell build utilises all four energy hard points which are specific to this Hero Mech. It is not the strongest against other Lights, because it lacks the usual missiles and ECM. This build is more of a harasser aka pain in the a*s. For more information on how to play this build, check the Hints-Playstyle section below.

MWO Death's Knell Commando Hero Mech

View Death's Knell Commando Hero Mech Build Online at mwo.smurfy-net.de

The above build has a BAP built-in for additional support while brawling and harassing. If you don’t think you need the Beagle Active Probe, go for the second build. It uses the additional tons to use a larger engine. This will make you slightly faster and improve your heat efficiency due to the extra engine heat sinks. Adding an AMS is also possible but you would end up with spare tons and less cooling.

Death's Knell Harasser Build Playstyle and Hints

  • It is highly recommended turning arm-lock off. All your weapons are in the arms, and one would waste agility in leaving it enabled.
  • If you have incoming missiles, run away. You are fast enough to get into cover easily, and you should because the Death’s Knell lacks ECM and AMS.
  • Try to draw heavier Mechs away from the main fight. Ideally, they spend a lot of time chasing you down, at which point you make your escape.
  • Be mindful of enemy Light and Medium ‘Mechs. A Raven with ECM and StreakSRM2s will destroy you. If you are entangled with enemy Light Mechs, flee and group up with other Lights from your team.
  • Use your superior speed to bounce between the battles. Try to shoot enemy heavies and assaults in the back. Once they notice you, back off and look for another place to harass.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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MWO Patch Notes September 3rd Summary – PPC Nerf, Gauss Rework, and Orion Hero Mech

Mechwarrior Online September 3rd Patch Notes Summary

All you need to know about the MWO patch released on September 3rd. PPCs and ERPPCs got nerfed to the ground. Gauss Rifle has been reworked to be a long range only weapon. This also means that the Gauss Rifle can no longer be used for pop-tarting. The Orion is finally in the game! The Atlas’ little brother is a 75 tons beast. Also, there is now a movement tutorial in the game. New players should definitely check it out. Here is a TLDR for the patch notes:

  • PPC and ERPPC nerfed heavily (more heat, less speed, minimum range 90m).
  • SRM4 and SRM2 buffed slightly.
  • New Hero Mech: Protector (Orion chassis, 75t).
  • New Movement Tutorial.
  • Gauss Rifle reworked (requires you to charge the weapon before you can fire it).
  • Advanced Zoom Module improved.

Gauss Rifle Rework Explained

You now need to charge a Gauss Rifle for 0.75 seconds by holding down its button. After that, the weapon group will light up green, and you have 1.25 seconds to release the button in order to fire. This means, that you can no longer pop-tart as easily. This also means, that dual Gauss Rifle builds are probably having a resurgence. Here is an excellent Dual Guass build for the Ilya Muromets.

Help! I used to Snipe. What do I do now?

If you were running 2x (ER)PPC + Gauss Rifle builds a lot, you are screwed. You won’t be able to use these builds in the same fashion that you are used to. However, there is an OK solution to this problem: Exchange your Gauss Rifle for an AC/10. This way you can still pop-tart and snipe with one click. The build will run a little hotter, but you will also have more close-quarter defensive capabailities.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Original Patch Notes

UPDATE

Greetings MechWarriors!

Can you believe it’s September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.

Speaking of patience (ORION), this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.

We have 4 new Trial ‘Mechs! One of which is ...

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What is the Best PPC/Gauss Sniper Build?

What is the best, most optimized, polished, and efficient PPC/Gauss sniper build in Mechwarrior Online?

Short Answer: this one!

Long Answer

PPCs and Gauss Rifles form a unique and powerful combination. High pin-point damage combined with an excellent range. Every chassis which has 2 energy hardpoints and which can equip a Gauss Rifle is theoretically able to use such a sniper build. However, if your Mech is not agile it can’t utilize the weapons. If you have low armor and/or an xl-engine, you will have no chance to withstand counter-sniper fire and LRM salvos. Using an assault Mech seems reasonable and all assault chassis (except the Awesome) have at least one variant which can realize such a sniper build. You don’t want to go too heavy though since you would be wasting tonnage which could be additional speed and manoeuvrability.

The Highlander 733C really is the best variant to build this thing. 40 Gauss Ammo to last you exactly as long as a 12vs12 match. Insanely high heat dissipation allowing you to fire constantly for 10 or more times. Other Mechs will overheat after their 3rd salvo, and you will be the grinning a*shole still blasting their shoulders, legs, and weapons apart. A single jump jet allows you to cross a chasm on Canyon Network and pop-tart effectively. Survivability is extremely high, as well, since you are rocking over 450 armor and using a standard engine. Most other sniper builds will use an xl-engine making them easy prey for you. All weapons are parked on one side of your Mech, allowing you to sneak around corners and using your naked arm as a simple shield. Together with the jump jets you should be able to spread the damage across your whole chassis very easily, allowing you to live more than twice as long as your opponents.

The 733C Highlander Sniper build is used by multiple top tier players, amongst which is the infamous Kaffeangst of Hell’s Black Aces. He scored a first place in all but one tournament so far. Check out his twitch.tv stream and see this build live in action.

If you do not own a Highlander 733C, you can still work with the following builds. They are not that much worse. They are just not as perfect as the 733C. There are also several other variants which can be used to build sniper builds, for example the Cataphract 3D. Here are three more builds for comparison and reference: Dragon Slayer, Misery, and Highlander 732.

The Dragon Slayer sacrifices heat efficiency for mobility. The Victor Hero Mech is much more fragile and uses an xl-engine, making your Mech susceptible to carefully placed shots at your shoulders. If you are looking for a decent Dragon Slayer build, this one is not recommended, since it does not use both ballistic hard points. There are other more powerful builds out there which utilise AC/5s and other auto cannon calibre sizes to be more effective in competitive gaming. This build is just here for demonstrative reasons. After all, it is an effective PPC/Gauss Sniper Build.

Misery, Stalker Hero Mech, suffered a lot from the introduction of ghost heat. The Stalker has no jump jets and is not as agile as, for example, the Highlander. Although, the load-out is almost identical, the play-style is very different. You will have to move slower and more cautiously, acting from behind the front lines. Choose your positions and battles wisely, since you can not easily back out, once you have been spotted or overwhelmed. A good Misery sniper is always shooting, but never eating return fire.

The same load-out with a stronger engine and on a 732. This version of the sniper build plays very similar to the 733C, however, it is not as heat efficient. This build is just here to illustrate a similar load-out, which trades heat efficiency for slightly increased agility. Of course, one can also turn the Heavy Metal, Highlander Hero Mech, into such a sniper. If you own multiple Highlanders or are thinking about getting a new variant, I definitely recommend the 733C.

Conclusion

After all is said and done, the 733C comes out at the top as the sole winner in the contest for the best PPC/Gauss sniper build in Mechwarrior Online. Especially, if you are a skilled pilot and know how to pop-tart, the proposed version here does not hinder you and let’s you do all the nasty stuff you always dreamt about.

Be sure to check out Kaffeangst’s Stream. He plays almost daily in small groups and a lot of 12vs12.

If you would like to read more about the mechanics behind these builds check out the Alpha Strike, Firepower, and DPS Guide or the excellent guide on the new ghost heat system (explained without any math!).


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Misery Heavy Sniper/Fire Support Hybrid Builds

Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Guide

MWO Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Builds

In my long search for finding a good Misery all-round build, I suffered many setbacks. After consulting with several high-level players from the Hell’s Black Aces merc-corp, I finally developed a build which is worthy of this web page. A sniper/fire support hybrid build utilizing a pair of Large Lasers, a single ERPPC, and a Gauss Rifle. All of this while still being reasonably heat efficient and using a standard engine. The only downside, in comparison to other Stalker builds, is its relatively low movement speed. This guide will showcase several variations of the same build. Each build has a slightly different focus. Choose the one whichever suits your play-style and needs best.

View Misery Sniper/Fire Support Hybrid Build Online at mwo.smurfy-net.de

The first version of the Misery sniper hybrid build trades leg armor and heat efficiency for more utility. ER Large Lasers replace the regular Large Lasers for additional range. The increased effective range will greatly improve your damage dealt values. ER Large Lasers also received a buff in the recent patch. The original version uses two tons of Gauss Rifle ammo. If you are engaged in drawn out fights (which is more likely since 12 vs 12 hit the servers), 20 shots will be expended very quickly. This version uses the additional space and tonnage to fit in a third ton of ammo. The addition of an AMS rounds the package. This version runs very hot, and you will most likely not be able to carry a cool-shot consumable since the Stalker chassis only allows for two module slots (which are most likely taken by Adv Seismic Sensor and Increased Sensor Range).

The following load-out reflects the original version of the build. It has a lesser range, fewer ammo, and no AMS. However, it runs significantly cooler, allowing a skilled pilot to continuously fire for a long time. This version is recommended for more experienced as it requires more skill to dish out the same amounts of damage of the course of a battle. However, it has the potential to be more deadly in the long run.

Misery Hybrid Build Playstyle and Hints

  • Since you are not very fast and lack jump-jets, positioning is key. Only expose yourself from cover to fire one alpha strike. If enemies have spotted you and are returning fire, double back behind cover and find a different spot to peak out from.
  • Weapon grouping advice: 1] Gauss Rifle + ERPPC 2] Both (ER) Large Lasers. Be sure to bind the Gauss Rifle and ERPPC to a single weapon group as well. There are situations when you’ll want to fire only one of them.
  • Try to stay on target while firing the Large Lasers. If you manage to hit the same component for the majority of the duration, you will notice a significant increase in efficiency. Large Lasers do a lot of damage, but over a duration. Remember: Lasers in MWO are no light sabres!
  • Enabling Arm-Lock is not recommended for this build. However, whenever you can, try to match both crosshairs before firing a sniper shoot (ERPPC + Gauss Rifle) for maximum pin-point damage.
  • If you are running on high heat, get behind cover and cool down for a few seconds. If that is not possible, place one or two well aimed shots with your Gauss Rifle. Then finish the exposed target with an alpha strike.

MWO Misery Sniper Hybrid Build Screenshots

Here are some end-of-round screenshots. They are not the best, but I wanted to include some 12vs12 action!

Misery Hybrid Screenshot1Misery Hybrid Screenshot 2


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Project Phoenix Mechs vs Standard Variants Art Leaked

Project Phoenix Mech Models and Textures Revealed

Over at Google+, some crafty community members found what seems like the Project Phoenix Mechs geometries. The four Project Phoenix Hero Mechs will have unique geometry and textures, as well, as a bonus to c-bills earned and loyalty points (which probably have something to do with the community warfare, but no details are known, yet). It remains to be seen if these textures are official, but at the moment, there is no evidence to indicate otherwise.

Also notice the small icons on the textures. Some of the say the corresponding Project Phoenix package name. If you are still unsure wether to buy the Project Phoenix package or not, check out this comprehensive MC calculation. You might also click through some of the links at the bottom of this post.

Until then, enjoy the sneak peak images. Click the images to view in high quality.

Locust Standard variant vs Locust Hero Mech

The Locust will be the smallest Mech of the project and the lightest Mech in all of Mechwarrior Online to date. It weighs only 20 tons and comes with multiple ballistic slots.

Project Phoenix Locust Hero Mech vs regular variant

Shadow Hawk Standard variant vs Shadow Hawk Hero Mech

The Shadow Hawk weighs 55 tons and features up to 3 ballistic slots combined with jump jets.

 

 

Project Phoenix Shadow Hawk Hero Mech vs regular variant

 

 

Thunderbolt Standard variant vs Thunderbolt Hero Mech

Thunderbolt is the heavy Mech of the package with 65 tons. The Mech has multiple ballistic, energy and missile hardpoints but no jump jets.

Project Phoenix Thunderbolt Hawk Hero Mech vs regular variant

 

Battlemaster Standard variant vs Battlemaster Hero Mech

The assault slot is filled by the Battlemaster. 85 tons of pure death. It lacks jump jets but has multiple hardpoints in each category making it a fearsome opponent.

 

Project Phoenix Battlemaster Hero Mech vs regular variant

 

Links to check out

Project Phoenix MC calculations – Click here to see if Project Phoenix is worth your hard earned money.

Official MWO Project Phoenix web page - Go here to buy your Project Phoenix package today.

Official MWO Project Phoenix forum post - Click here to join the discussion and hype in the official forums.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Ilya Muromets Dual Gauss Build

Ilya Muromets (Cataphract Hero Mech) Dual Gauss Sniper Build

MWO Best Ilya Muromets Dual Gauss Sniper Build Foreword

With the recent patch discouraging PPC and AC/20 boats, Cataphracts have been struggling to find new builds. If you are running you a 2X, you can build a brawler following this Cataphract 2X brawler guide. A more popular variant is the Ilya Muromets, the Hero Mech. A friend of mine at the Hell’s Black Aces Merc Corp showed me a build which has quickly become popular amongst competitive gamers. An Ilya Muromets build which is equipped with dual Gauss Rifles, Medium Lasers, and a Machine Gun. High alpha strikes, way above average dps and no heat issues what so ever make this Mech a fearsome opponent.

View Ilya Muromets Dual Gauss Sniper Build Online at mwo.smurfy-net.de

AMS + Machine Gun for critical hits and survivability

Higher movement speed version with AMS

Higher movement speed version without AMS but 3rd Medium Laser

Ilya Muromets Dual Gauss Build Playstyle and Hints

  •  Cataphract plus XL-engine makes you very susceptible to frontal damage. If you come under heavy LRM, AC or PPC fire from the front, take cover immediately or you will die in seconds.
  • Always use your Gauss Rifles together. The pinpoint damage will make short work of what ever component you are targeting.
  • When at close range, keep those Medium Lasers and the Machine Gun fire buttons held down! It is almost impossible to overheat with this build.
  • Your damage output is easily focused on one point, and the damage per second at close surpasses most other builds currently in the game. If you are entangled in a brawl, keep firing all the time. Your enemies will most likely underestimate your firepower and only turn around, when it is already to late.

Link to original Author

This build was brought to my attention by Smeg of the Hell’s Black Aces Merc Corp. Check out their web page!

Cataphraken


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Earning C-Bills fast – Premium Time vs Hero Mech

Premium Time vs Hero Mech

What do Premium Time and Hero Mechs have in common?

Premium Time and Hero Mechs have two things in common: 1) They will cost you Mechwarrior Credits (Mechwarrior Credits or simply “mc”). 2) They will provide you with a bonus to your c-bills earned from each match played. The bonus is really huge, and you will see up to 250,000 c-bills in a great match being pushed to your account. The bonuses even stack if you have both active at the same time resulting in close to double c-bills earned.Premium Time vs Hero Mechs

Where do Premium Time and Hero Mechs differ?

Apart from the 50% vs 30% c-bill bonus, there are some other differences which cannot be compared as easily. Everybody has to decide for themselves, which of these things he/she cares more about.

Premium TimeHero Mech
Lasts a fixed amount of days.Lasts forever.
Will expire, whether you play or not.Does not care if you play or not.
50% c-bill bonus.30% c-bill bonus.
50% more xp and GXP gained.No bonus to xp or GXP.
No Mech or other items provided.Unique variant.
No cosmetic bonuses.Unique skin.
Works on all Mechs you play.Works only on the Hero variant.

The following graph illustrates when the smaller, but permanent, Hero Mech bonus surpasses a 30 day premium time package. Assuming you are playing almost every day of your 30 day premium time, the Hero Mech will surpass the Premium Time package after roughly 50 days. However, this also requires, that you played your Hero Mech variant only. The amount of XP and GXP gained during 30-50 days of continuous play with premium time active is also quite significant. Using premium time will boost your GXP quite heavily and unlocking upgrades on your new chassis was never that easy.Premium Time vs Hero Mech

Which Premium Time Package is the best?

 Premium Time vs Hero Mech is a very personal decision. If you don’t care about the Mech itself and play MWO constantly, getting Premium Time is usually the better choice when looking at time frames of a few months. The most practical (and arguably best) Premium Time package is the one for 30 days.

If you want to play hardcore for a weekend or so, get the 3 days pack. Its value is better than the one for only 1 day. If you want to go crazy on your free week, get the 7 days package. The 7 days package is worth more if you play at least 6 of the 7 days. On to the 30 days package: This package is so awesome because you only need to play 15 out of the 30 days to make it worth your money. The bigger packs 180 and 360 days are not worth it in my opinion. You would need to play 163/180 or 288/360 days respectively in order to achieve the same C-Bills to MC ratio as the 30 days pack. If you are actually considering getting the 180 or 360 days pack, consider buying a Hero Mech instead or at least purchase the time in multiple 30 days packages. You will have the same effect, but with more flexibility and more value. Maybe PGI will adjust the larger packages at some time in the future.Premium Time vs Hero mech

TL/DR

What premium time to get? 30 days premium time is the best value for almost all situations.

I don’t want premium time, I want a Hero Mech! All things considered, the Dragon (C), The X-5 and Pretty Baby have the best values.


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