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Jagermech JM6-DD Ballistic Build – Maximum Dakka!

Jagermech DD Ballistic Build with ACs and lots of Dakka!

MWO Jagermech DD Ballistic Build Brawler Guides

Jagermechs are revered and feared for their high amount of ballistic slots. This Jagermech DD build utilises all 6 (in words “six”) ballistic hardpoints. A guide that will blow your mind, enemies, and your headset to bits. The build is a lot of fun to play and still more than effective enough to destroy PUG games. The idea for this build comes from a good friend of mine, Strawberry5. He is a decent pilot, knows how to think out of the box, and pilots his Jagermechs (including a Firebrand) with great skill.

MWO Maximum Dakka!

View Jagermech DD Ballistic Brawler Builds Online at mwo.smurfy-net.de

In order to accompany all the heavy ballistic weapons in this chassis, the armor has been reduced to the bare minimum. It is also recommended that you put a high emphasis on the front side torsos and only put minimalistic amounts of armor on your rear shoulders. Downsizing the engine is not recommended, since your Mech will already move very slowly.

MWO Jagermech DD Build Wallpaper

Misery Hybrid Build Playstyle and Hints

  • Use the Jagermech’s unique geometry to expose yourself as little as possible. The ballistic weapon hardpoints are mounted on a very high position. Try to get a feeling for how far you must expose your Mech in order to fire. Never go further out than necessary.
  • Try to fight at range if possible. The double Machine Guns and Small Lasers increase your close range damage a lot. However, the low movement speed and minimalistic armor values will ensure a quick death if you are caught off guard by other more heavily armored brawlers with SRMs and the like.
  • If you become entangled in a fire fight which you would probably lose, retreat immediately, but also try to keep firing while doing so. The screen shaking power of four ballistic weapons will make it impossible for the enemy to aim at your properly and many players will be scared by the special effects shrouding their screens.

MWO Jagermech DD Ballistic Build Screenshots

MWO Jagermech DD Nice Round 1MWO Jagermech DD Nice Round 2

 

 

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The build which forms the core of this guide was invented and provided by Strawberry5.


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Ilya Muromets Dual Gauss Build

Ilya Muromets (Cataphract Hero Mech) Dual Gauss Sniper Build

MWO Best Ilya Muromets Dual Gauss Sniper Build Foreword

With the recent patch discouraging PPC and AC/20 boats, Cataphracts have been struggling to find new builds. If you are running you a 2X, you can build a brawler following this Cataphract 2X brawler guide. A more popular variant is the Ilya Muromets, the Hero Mech. A friend of mine at the Hell’s Black Aces Merc Corp showed me a build which has quickly become popular amongst competitive gamers. An Ilya Muromets build which is equipped with dual Gauss Rifles, Medium Lasers, and a Machine Gun. High alpha strikes, way above average dps and no heat issues what so ever make this Mech a fearsome opponent.

View Ilya Muromets Dual Gauss Sniper Build Online at mwo.smurfy-net.de

AMS + Machine Gun for critical hits and survivability

Higher movement speed version with AMS

Higher movement speed version without AMS but 3rd Medium Laser

Ilya Muromets Dual Gauss Build Playstyle and Hints

  •  Cataphract plus XL-engine makes you very susceptible to frontal damage. If you come under heavy LRM, AC or PPC fire from the front, take cover immediately or you will die in seconds.
  • Always use your Gauss Rifles together. The pinpoint damage will make short work of what ever component you are targeting.
  • When at close range, keep those Medium Lasers and the Machine Gun fire buttons held down! It is almost impossible to overheat with this build.
  • Your damage output is easily focused on one point, and the damage per second at close surpasses most other builds currently in the game. If you are entangled in a brawl, keep firing all the time. Your enemies will most likely underestimate your firepower and only turn around, when it is already to late.

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This build was brought to my attention by Smeg of the Hell’s Black Aces Merc Corp. Check out their web page!

Cataphraken


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Fastest Way To Get C-Bills in Mechwarrior Online

Fastest Way to Get C-Bills in Mechwarrior Online

One of the most frequent questions on the (Mechwarrior Online) internet is: What is the fastest way to get c-bills in Mechwarrior Online? There is no easy answer to this, but there are certain things which can be easily optimized. Depending on what chassis’ are available to you, you can focus on doing certain things during the matches. The following sections will provide you with everything you need to know in order to maximize the c-bills you squeeze out of each match played.Fastest way to get C-Bills in Mechwarrior Online

Killing Blows – Difficulty: high – Reward: high

Let’s start with the most obvious one to get more c-bills: get more killing blows. Killing blows reward you with extra c-bills and you will usually receive some “Component Destruction” bonuses as well. If you are having trouble getting killing blows, we recommend looking at guides which use high pinpoint damage weapons and or bursty load-outs. Such weapons include the AC/20, (ER)PPCs, Large Pulse Lasers, and SRM4/6s. Since builds are changing constantly, no specific guide is shown here. However, you will quickly find one to your liking by navigating the above menu via “by Role/Weapon”.

Kill Assists – Difficulty: medium – Reward: high

Kill Assists reward you with a similar amount of c-bills, comparable to actual killing blows. The C-Bills for a killing assist are not related to the amount of damage you have dealt. Thus merely brushing an enemy will provide you with a killing assist once the enemy goes down. A very good weapon for this is the (ER)Large Laser. When you see an enemy for the first time, try to hit him with the Large Laser, then start fighting like you would normally do. Smaller caliber auto-cannons (AC/2, AC/5 and UltraAC/5) are also a decent choice since they can fire over very high distances. (ER)PPCs are possible but much harder to hit and definitely a commitment on your build if you choose to wield one. At the beginning of the match use these weapons to leave your mark on an enemy, before engaging in the brawl.

Spotting Assists – Difficulty: easy – Reward: medium

You receive a smaller amount for spotting assists than for killing blows, but they can happen more frequently. These kind of assists are also very useful for getting a lot of experience. Spotting assists are awarded if an ally’s missiles hit your target and you targeted it as the first player. In order to maximize the amount of spotting assists you receive in a match do the following:

  1. Whenever you see a red rectangle, press R to target it.
  2. If you see the incoming missile symbol above your target, do not change your target until the missile symbol disappears again and/or you start to receive spotting assists.
  3. Profit!

Final note on spotting assists: if you can spare the slot, equip the module “Advanced Target Decay”. It will greatly increase the duration of your lock. This will ensure more spotting assists when your target dodges behind covers and allied LRMs are incoming.

Fastest way to get C-Bills in Mechwarrior Online

TAG Assists – Difficulty: medium – Reward: high

A TAG counts as an energy weapon and is a kind of a laser pointer. Assign TAG to a separate weapon group which is easily accessible (e.g. group 1). You must keep the TAG pressed down in order to successfully tag an enemy. An active TAG is indicated by a red bullseye/crosshair symbol over the enemy Mech. Important: TAG must be active on the target at the moment the missiles from your allies are impacting on the enemy. If you TAG an enemy, your team’s LRM boats are firing and you lose the TAG shortly before the missiles hit, you will receive no c-bills!

  • You can lose the TAG while missiles are still in the air, but you must reestablish the TAG contact before they impact. Otherwise no TAG assist is awarded.
  • SSRM2s also award TAG assists so don´t hesitate to activate TAG while brawling with allies.
  • Aim your TAG at enemies which are untargetable (due to the ECM protection). They will be targetable as long as you keep the TAG active. Your team will thank you for that and you will receive even more TAG assists.

A build with which TAGging is quite easy can be found on this very page: Raven 3L TAG Build with ECM

Hero Mechs – Difficulty: requires MC – Reward: high

All hero Mechs provide a “30% c-bill boost”. This means that every c-bill you earn from a match in which you pilot a hero Mech variant will be multiplied by a factor of 1.3! If you played well, it is easy to break the 200.000 c-bill mark. Playing other Mechs will not provide you a bonus from just owning a hero Mech. The c-bill bonus only applies to rounds where you pilot the hero Mech. The big downside is that hero Mechs may only be bought for MC (Mechwarrior Credits) which you only get for real hard currency. If you don’t want to spend real money on this game it is no problem. If you can afford to pay 20-50 dollars for a hero Mech, you will most certainly enjoy a unique variant with an awesome paint job and a time saving 30% c-bill boost. If you don’t know which hero Mech to buy, click here for a complete listing of all hero Mech builds available on mwo-builds.net. View all Hero Mech builds

Premium Time – Difficulty: requires MC – Reward: very high

Apart from getting an insane bonus to c-bills earned, no matter what Mech you choose, you will also receive a ton of (G)XP during that time. If Premium Time and Hero Mechs are good for you depends on your playtime and style. A short guide can be found hereGuide: Premium Time vs Hero Mechs

And finally a screenshot of one of my best rounds ever (c-bill wise). Played on a Misery with active Premium Time from my Project Phoenix early bird bonus:

BlacKcuD - 346k C bills


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Jagermechs Dual AC/20 (all Variants including Firebrand)

Jagermech Dual AC20

It has been a few weeks since the Jagermech made its splash in the MWO scene. Sporting easily some of the best ballistic hardpoint setups available, it has quickly become a very beloved (and hated) chassis. Especially the Jagermech dual AC 20 builds have risen in popularity due to their ability to quickly kill people in PUG matches. This guide works with every variant of the Jagermech. The last patch nerfed dual AC/20 builds alpha strike potential. However, your overall damage per second is still the same. More on this in section Playstyle below. To see which variant is best for you (apart from building a dual AC 20), check out the following list:

  • JM6-S : The most versatile of all the variants. Used in tournament play.
  • JM6-DD : Offers the most ballistic slots. Fun chassis for ballistic weapon freaks (dakkadakka!).
  • JM6-A : Has missile hardpoints, which the other chassis don´t.
  • JM6-Firebrand : Hero Mech. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all.

View dual ac 20 jagermech Build Online at mwo.smurfy-net.de

As mentioned above, this build works with every variant. If you want more armor/lasers, tune down the engine to an XL 260.

Playstyle and Hints

  • Be aware of the latest MWO patch! You will overheat instantly when attempting to fire both AC/20s at the same time. Set them to chain fire (default hotkey BACKSPACE) and click twice slowly. If you overheat, you have clicked too quickly. This will reduce your pinpoint damage, but overall damage output will still be the same.
  • Aiming is key! You will deal a lot of damage by just firing randomly at your enemies, but you will kill them in seconds if you aim for the right parts.
  • You are very fast and agile (for your weight class and armament). Use this to quickly flank, flee, engage or whatever it needs to get into a good firing position.
  • Shoulders, rear Center Torso and Legs should be your primary targets. If your enemy is holding still, aim for the cockpit.
  • Do not try to hit enemies further away than a couple hundred meters. If your ammo is expended or you overheat, you are a worthless to your team.

Dual AC 20 Ownage with friends 2 Dual AC 20 Ownage with friends 1


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Atlas AS7-D-DC LRM Boat (updated version)

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen.

Atlas LRM Boat Setup (updated)

Atlas LRM Boat Setup (updated)

Armor - StandardStandard StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS-D-DC
  • Standard Engine 300
  • Maxed Armor (except legs, ~73 each)

Armament

  • 3x LRM15+Artemis (9x ammo)
  • 2x Medium Pulse Lasers
  • CASE in right torso along side 2 DHS and 3x LRM Ammo
  • Guardian ECM (mount in legs to avoid early destruction)
  • AMS (1x ammo)
  • Fill remaining slots with DHSs such that you will have 16 (with engine heat sinks) in total

Playstyle and Hints

  • Artemis requires line of sight. Your ideal position will be ~500-800 meters away from the target and ideally within line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds.
  • If you get jammed by an ECM, don´t panic. Switch your ECM to counter (hotkey J) and continue firing LRMs. If no target is available for LRM fire switch to your Medium Pulse Lasers and engage whatever is jamming you, while constantly falling back to friendlies who can help you get rid of the pest.
  • If none in your lance can provide TAG, experiment with switching one Laser for it.
  • Add more armor than usual to your rear. If you are getting pounded, it will most likely be from behind.

Atlas LRM Boat

Atlas LRM Boat

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Atlas Deluxe LRM Boat – More XP!

Warning. This is an outdated build.

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen:

The Build:

Atlas AS7-D-DC

  • Standard Engine 300
  • Endo Steel Structure (can leave that one out if you don´t have the money because you wont be able to use it to its full extent with the regular config (will have 1-2 tons left but no more slots))
  • Maxed Armor

Armament:

  • 3x LRM15+Artemis
  • 2x Medium Lasers (Medium Pulse Lasers with endo steel)
  • Do NOT put any lrm-ammo in your shoulders aka left/right torso! It will be very vulnerable to attacks. Distribute it evenly into all other slots (e.g. legs)

Playstyle and Tips:

  • As of the latest patch, Artemis requires line of sight. Your ideal position will be ~400-800 meters away from the target and ideally withing line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds
  • Exchange some ammo+heat sinks for an ECM if you are encountering a lot of light mechs
Atlas LRM Boat

Atlas LRM Boat

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