ERPPC tagged posts

Battlemaster BLR-1G (P) Devastator Build

Battlemaster 1G (Phoenix Hero Variant) Pubstomper Guide

MWO Battlemaster 1G Sniper Brawler Build Guide

Project Phoenix has arrived, and people have already come up with decent builds for Shadowhawks and Locusts. However, good Battlemaster builds are much harder to come by. The build presented here is a big mile stone in the development of the Battlemaster. It has everything you need: Long range high pinpoint damage, close quarter punch, and above average survivability. Two AC/5s and a single PPC provide excellent sniping and fire support capabilities. Six (6!) Medium Lasers allow you to dish out insane damage at close range. You can also continue to fire your double AC/5s while brawling. Finally, the Battlemaster is an Assault Mech and this build utilises a standard engine making it very durable. Let’s take a look at the build.

View Battlermaster 1G (P) Build Online at mwo.smurfy-net.de

There are a few minor adjustments possible, depending on your preferred play style. For example, if you are more comfortable having all sniper weapons on your arms for increased precision, you can swap the PPC to your right arm and move the Medium Laser to the torso. While this is more comfortable, it is also less effective. Sniping around corners becomes more difficult and you will lose more important weapons when using your right arm as a shield arm. Addition of AMS is also possible, just remove any of the Medium Lasers, AC/5 ammo, or DHS to free up the tonnage. However, do not remove armor from your head. The cockpit is really easy to hit at the moment and you need every point of armor on it.

MWO Battlemaster Sniper Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do not fire them beyond that range ever. You will overheat and die miserably.
  • In high heat situations stop firing your PPCs immediately. You will always do more damage, if you do not overheat and use your AC/5s exclusively.
  • AC/5s reload much faster than PPCs. Try working in at least one additional AC/5s salvo in between PPC recycle times when engaged at longer ranges.
  • Use your right arm as a shield. One of your most vulnerable spots is you center torso. Try to protect it at all times.
  • The Battlermaster’s upper torso twisting angle is very crappy. Keep this in mind when crossing through open spaces. Try to back up against a wall when engaged in close quarters.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 10-25 rear armor are probably the better choice.
  • Weapon grouping advice: 1) PPC and both AC/5s 2) All Medium Lasers 3) Both AC/5s only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. You can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

MWO Patch Notes September 3rd Summary – PPC Nerf, Gauss Rework, and Orion Hero Mech

Mechwarrior Online September 3rd Patch Notes Summary

All you need to know about the MWO patch released on September 3rd. PPCs and ERPPCs got nerfed to the ground. Gauss Rifle has been reworked to be a long range only weapon. This also means that the Gauss Rifle can no longer be used for pop-tarting. The Orion is finally in the game! The Atlas’ little brother is a 75 tons beast. Also, there is now a movement tutorial in the game. New players should definitely check it out. Here is a TLDR for the patch notes:

  • PPC and ERPPC nerfed heavily (more heat, less speed, minimum range 90m).
  • SRM4 and SRM2 buffed slightly.
  • New Hero Mech: Protector (Orion chassis, 75t).
  • New Movement Tutorial.
  • Gauss Rifle reworked (requires you to charge the weapon before you can fire it).
  • Advanced Zoom Module improved.

Gauss Rifle Rework Explained

You now need to charge a Gauss Rifle for 0.75 seconds by holding down its button. After that, the weapon group will light up green, and you have 1.25 seconds to release the button in order to fire. This means, that you can no longer pop-tart as easily. This also means, that dual Gauss Rifle builds are probably having a resurgence. Here is an excellent Dual Guass build for the Ilya Muromets.

Help! I used to Snipe. What do I do now?

If you were running 2x (ER)PPC + Gauss Rifle builds a lot, you are screwed. You won’t be able to use these builds in the same fashion that you are used to. However, there is an OK solution to this problem: Exchange your Gauss Rifle for an AC/10. This way you can still pop-tart and snipe with one click. The build will run a little hotter, but you will also have more close-quarter defensive capabailities.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Original Patch Notes

UPDATE

Greetings MechWarriors!

Can you believe it’s September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.

Speaking of patience (ORION), this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.

We have 4 new Trial ‘Mechs! One of which is ...

Read More

Misery Heavy Sniper/Fire Support Hybrid Builds

Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Guide

MWO Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Builds

In my long search for finding a good Misery all-round build, I suffered many setbacks. After consulting with several high-level players from the Hell’s Black Aces merc-corp, I finally developed a build which is worthy of this web page. A sniper/fire support hybrid build utilizing a pair of Large Lasers, a single ERPPC, and a Gauss Rifle. All of this while still being reasonably heat efficient and using a standard engine. The only downside, in comparison to other Stalker builds, is its relatively low movement speed. This guide will showcase several variations of the same build. Each build has a slightly different focus. Choose the one whichever suits your play-style and needs best.

View Misery Sniper/Fire Support Hybrid Build Online at mwo.smurfy-net.de

The first version of the Misery sniper hybrid build trades leg armor and heat efficiency for more utility. ER Large Lasers replace the regular Large Lasers for additional range. The increased effective range will greatly improve your damage dealt values. ER Large Lasers also received a buff in the recent patch. The original version uses two tons of Gauss Rifle ammo. If you are engaged in drawn out fights (which is more likely since 12 vs 12 hit the servers), 20 shots will be expended very quickly. This version uses the additional space and tonnage to fit in a third ton of ammo. The addition of an AMS rounds the package. This version runs very hot, and you will most likely not be able to carry a cool-shot consumable since the Stalker chassis only allows for two module slots (which are most likely taken by Adv Seismic Sensor and Increased Sensor Range).

The following load-out reflects the original version of the build. It has a lesser range, fewer ammo, and no AMS. However, it runs significantly cooler, allowing a skilled pilot to continuously fire for a long time. This version is recommended for more experienced as it requires more skill to dish out the same amounts of damage of the course of a battle. However, it has the potential to be more deadly in the long run.

Misery Hybrid Build Playstyle and Hints

  • Since you are not very fast and lack jump-jets, positioning is key. Only expose yourself from cover to fire one alpha strike. If enemies have spotted you and are returning fire, double back behind cover and find a different spot to peak out from.
  • Weapon grouping advice: 1] Gauss Rifle + ERPPC 2] Both (ER) Large Lasers. Be sure to bind the Gauss Rifle and ERPPC to a single weapon group as well. There are situations when you’ll want to fire only one of them.
  • Try to stay on target while firing the Large Lasers. If you manage to hit the same component for the majority of the duration, you will notice a significant increase in efficiency. Large Lasers do a lot of damage, but over a duration. Remember: Lasers in MWO are no light sabres!
  • Enabling Arm-Lock is not recommended for this build. However, whenever you can, try to match both crosshairs before firing a sniper shoot (ERPPC + Gauss Rifle) for maximum pin-point damage.
  • If you are running on high heat, get behind cover and cool down for a few seconds. If that is not possible, place one or two well aimed shots with your Gauss Rifle. Then finish the exposed target with an alpha strike.

MWO Misery Sniper Hybrid Build Screenshots

Here are some end-of-round screenshots. They are not the best, but I wanted to include some 12vs12 action!

Misery Hybrid Screenshot1Misery Hybrid Screenshot 2


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

MWO August 6th Patch Notes Summary – 12vs12, First Victory of the Day, New Hero Mech

Mechwarrior Online Patch Notes 08/06/2013

Here is a quick summary of all the important things you need to know about the MWO patch, August 6th 2013.

  • 12 vs 12 players game mode is now live!
  • First victory of the day grants double experience for each variant.
  • Weapon Buffs: Large Pulse Laser, Medium Pulse Laser, ER Large Laser.
  • Weapon Nerfs: ERPPC and PPC (more heat).
  • Control points in Assault and Conquest game mode now require more time to be captured.
  • New Hero Mech: Golden Boy (Kintaro, 55t).
  • Scoring critical hits will deal additional damage to the exposed component, as well (more MGs!).


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Original Patch Notes

Today is patch day – but not just any patch day. Today brings us 12 versus 12 matches! To celebrate, we present to you this video, created by merc corp Bravo Whisky Charlie.

 Many of you have been in the 12 versus 12 test matches, now it’s live for everyone! So go out there, and enjoy!

We’ll see you on the battlefield, twenty-four at a time.

Cheers,
The MechWarrior Online Team

 PATCHNOTES:
Greetings MechWarrior!

I just wrote you folks a week ago but I can’t get enough of you! And you can’t get enough of me right? Anyway I am here to say; ”This patch is Legen … wait for it … dar...

Read More

MWO Patch Notes July 30th Summary – New Map, more Heat Penalties and Seismic Nerf

Click here for August 20th Patch Notes <

MWO Patch Notes July 30th Summary/TLDR

New MWO Map: Terra Therma

If you don’t have the time to read through all the extensive patch notes or simply prefer a more condensed style, here are the MWO July 30th patch notes’ most important points:

  • New Map: Terra Therma (check out video below)
  • Seismic Sensor ranges nerfed to 180m/250m (down from 200m/400m)
  • ERPPCs and PPCs are now treated as a group when calculating heat penalties. They will share their max alpha limit.
  • Same goes for the following groups: LRM20+LRM15+LRM10, LL+ERLL+LPL, and SRM6+SRM4.
  • Small area-of-effect buffs to Artillery and Air Strike consumables.
  • Various performance improvements and bug fixes.

If you would like to learn more about the ghost heat, check out this guide: MWO Heat Penalty System explained without formulas

Terra Therma Map Reveal Video

Terra Therma is the newest addition to the Mechwarrior Online map pool. It features vast valleys of black rock and glowing lava flows. The map has a relative high environmental heat level (the video suggests a heat level even slightly higher than Caustic Valley). There are also some bridges and a central installation which should make for interesting battles.

Trouble watching the video? Click here.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Original Patch Notes

Source

Open Beta Update #22

Upcoming Patch – Tuesday July 30th @ 10AM – 1PM PDT

Patch Number: 1.2.233

Change Log

UPDATE

Greetings, MechWarriors.

What is this? A third patch in July? Madness!

First off, we want to acknowledge the amazing work the community is doing with the Sarah Jenner! We knew you were a caring community but these results are exceeding our expectations and for that we truly thank you.

It’s summer and things are heating up around here with the release of our latest map Terra Therma. Lava is hot! So read the Patch notes for a full description...

Read More