endo steel tagged posts

Jagermechs Dual AC/20 (all Variants including Firebrand)

Jagermech Dual AC20

It has been a few weeks since the Jagermech made its splash in the MWO scene. Sporting easily some of the best ballistic hardpoint setups available, it has quickly become a very beloved (and hated) chassis. Especially the Jagermech dual AC 20 builds have risen in popularity due to their ability to quickly kill people in PUG matches. This guide works with every variant of the Jagermech. The last patch nerfed dual AC/20 builds alpha strike potential. However, your overall damage per second is still the same. More on this in section Playstyle below. To see which variant is best for you (apart from building a dual AC 20), check out the following list:

  • JM6-S : The most versatile of all the variants. Used in tournament play.
  • JM6-DD : Offers the most ballistic slots. Fun chassis for ballistic weapon freaks (dakkadakka!).
  • JM6-A : Has missile hardpoints, which the other chassis don´t.
  • JM6-Firebrand : Hero Mech. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all.

View dual ac 20 jagermech Build Online at mwo.smurfy-net.de

As mentioned above, this build works with every variant. If you want more armor/lasers, tune down the engine to an XL 260.

Playstyle and Hints

  • Be aware of the latest MWO patch! You will overheat instantly when attempting to fire both AC/20s at the same time. Set them to chain fire (default hotkey BACKSPACE) and click twice slowly. If you overheat, you have clicked too quickly. This will reduce your pinpoint damage, but overall damage output will still be the same.
  • Aiming is key! You will deal a lot of damage by just firing randomly at your enemies, but you will kill them in seconds if you aim for the right parts.
  • You are very fast and agile (for your weight class and armament). Use this to quickly flank, flee, engage or whatever it needs to get into a good firing position.
  • Shoulders, rear Center Torso and Legs should be your primary targets. If your enemy is holding still, aim for the cockpit.
  • Do not try to hit enemies further away than a couple hundred meters. If your ammo is expended or you overheat, you are a worthless to your team.

Dual AC 20 Ownage with friends 2 Dual AC 20 Ownage with friends 1


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6x PPC Stalker STK-3F Extreme Sniper


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


intro-foreword

This is the second featured Stalker setup in the current series of Stalker builds. When resorting to a xl-engine, it is possible to equip this chassis with 6x PPC. This equals an alpha strike of 3 AC 20s but is able to fire twice as far. Making killing blows is very easy with this build. There are only very few other builds which can produce such an big alpha strike.

View Build Online at mwo.smurfy-net.de

Playstyle and Hints

  • Do not be afraid to do a shoot which will overheat you. But only do this if you are sure to at least heavily cripple your enemy.
  • PPCs have a minimum range of 90m. Light Mechs will tear you to shreds. Always stay with some lighter Mechs which can aid you.
  • Enable Arm-Lock in the options menu. This way you will ensure maximum pinpoint damage.
  • Even heavy Mechs can be two-shoted with this build. Always aim for center torso (worst case scenario: you rip out a shoulder)
  • You alpha-strikes generate 50-75 heat (depending on map). Do not shoot if you are already at 80-99 heat or your engine will blow up.

Stalker 6x PPC average game 1 stalker6ppcnormalgame2

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Pretty Baby (Awesome Hero Mech) – The Unstoppable Force

With the Pretty Baby a powerful Awesome variant enters the battlefield. Those of you who can bring the required money to the table will be rewarded with an excellent Assault Mech which can outplay any opponent using its strong armament and the outrageous xl engine 400! This guide was kindly provided by  BertyBargo via the official forums. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Pretty Baby (Awesome Hero Mech)

 

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Awesome – Pretty Baby (Hero Mech)
  • XL Engine 400
  • Max armor on all parts

Armament

  • 3x SRM6 (4x ammo)
  • 3x Medium Pulse Laser

Playstyle and Hints

  • Your torso twists very fast and very wide. Turn your torso sidewards when charging enemies. Your broad front is an easy target but when moving at high speeds and turning 90 degrees sideways you are almost unhittable. In addition the parts that will be hit this way have more armor and shield your XL engine. It is literally possible to Matrix dodge incoming projectiles.
  • As with all relatively fast Mechs: Try not to be the first on the frontline. It is very tempting to rush headlong into your death. Move at slower speeds at the beginning of the match or even better, try to circle around the enemies.
  • Try to distribute incoming damage. You can easily twist your torso to show more intact parts to your enemy, even your back is a valid option if your center torso is critical upfront.
  • This is an assault Mech but you can very effectively run away with it. You will live longer, can come back and increase your match score greatly by living to die another day.

A similar build can be used without buying the hero variant using a AWS-9M. You can check out the smaller build by clicking here.

Link to original Author

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Mechbay Online Tool – Plan and Share all Your Builds for Free!

Ever wondered if you should buy double heat sinks for one of your mechs, but didn´t want to spend so many millions just to try it and fail? Ever wondered how exactly the internal structure of the new mech you are saving for looks like? If it is at all possible to make that armament work? Wouldn´t it be nice to have an online tool that simulates the mechbay from Mechwarrior Online 1:1 and always have the most up-to-date patching data? Look no further, your prayers have been answered:

A guy named Smurfynet made a stats look-up site which automatically generates the data from the game files. In this way it is accurate at all times. However, the most excellent feature of the page is a mechbay simulator. It works exactly like the current mechbay in the game and allows you to plan and experiment with builds. If you register for the site you will also be allowed to store mech setups in your personal online mechbay.

Link to the Smurfy free online Mechbay tool – Click here!

mwo.smurfy-net.de example dragon loadout with tool

mwo.smurfy-net.de example dragon loadout made with onle mechbay tool

The builds on this site will feature a link in the following style which you can simply click to view the setup on smurf-net:

View Build Online at mwo.smurfy-net.de

Be sure to check out the thread in the official forums and drop him a like:

Link to original thread

Link to original Author

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Endo Steel Structure Explained

Endo Steel Structure is a Mech upgrade that you may purchase for roughly one million c-bills on every Mech (depending on Mech size). It will provide you with a hand full more tons (5% of the total weight) to play with but also occupy many critical slots (the lines where you put your equipment in).

Endo Steel Structure Upgrade

Endo Steel Structure Upgrade

Cost versus gain

Depending on your mech´s size the upgrade will roughly cost one million c-bills. Beware that undoing the upgrade will cost you roughly half that amount again! In addition,you will lose internal space to put items, called critical slots; 14 to be precise. In turn your mech´s structure will weigh only half and thus adding 5% more tonnage to play with. These 5% depend on your Mech size and can be calculated as “Maximum tonnage times .05″. Example: for an Atlas you will have 100 tons and upgrading Endo Steel Structure will yield you 5 additional tons. A Hunchback weighing only 50 tons will get a bonus of 2.5 tons.

Dynamic Structure Slots

Dynamic Structure Slots

How does it work ingame: Dynamic Structure Slots

Once you´ve purchased the Endo Steel Structure upgrade, you will notice two new kinds of items appearing in your critical slots (the lines where you equip your stuff): Dynamic Structure Slot and Structure Slot. These mark the places where the Endo Steel Structure resides within your Mech. However, they can be automatically moved to a certain extent: Dynamic Structure Slots can be treated like free slots. The Structure will be moved to another part of your Mech (where ever some space is left), and you can mount your items in Dynamic Structure Slots like in any other free slot.

Once you no longer see Dynamic Structure Slots you are out of space. If you are out of space and still have some tons left, I´d recommend maxing out armor and see if you can upgrade a weapon to something heavier without using up (much) more space e.g. Medium Laser to Medium Pulse Laser.

When to purchase Endo Steel Structure

The following list will give you a rough idea on when to consider Endo Steel and when you should think of something else. However, certain situations and builds may contradict these guidelines.

  • Endo Steel Structure is  highly recommended on light and medium Mechs. Heavys often times but normally never a good idea on Assaults.
  • If you need more heat sinks and/or more ammunition do not go for Endo Steel, but consider upgrading to Double Heat Sinks.
  • If you are planning not to put much/anything in your arms go for Endo Steel Upgrade.
  • The smaller/lighter your Mech the higher the chance Endo Steel is worth a look.
  • If your Mech runs with a lot of lasers, stream srm2 and other small weapons with little/no ammo Endo Steel Structure is worth a look, too.
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Cataphract Quad AC/2 Screenshaker Build


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


With the latest patch from November 20th a new heavy mech has been deployed to the field: the Cataphract! One of the most appealing variants is the CTF-4X due to its four (4(!)) ballistic slots. Now lets see what one can do with this:

Cataphract Mech Image

The Build:

Cataphract CTF-4X

  • Standard Engine 210
  • Endo Steel Structure
  • Double Heat Sinks (~13)
  • Maxed Armor

Armament:

  • 4x AC/2 Autocannon
  • 2x Medium Laser
  • 8x AC/2 ammo (put 4 in legs and 4 in torso protected with CASE)

Playstyle and Tips:

  • The ammo is very expensive so try to work with auto 75% rearm (turn auto-ream off and launch into new match).
  • Do not brawl first row. If you get caught in a melee fight with an Atlas you will likely lose. Try to stay in the 2nd row or keep at least 200+ distance.
  • If you find a Gausspult (Catapult armed with 2x Gauss Rifles) fire at it! The screen shaking from 4x AC/2 will ensure that the Gausscat cannot aim properly and will be rendered useless.
  • Only fire your lasers when encountering light mechs or when you have run out of ammo.
  • Set weapons to alternating (by pressing BACKSPACE) to maximize fun for yourself and screenshaking for your foes.
  • If you find yourself overheating a lot, try to fire in short bursts rather than holding down the trigger.
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