double heat sinks tagged posts

Pretty Baby (Awesome Hero Mech) – The Unstoppable Force

With the Pretty Baby a powerful Awesome variant enters the battlefield. Those of you who can bring the required money to the table will be rewarded with an excellent Assault Mech which can outplay any opponent using its strong armament and the outrageous xl engine 400! This guide was kindly provided by  BertyBargo via the official forums. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Pretty Baby (Awesome Hero Mech)

 

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Awesome – Pretty Baby (Hero Mech)
  • XL Engine 400
  • Max armor on all parts

Armament

  • 3x SRM6 (4x ammo)
  • 3x Medium Pulse Laser

Playstyle and Hints

  • Your torso twists very fast and very wide. Turn your torso sidewards when charging enemies. Your broad front is an easy target but when moving at high speeds and turning 90 degrees sideways you are almost unhittable. In addition the parts that will be hit this way have more armor and shield your XL engine. It is literally possible to Matrix dodge incoming projectiles.
  • As with all relatively fast Mechs: Try not to be the first on the frontline. It is very tempting to rush headlong into your death. Move at slower speeds at the beginning of the match or even better, try to circle around the enemies.
  • Try to distribute incoming damage. You can easily twist your torso to show more intact parts to your enemy, even your back is a valid option if your center torso is critical upfront.
  • This is an assault Mech but you can very effectively run away with it. You will live longer, can come back and increase your match score greatly by living to die another day.

A similar build can be used without buying the hero variant using a AWS-9M. You can check out the smaller build by clicking here.

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Mechbay Online Tool – Plan and Share all Your Builds for Free!

Ever wondered if you should buy double heat sinks for one of your mechs, but didn´t want to spend so many millions just to try it and fail? Ever wondered how exactly the internal structure of the new mech you are saving for looks like? If it is at all possible to make that armament work? Wouldn´t it be nice to have an online tool that simulates the mechbay from Mechwarrior Online 1:1 and always have the most up-to-date patching data? Look no further, your prayers have been answered:

A guy named Smurfynet made a stats look-up site which automatically generates the data from the game files. In this way it is accurate at all times. However, the most excellent feature of the page is a mechbay simulator. It works exactly like the current mechbay in the game and allows you to plan and experiment with builds. If you register for the site you will also be allowed to store mech setups in your personal online mechbay.

Link to the Smurfy free online Mechbay tool – Click here!

mwo.smurfy-net.de example dragon loadout with tool

mwo.smurfy-net.de example dragon loadout made with onle mechbay tool

The builds on this site will feature a link in the following style which you can simply click to view the setup on smurf-net:

View Build Online at mwo.smurfy-net.de

Be sure to check out the thread in the official forums and drop him a like:

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Atlas AS7-D-DC LRM Boat (updated version)

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen.

Atlas LRM Boat Setup (updated)

Atlas LRM Boat Setup (updated)

Armor - StandardStandard StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS-D-DC
  • Standard Engine 300
  • Maxed Armor (except legs, ~73 each)

Armament

  • 3x LRM15+Artemis (9x ammo)
  • 2x Medium Pulse Lasers
  • CASE in right torso along side 2 DHS and 3x LRM Ammo
  • Guardian ECM (mount in legs to avoid early destruction)
  • AMS (1x ammo)
  • Fill remaining slots with DHSs such that you will have 16 (with engine heat sinks) in total

Playstyle and Hints

  • Artemis requires line of sight. Your ideal position will be ~500-800 meters away from the target and ideally within line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds.
  • If you get jammed by an ECM, don´t panic. Switch your ECM to counter (hotkey J) and continue firing LRMs. If no target is available for LRM fire switch to your Medium Pulse Lasers and engage whatever is jamming you, while constantly falling back to friendlies who can help you get rid of the pest.
  • If none in your lance can provide TAG, experiment with switching one Laser for it.
  • Add more armor than usual to your rear. If you are getting pounded, it will most likely be from behind.

Atlas LRM Boat

Atlas LRM Boat

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