atlas tagged posts

Atlas RS(C) Classic Brawler Build

Atlas RS/RS(C) Classic Brawler Mini-Guide

MWO Atlas RS(C) Brawler Build Foreword

This is just a minimalistic guide to quickly present another guide which is based on a suggestion in the current MWO forum’s build guide thread. If you have an excellent build yourself, post it in there and we will have a look at it! We read through all guides and post the best ones here. This load-out was originally proposed by DiePrimateDie in said thread. It is an Atlas-RS-build with a heavy emphasis on close range damage. Since the AS7-RS and the AS7-RS(C) have the same hardpoints, you can use this load-out on both variants. An AC/20 and two SRM6s make you an excellent brawler. Add to this four Medium Lasers and enough ammo and heat sinks to fire all of this at a constant rate, you can deal a crap-ton of damage at 270m range. If it is within range, it is dead. You alpha strike will rip through enemy Assaults and Heavies in seconds.

MWO Atlas RS(C) Brawler Build Online at mwo.smurfy-net.de

This build works with the RS and the Champion Mech variant RS(C). If you prefer the D-DC, check out this similar Atlas D-DC brawler builds overview.

MWO Atlas RS(C) Brawler Build Playstyle and Hints

  •  This build is very heat efficient and carries a lot of ammo. Do not fear firing your weapons at all times. However, do not spam aimlessly. Especially the AC/20 hits should be targeted on critical parts of the enemy.
  • If you encounter other heavy brawlers, focus fire their center torsos. Turn your upper body sideways, whenever you are not firing. You will be able to down an enemy Atlas without sustaining more than 20% armor.
  • Move the larger chunk of your torso armor to the front parts. The stock distribution places too much emphasis on the rear. See the values in the Smurfy-link to get a rough idea of how these numbers should look like. Approximately 20 armor for the rear side torsos is enough. Center torso can even go as far as 100 upfront and 24 in the back.
  • Weapon grouping advice: Weapon groups are completely up to you, but the following can serve as a field-proven starting point: 1) AC/20 2) All Medium Lasers 3) Both SRM6s 4) Alpha Strike aka all weapons you have (or bind alpha strike to a more accessible hotkey).

    MWO Atlas RS(C) Champion Mech

    I am not getting any money from PGI for showing their advertisements. I just didn’t find a better RS picture, yet :) However, Champion ‘Mechs are pretty good deals usually (bang for buck wise).

Link to original Author

This build is based on a load-out proposed by DiePrimateDie in the official forums. Thanks again for that one.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Atlas D-DC SRM Close Quarter Carnage Builds

How to Build the most efficient Atlas D-DC SRM + AC/20 Brawler Loadouts

MWO Best Atlas DDC Close Quarter Build Foreword

Everybody enjoys the Atlas D-DC. Everybody loves SRMs! Everybody craves for AC/20s. Everybody likes to have an ECM installed. Everybody wants to be on top of the score board. Well, maybe not everybody but most players will admit that most of these things are excellent toys to have fun with in Mechwarrior Online. I have a fair share of Atlas piloting experience myself and tried various builds. I also receive regular input from clan mates and real-life friends who pilot D-DCs themselves.

For a regular full guide, the author would rant on about how you must balance ammo position and tonnage. Armor on legs and engine size, etc etc. Not here. We played Atlas AS7-D-DCs for weeks and have come up with two of the most excellent builds. These builds are focussed on head-on close quarter combat. Long range weapons and PPCs are for sissies. Real pilots bring an AC/20 to the SRM brawl. 100t of death will ensure you eternal glory on the battlefield and the death curses of your enemies in the weeks to come.

View Atlas DDC Brawler Build Online at mwo.smurfy-net.de

We have come up with two very similar builds. The first one is faster, has more armor and an AMS installed. The second one skips on the defensive part in order to utilise bigger SRMs with more heat sinks. Thus, the second build runs a little bit slower and is more vulnerable, but has a slightly higher alpha strike and more sustained dps. Which of the two builds you’ll use is completely up to you. If you are a new to the game or the assault chassis in general, I personally recommend going with version #1. If you are already an experienced MWO player and know how to play, go with version #2.

Atlas D-DC Build version #1 – More Armor, better engine, and AMS

Atlas D-DC Build version #2 – Higher alpha strike, more sustained DPS.


If you want a more all-round build with more ranged weapons, but still stick with the D-DC and what makes it so strong, check out the Atlas D-DC juggernaut build guide.

Atlas DDC SRM Brawler Build Playstyle and Hints

  • Your side-torsos are your most vulnerable part. You won’t die if you take some hits, but there is a high chance your most valuable weapons will be critted and destroyed. If you can not shoot, but are being shot at, turn your upper torso sideways. Your arms are sturdy as hell, and you won’t miss them once they are gone.
  • If you are engaged in a brawl and running very hot, stop firing the medium lasers. Focus on perfectly hitting your AC/20 shots only. If the heat permits it, continue firing your SRMs.
  • Weapon grouping tips: 1) AC/20 2) Medium Lasers 3) SRM6s 4) All weapons. This is one possible way to configure your weapon groups. However, do not bother with chain firing or other combinations. The loadout is pretty straight forward, and you should have these four intuitive groups set for maximum efficiency in hectic situations.
  • Do not waste your SRM ammo on light Mechs. You will not hit them enough to make it worthwhile. Instead, use your medium lasers against their legs and fire AC/20 shots in their faces if you are sure you will hit them.

MWO Atlas DDC SRM Brawler Build Screenshots

MWO Atlas D-DC SRM4 BuildMWO Atlas D-DC SRM6 Build


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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July 2nd Patch Notes Summary

July 2nd Patch Notes Summary

Small changes in comparison, but they will change how we’ll play the game. Here is a short summary of the patch notes. Full original patch notes below.

  • New Hero Mech: Dragon Slayer (Victor chassis, 80t)
  • New (Trial) Champion Mech: Atlas AS7-RS(C)
  • Slopes will slow your Mech down and steep slopes will no longer be traversable.
  • New Pattern for Jenner Founder’s Mech
  • Environmental sounds have been added to all maps
  • FPS Button has been re-enabled (hotkey F9)
  • Mechs will take damage if they overheat to 120% heat or more

Dragon Slayer Victor Hero Mech

Original Official Patch Notes

PATCHNOTES:

UPDATE

Greetings MechWarriors,

So we have gone and done it again! Victor Hero is releasing first and what a beauty it is. Having The Dragon Slayer in your Mech lab will probably melt your face off with pure “Mech goodness”...

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Atlas D-DC Best Brawler Build (updated version)

MWO Best Atlas Brawler Build Foreword

One of the most viewed build on this blog is the Atlas D-DC all-round brawler build by Strawberry5. He and myself have played this build countless times and have proven its worth in PUG games. Mechwarrior Online has evolved since then, and strategies have changed. This Atlas brawler build has been adjusted slightly to better fit 2013 meta-game requirements. If you don’t like PPCs and want to look really good on the score board (damage dealt, kills, match score, etc) give this build a try. You will not be disappointed.

View Atlas Brawler Build Online at mwo.smurfy-net.de

If you need AMS in this Atlas build, try swapping it for the Beagle Active Probe. Do not remove ammunition in exchange for the AMS since it is already carrying the absolute minimum for extended fights.

In comparison to the old Atlas brawler build, the new version trades the AMS, ammunition and movement speed for range, a BAP and burst damage.

Atlas Brawler Build Playstyle and Hints

  • Use the high max range of your double Ultra AC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover, and potential future enemies will have their starting armor reduced.
  • Fire your Ultra AC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
  • Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.
  • Although you have a BAP, it might be useful to counter an enemy ECM at times. The default hotkey for switching ECM modes is J.
  • If you are engaged in an all-out close quarters fight, do not overheat due to alpha striking all the time. It will mean certain death. Instead, refrain from using the lasers and keep using your missiles and ballistic weapons only.

MWO Atlas Brawler Build Screenshots

Atlas Brawler Build Nice GameAtlas Brawler Build Nice Game


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Atlas AS7-D-DC Best Brawler Build Ever


Updated Version of this Atlas Brawler Guide is available!

Note: An updated version (July 2013) of this Atlas brawler build guide is available. Click here to view it.


One of my best friends, Strawberry5, has great success with an Atlas Brawler build, almost always topping the scoreboard and blowing scrubs to bits and pieces. This guide is the result of hours of grinding and experimenting and represents the, in my opinion, currently best load-out if you want to go toe to toe with your foes as an Atlas pilot. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Armor - StandardEndo Steel StructureDouble Heat SinksNo Artemis

View Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS7-D-DC
  • Standard Engine 350
  • Max armor on all torso partitions, reduce both legs to ~41 and both arms to ~52

Armament

  • 2x UltraAC/5 (7x ammo)
  • 2x Medium Laser
  • 3x StreakSRM2 (3x ammo)
  • 1x C.A.S.E. (3x SSRM2 ammo and 2x UAC/5 ammo in left torso)
  • Anti-Missile System (1x ammo)
  • Guardian ECM (place in right leg to avoid early destruction)

Playstyle and Hints

  • Always move at max speed (>62kph with upgrades) if possible. This will make your worst enemies (SRM6s, AC/20s, Gauss Rifles) miss your mech more often.
  • Use the high max range of your double UltraAC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover and potential future enemies will have their starting armor reduced.
  • Always try to entangle your enemies in close quarters combat as soon as possible. You are one of the most fearsome brawlers on the battlefield; make your enemies brawl as well whether they want to or not.
  • Fire your UltraAC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
  • If your ECM gets blocked (mostly by light mechs), switch to counter (hotkey J). Afterwards, find the ECM bearing mech and dispose of it with your triple SSRM2s and lasers.
  • Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.

Strawberry5 owns the battlefield #1

 

 

Strawberry5 owns the battlefield #2

Link to original Author

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Atlas AS7-D-DC LRM Boat (updated version)

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen.

Atlas LRM Boat Setup (updated)

Atlas LRM Boat Setup (updated)

Armor - StandardStandard StructureDouble Heat SinksArtemis - EquippedView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS-D-DC
  • Standard Engine 300
  • Maxed Armor (except legs, ~73 each)

Armament

  • 3x LRM15+Artemis (9x ammo)
  • 2x Medium Pulse Lasers
  • CASE in right torso along side 2 DHS and 3x LRM Ammo
  • Guardian ECM (mount in legs to avoid early destruction)
  • AMS (1x ammo)
  • Fill remaining slots with DHSs such that you will have 16 (with engine heat sinks) in total

Playstyle and Hints

  • Artemis requires line of sight. Your ideal position will be ~500-800 meters away from the target and ideally within line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds.
  • If you get jammed by an ECM, don´t panic. Switch your ECM to counter (hotkey J) and continue firing LRMs. If no target is available for LRM fire switch to your Medium Pulse Lasers and engage whatever is jamming you, while constantly falling back to friendlies who can help you get rid of the pest.
  • If none in your lance can provide TAG, experiment with switching one Laser for it.
  • Add more armor than usual to your rear. If you are getting pounded, it will most likely be from behind.

Atlas LRM Boat

Atlas LRM Boat

Link to original Author

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Atlas Deluxe LRM Boat – More XP!

Warning. This is an outdated build.

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen:

The Build:

Atlas AS7-D-DC

  • Standard Engine 300
  • Endo Steel Structure (can leave that one out if you don´t have the money because you wont be able to use it to its full extent with the regular config (will have 1-2 tons left but no more slots))
  • Maxed Armor

Armament:

  • 3x LRM15+Artemis
  • 2x Medium Lasers (Medium Pulse Lasers with endo steel)
  • Do NOT put any lrm-ammo in your shoulders aka left/right torso! It will be very vulnerable to attacks. Distribute it evenly into all other slots (e.g. legs)

Playstyle and Tips:

  • As of the latest patch, Artemis requires line of sight. Your ideal position will be ~400-800 meters away from the target and ideally withing line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds
  • Exchange some ammo+heat sinks for an ECM if you are encountering a lot of light mechs
Atlas LRM Boat

Atlas LRM Boat

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Why you should love the Fatlas (A C-Bill Grinding Guide to the Atlas)

Warning. This is an outdated build.

This guide has been created by Vechs and I got his permission to post it here. Only minimal changes have been made where stuff was outdated or badly formatted. With the latest patches from November 2012 the effectiveness of this build has been slightly reduced, but you will still make a lot of money easily.

” You guys go on ahead… I’ll be back here… with LRMs… and also snacks “

Oh man. First we have delicious Zombie Wang, and now a Fatlas? He’s so fat! He waddles around and just burps up LRMs on everything. Don’t worry though, he’ll make you tons of money.

… and the LRMs are free.

Yes, I’m totally serious.

Fatlas is short for Founder’s Atlas. But here’s the thing– this guide works for any Atlas. Your lasers might be in different spots, but who cares, that’s not what this guide is about.

Alright, now let’s get down to the real business — maximizing the C-Bill income of your Fatlas.

Mechwarrior Online allows you to choose not to repair and reload your mech. If you do this, you’ll get free rudimentary repairs, and 75% of your max ammo loaded for free. This is pretty awesome, and allows certain builds to get by and be totally combat effective with cheap repairs.

Yes, that’s right, if you choose to never pay for ammo again, you’ll always have 75% of your max ammo. Not bad? Personally, I’ll fully repair and reload for faction battles, but for random matches, I’m thinking I kinda like free ammo.

So for the Fatlas, your valuable asset is your LRM rack. Sure, your Center Torso is important, but that gets expensive to repair. Here’s the deal: As an LRM boat, if enemies have killed your front line, and are in your face, most times you’ve lost already. A bit more health on your CT is very rarely going to make a difference.

So, just repair your Left Torso (or wherever your LRMs are). This is very, very cheap, and because your LRMs are the only reason you’re on the field, it works pretty well. You’re not a brawling build in the first place, and if your team has died, even a full-strength LRM boat is not really going to be able to hold out without teammates.

If your mech just happens to have the LRMs in the center torso (Jenner, Dragon, etc.) then congratulations, you can be a Zombie LRM Boat. (In this case, store the ammo in your legs and head. If either of those locations die, you’re screwed anyway.)

The Build:

Fatlas (Similar builds work for any Atlas, and even other LRM-capable mechs)

2 Medium Lasers – Center Torso
2 Heat Sinks – Engine Slots

1 Medium Laser – Left Arm
1 AMS – Left Arm
5 LRM Ammo – Left Arm
1 AMS Ammo – Left Arm

1 Medium Laser – Right Arm
5 LRM Ammo – Right Arm

2 LRM20 – Left Torso
2 Heat Sinks – Left Torso

3 Heat Sinks – Right Torso

1 Heat Sink – Head
4 Heat Sinks – Left and Right Legs

Engine – 300 Standard

560 Points of Armor (Strip from legs)

Standard Everything – No fancy equipment. (DHS, FF, Endo, XL Engine, etc.)

If you can fit it (for example by removing some ammo), sponsor yourself some Artemis. This will greatly improve your damage, but also costs you a considerable one-time fee.

Battle Performance:

Unlike the Zombie Wang, the Fatlas can totally carry your team. Twin LRM20 launchers means an incredible amount of damage every few seconds. This will shred enemy mechs. As an LRM boat, all you have to do is stay towards the back of your group (You are in a group, right?) and shoot.

Even if your team derps off and you don’t have cover, you still ought to be able to dish out a lot more damage than other mech builds.

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The Fatlas and your Bank Account:

Fully repairing and Atlas is expensive. It makes no sense to attempt to use an Atlas to make money if you’re actually going to repair the thing. Just use some duct tape and welfare ammunition — an LRM boat doesn’t really need more than that to do its job. I believe this is the only way a Founders Atlas can actually make use of the cash income bonus it has. Because repairing it cripples your income.

You can have the kinds of income above while having this for your repair bill:

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Or, you could be hilariously inefficient at making money and have this for your repair bill, and livemaybe 3 seconds longer when your team dies and you get focused on:

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Okay Vechs, you’ve convinced me to be a waddling, cute, little Fatlas… now what?

To help out your team, try doing any of the following:

  • Stay behind your teammates. This is LRM Boating 101. You are support. You’re not Rambo, you’re not a hero, you’re just a walking waddling artillery turret. Your only purpose in life is to vomit LRMs en-masse onto the enemy mechs.
  • Protect your Left Torso (Or other LRM location). The only reason you exist is to carry your LRM racks and LRM ammo onto the battlefield. WIthout them, you’re useless. You’re a big, useless fatty. That’s what you are. If a scout gets to you, twist your torso to let him munch on your arms first. Get your team to help get rid of them. Even with reduced armor, you’re still fairly tanky.
  • Having the LRM ammo in your arms eliminates the need for CASE. If you lose one arm, oh well, you still have more ammo in the other. If you’ve lost both arms, the fight should have gone on long enough for you to use up most of your LRMs and cause your fair share of damage. Good job, you can die now.
  • If you use up all your LRM ammo (Good job, by the way.) Then waddle out to the front lines and put your modest armor to use. Four medium lasers and reasonable heat sinks mean you can blast out 20 points of damage with good frequency. Especially if it’s late in the match and the enemies are injured.

Original forum post: http://mwomercs.com/forums/topic/66906-guide-why-you-should-love-fatlas-a-c-bill-grinding-guide-for-the-atlas/

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