assault tagged posts

Battlemaster BLR-1G (P) Devastator Build

Battlemaster 1G (Phoenix Hero Variant) Pubstomper Guide

MWO Battlemaster 1G Sniper Brawler Build Guide

Project Phoenix has arrived, and people have already come up with decent builds for Shadowhawks and Locusts. However, good Battlemaster builds are much harder to come by. The build presented here is a big mile stone in the development of the Battlemaster. It has everything you need: Long range high pinpoint damage, close quarter punch, and above average survivability. Two AC/5s and a single PPC provide excellent sniping and fire support capabilities. Six (6!) Medium Lasers allow you to dish out insane damage at close range. You can also continue to fire your double AC/5s while brawling. Finally, the Battlemaster is an Assault Mech and this build utilises a standard engine making it very durable. Let’s take a look at the build.

View Battlermaster 1G (P) Build Online at mwo.smurfy-net.de

There are a few minor adjustments possible, depending on your preferred play style. For example, if you are more comfortable having all sniper weapons on your arms for increased precision, you can swap the PPC to your right arm and move the Medium Laser to the torso. While this is more comfortable, it is also less effective. Sniping around corners becomes more difficult and you will lose more important weapons when using your right arm as a shield arm. Addition of AMS is also possible, just remove any of the Medium Lasers, AC/5 ammo, or DHS to free up the tonnage. However, do not remove armor from your head. The cockpit is really easy to hit at the moment and you need every point of armor on it.

MWO Battlemaster Sniper Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do not fire them beyond that range ever. You will overheat and die miserably.
  • In high heat situations stop firing your PPCs immediately. You will always do more damage, if you do not overheat and use your AC/5s exclusively.
  • AC/5s reload much faster than PPCs. Try working in at least one additional AC/5s salvo in between PPC recycle times when engaged at longer ranges.
  • Use your right arm as a shield. One of your most vulnerable spots is you center torso. Try to protect it at all times.
  • The Battlermaster’s upper torso twisting angle is very crappy. Keep this in mind when crossing through open spaces. Try to back up against a wall when engaged in close quarters.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 10-25 rear armor are probably the better choice.
  • Weapon grouping advice: 1) PPC and both AC/5s 2) All Medium Lasers 3) Both AC/5s only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. You can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

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Competetive Highlander Builds (October 2013)

Viable Highlander 733C Load-Outs for 12 vs 12

MWO Highlander 733C Competetive Sniper Build Guide

Did you ever wonder what some of THE most used builds in high-level 12 vs 12 look like? Well, wonder no more as this guide will show you some of the semi-secret builds that pro-level players are using everyday. This guide in particular will focus on the Highlander 733C. It’s hardpoint layout and high tonnage allows it to bring highly targeted damage to the frontlines while still remaining surprisingly agile for an Assault Mech. With the old PPC-Gauss-Sniper builds gone, the attention has shifted to other ballistic weapons, namely the AC/10, AC/5, and AC/20. This Highlander Competetive Guide will showcase three different versions of a Highlander 733C sniper build which is used by the best of the best.

View Highlander 733C Competetive Build Online at mwo.smurfy-net.de

The first version is probably the most easy to use. If you are new to the Highlander chassis and jump-sniping (aka “pop tarting) in particular, I highly recommend this build. It is very effective even if you are not jump-sniping. A standard engine and AMS provide excellent durability.

The second version is basically the deluxe version of the first one. You will have more armor, higher movement speed, and enough heat dissipation to fire an additional alpha strike. However, you are also slightly more vulnerable since your Mech uses an XL-engine. This build is lethal in the hands of an experienced pilot.

Lastly, you can switch out the AC/20 for double AC/5s. Your firepower and pinpoint damage will be reduced, but your overall damage increases. The build is slightly more heat efficient and is more effective over long ranges. If you can work in a second alpha with only the AC/5s inbetween regular full alpha strikes, you will demolish every enemy.

MWO Highlander Competetive 12vs12 Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do NOT fire them beyond that range ever. You will overheat and die miserably in close quarter fights.
  • All your weapons are on the right side of your Mech. Whenever you can not return fire, twist your upper torso to protect these weapons and absorb the damage with your unimportant arm.
  • Use your jump-jets to peak over rocks, buildings, and ledges. Try to release an alpha strike on your way down.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 15-25 rear armor are highly recommended.
  • Weapon grouping advice: 1) All weapons 2) PPCs only 3) AC(s) only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. If you are running the 3rd version (with 2x AC/5s) you can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Misery Heavy Sniper/Fire Support Hybrid Builds

Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Guide

MWO Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Builds

In my long search for finding a good Misery all-round build, I suffered many setbacks. After consulting with several high-level players from the Hell’s Black Aces merc-corp, I finally developed a build which is worthy of this web page. A sniper/fire support hybrid build utilizing a pair of Large Lasers, a single ERPPC, and a Gauss Rifle. All of this while still being reasonably heat efficient and using a standard engine. The only downside, in comparison to other Stalker builds, is its relatively low movement speed. This guide will showcase several variations of the same build. Each build has a slightly different focus. Choose the one whichever suits your play-style and needs best.

View Misery Sniper/Fire Support Hybrid Build Online at mwo.smurfy-net.de

The first version of the Misery sniper hybrid build trades leg armor and heat efficiency for more utility. ER Large Lasers replace the regular Large Lasers for additional range. The increased effective range will greatly improve your damage dealt values. ER Large Lasers also received a buff in the recent patch. The original version uses two tons of Gauss Rifle ammo. If you are engaged in drawn out fights (which is more likely since 12 vs 12 hit the servers), 20 shots will be expended very quickly. This version uses the additional space and tonnage to fit in a third ton of ammo. The addition of an AMS rounds the package. This version runs very hot, and you will most likely not be able to carry a cool-shot consumable since the Stalker chassis only allows for two module slots (which are most likely taken by Adv Seismic Sensor and Increased Sensor Range).

The following load-out reflects the original version of the build. It has a lesser range, fewer ammo, and no AMS. However, it runs significantly cooler, allowing a skilled pilot to continuously fire for a long time. This version is recommended for more experienced as it requires more skill to dish out the same amounts of damage of the course of a battle. However, it has the potential to be more deadly in the long run.

Misery Hybrid Build Playstyle and Hints

  • Since you are not very fast and lack jump-jets, positioning is key. Only expose yourself from cover to fire one alpha strike. If enemies have spotted you and are returning fire, double back behind cover and find a different spot to peak out from.
  • Weapon grouping advice: 1] Gauss Rifle + ERPPC 2] Both (ER) Large Lasers. Be sure to bind the Gauss Rifle and ERPPC to a single weapon group as well. There are situations when you’ll want to fire only one of them.
  • Try to stay on target while firing the Large Lasers. If you manage to hit the same component for the majority of the duration, you will notice a significant increase in efficiency. Large Lasers do a lot of damage, but over a duration. Remember: Lasers in MWO are no light sabres!
  • Enabling Arm-Lock is not recommended for this build. However, whenever you can, try to match both crosshairs before firing a sniper shoot (ERPPC + Gauss Rifle) for maximum pin-point damage.
  • If you are running on high heat, get behind cover and cool down for a few seconds. If that is not possible, place one or two well aimed shots with your Gauss Rifle. Then finish the exposed target with an alpha strike.

MWO Misery Sniper Hybrid Build Screenshots

Here are some end-of-round screenshots. They are not the best, but I wanted to include some 12vs12 action!

Misery Hybrid Screenshot1Misery Hybrid Screenshot 2


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Atlas RS(C) Classic Brawler Build

Atlas RS/RS(C) Classic Brawler Mini-Guide

MWO Atlas RS(C) Brawler Build Foreword

This is just a minimalistic guide to quickly present another guide which is based on a suggestion in the current MWO forum’s build guide thread. If you have an excellent build yourself, post it in there and we will have a look at it! We read through all guides and post the best ones here. This load-out was originally proposed by DiePrimateDie in said thread. It is an Atlas-RS-build with a heavy emphasis on close range damage. Since the AS7-RS and the AS7-RS(C) have the same hardpoints, you can use this load-out on both variants. An AC/20 and two SRM6s make you an excellent brawler. Add to this four Medium Lasers and enough ammo and heat sinks to fire all of this at a constant rate, you can deal a crap-ton of damage at 270m range. If it is within range, it is dead. You alpha strike will rip through enemy Assaults and Heavies in seconds.

MWO Atlas RS(C) Brawler Build Online at mwo.smurfy-net.de

This build works with the RS and the Champion Mech variant RS(C). If you prefer the D-DC, check out this similar Atlas D-DC brawler builds overview.

MWO Atlas RS(C) Brawler Build Playstyle and Hints

  •  This build is very heat efficient and carries a lot of ammo. Do not fear firing your weapons at all times. However, do not spam aimlessly. Especially the AC/20 hits should be targeted on critical parts of the enemy.
  • If you encounter other heavy brawlers, focus fire their center torsos. Turn your upper body sideways, whenever you are not firing. You will be able to down an enemy Atlas without sustaining more than 20% armor.
  • Move the larger chunk of your torso armor to the front parts. The stock distribution places too much emphasis on the rear. See the values in the Smurfy-link to get a rough idea of how these numbers should look like. Approximately 20 armor for the rear side torsos is enough. Center torso can even go as far as 100 upfront and 24 in the back.
  • Weapon grouping advice: Weapon groups are completely up to you, but the following can serve as a field-proven starting point: 1) AC/20 2) All Medium Lasers 3) Both SRM6s 4) Alpha Strike aka all weapons you have (or bind alpha strike to a more accessible hotkey).

    MWO Atlas RS(C) Champion Mech

    I am not getting any money from PGI for showing their advertisements. I just didn’t find a better RS picture, yet :) However, Champion ‘Mechs are pretty good deals usually (bang for buck wise).

Link to original Author

This build is based on a load-out proposed by DiePrimateDie in the official forums. Thanks again for that one.


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Atlas D-DC SRM Close Quarter Carnage Builds

How to Build the most efficient Atlas D-DC SRM + AC/20 Brawler Loadouts

MWO Best Atlas DDC Close Quarter Build Foreword

Everybody enjoys the Atlas D-DC. Everybody loves SRMs! Everybody craves for AC/20s. Everybody likes to have an ECM installed. Everybody wants to be on top of the score board. Well, maybe not everybody but most players will admit that most of these things are excellent toys to have fun with in Mechwarrior Online. I have a fair share of Atlas piloting experience myself and tried various builds. I also receive regular input from clan mates and real-life friends who pilot D-DCs themselves.

For a regular full guide, the author would rant on about how you must balance ammo position and tonnage. Armor on legs and engine size, etc etc. Not here. We played Atlas AS7-D-DCs for weeks and have come up with two of the most excellent builds. These builds are focussed on head-on close quarter combat. Long range weapons and PPCs are for sissies. Real pilots bring an AC/20 to the SRM brawl. 100t of death will ensure you eternal glory on the battlefield and the death curses of your enemies in the weeks to come.

View Atlas DDC Brawler Build Online at mwo.smurfy-net.de

We have come up with two very similar builds. The first one is faster, has more armor and an AMS installed. The second one skips on the defensive part in order to utilise bigger SRMs with more heat sinks. Thus, the second build runs a little bit slower and is more vulnerable, but has a slightly higher alpha strike and more sustained dps. Which of the two builds you’ll use is completely up to you. If you are a new to the game or the assault chassis in general, I personally recommend going with version #1. If you are already an experienced MWO player and know how to play, go with version #2.

Atlas D-DC Build version #1 – More Armor, better engine, and AMS

Atlas D-DC Build version #2 – Higher alpha strike, more sustained DPS.


If you want a more all-round build with more ranged weapons, but still stick with the D-DC and what makes it so strong, check out the Atlas D-DC juggernaut build guide.

Atlas DDC SRM Brawler Build Playstyle and Hints

  • Your side-torsos are your most vulnerable part. You won’t die if you take some hits, but there is a high chance your most valuable weapons will be critted and destroyed. If you can not shoot, but are being shot at, turn your upper torso sideways. Your arms are sturdy as hell, and you won’t miss them once they are gone.
  • If you are engaged in a brawl and running very hot, stop firing the medium lasers. Focus on perfectly hitting your AC/20 shots only. If the heat permits it, continue firing your SRMs.
  • Weapon grouping tips: 1) AC/20 2) Medium Lasers 3) SRM6s 4) All weapons. This is one possible way to configure your weapon groups. However, do not bother with chain firing or other combinations. The loadout is pretty straight forward, and you should have these four intuitive groups set for maximum efficiency in hectic situations.
  • Do not waste your SRM ammo on light Mechs. You will not hit them enough to make it worthwhile. Instead, use your medium lasers against their legs and fire AC/20 shots in their faces if you are sure you will hit them.

MWO Atlas DDC SRM Brawler Build Screenshots

MWO Atlas D-DC SRM4 BuildMWO Atlas D-DC SRM6 Build


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Highlander 732/733C PPC Sniper Build (updated for Alpha Patch July 2013)


Updated Version of this Highlander 732/33C Sniper Guide is available!

Note: An updated version (September 2013) of this Highlander PPC/Gauss Sniper build guide is available. Click here to view it.


The Highlander 732/733C PPC Sniper Build (updated for Alpha Patch July 2013)

MWO Best Highlander 732 Sniper Build Foreword

The Highlander is one of the best assault chassis and quickly became a favourite of my own. Sniper builds are everywhere, and no match goes by without countless PPCs fired at you. It is time to strike back. Obviously, some variants are better suited for the job than others. If you like a sturdy armor and heavy armor, but don’t want to slack on the mobility side: Congratulations! You just found one of the best PPC sniper builds currently known to the Mechwarrior Online community. This Highlander 732 PPC sniper build combines the unmatched armor and firepower of assault chassis’ with excellent mobility.

View Highlander 732 Sniper Build Build Online at mwo.smurfy-net.de

Note: this exact same build can be built on the 733C as well.


The recent Mechwarrior Online Patch made PPC boats very ineffective. However, you can use the following build until July 20th 2013. After that you will have to rely on the above build.

Warning: the following builds are not very effective any more! You must use chain fire or multiple weapon groups in order to still use them. It is highly recommended switching to the a fore mentioned builds.


The 3 PPCs and the Gauss Rifle will grant you with unmatched firepower. Alpha strikes of 45 damage at a reasonable heat dissipation will tear enemies to shreds with only a few shots. Light Mechs will die instantly most of the time.

Since LRMs are making a huge comeback you may want to add an AMS to your build. Here is a slight variation on the above build which includes an Anti-Missile-System. This will reduce your damage only very slightly, but the increased survivability is often worth the small cost. This Mech is using an XL-engine after all.


Highlander PPC Sniper Playstyle and Hints

  • For maximum efficiency, group your weapons as follows: 1 Gauss Rifle 2 All three PPCs 3 Gauss Rifle plus one PPC (when high on heat) 4 All three PPCs in chain fire (for test shots and disabling ECM).
  • All your PPCs and the Gauss Rifle are on one side of your Mech. Whenever you are under heavy fire or LRMs are inbound, turn your upper torso so the other side of your Mech faces the enemy.
  • Use jump jets to look over cliffs. Often times you will be able to even shoot Mechs will falling back down.
  • Be careful not to harm your legs from excessive jump jet usage. Rule of thumb: when using more than 75% of your jump jet energy, you will take damage to your legs upon landing. Try to reserve some fuel to soften your landing.
  • When close to overheating, keep firing your Gauss Rifle plus a single PPC. This will cause very little heat and allows you to continue damaging the enemy with roughly 60% of your firepower. This is always better than overheating or not firing at all.

MWO Highlander 732 Sniper Build Screenshots

Highlander 732 Sniper Build Good Game ScreenshotHighlander 732 Sniper Build Good Game Screenshot

 

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Atlas D-DC Best Brawler Build (updated version)

MWO Best Atlas Brawler Build Foreword

One of the most viewed build on this blog is the Atlas D-DC all-round brawler build by Strawberry5. He and myself have played this build countless times and have proven its worth in PUG games. Mechwarrior Online has evolved since then, and strategies have changed. This Atlas brawler build has been adjusted slightly to better fit 2013 meta-game requirements. If you don’t like PPCs and want to look really good on the score board (damage dealt, kills, match score, etc) give this build a try. You will not be disappointed.

View Atlas Brawler Build Online at mwo.smurfy-net.de

If you need AMS in this Atlas build, try swapping it for the Beagle Active Probe. Do not remove ammunition in exchange for the AMS since it is already carrying the absolute minimum for extended fights.

In comparison to the old Atlas brawler build, the new version trades the AMS, ammunition and movement speed for range, a BAP and burst damage.

Atlas Brawler Build Playstyle and Hints

  • Use the high max range of your double Ultra AC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover, and potential future enemies will have their starting armor reduced.
  • Fire your Ultra AC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
  • Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.
  • Although you have a BAP, it might be useful to counter an enemy ECM at times. The default hotkey for switching ECM modes is J.
  • If you are engaged in an all-out close quarters fight, do not overheat due to alpha striking all the time. It will mean certain death. Instead, refrain from using the lasers and keep using your missiles and ballistic weapons only.

MWO Atlas Brawler Build Screenshots

Atlas Brawler Build Nice GameAtlas Brawler Build Nice Game


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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6x PPC Stalker STK-3F Extreme Sniper


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


intro-foreword

This is the second featured Stalker setup in the current series of Stalker builds. When resorting to a xl-engine, it is possible to equip this chassis with 6x PPC. This equals an alpha strike of 3 AC 20s but is able to fire twice as far. Making killing blows is very easy with this build. There are only very few other builds which can produce such an big alpha strike.

View Build Online at mwo.smurfy-net.de

Playstyle and Hints

  • Do not be afraid to do a shoot which will overheat you. But only do this if you are sure to at least heavily cripple your enemy.
  • PPCs have a minimum range of 90m. Light Mechs will tear you to shreds. Always stay with some lighter Mechs which can aid you.
  • Enable Arm-Lock in the options menu. This way you will ensure maximum pinpoint damage.
  • Even heavy Mechs can be two-shoted with this build. Always aim for center torso (worst case scenario: you rip out a shoulder)
  • You alpha-strikes generate 50-75 heat (depending on map). Do not shoot if you are already at 80-99 heat or your engine will blow up.

Stalker 6x PPC average game 1 stalker6ppcnormalgame2

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Stalker STK-3H LRM-Boat

intro-foreword

I finally delved into the Stalker chassis and bought three of them (Misery, 3H and 3F). Let’s start with a Stalker 3H build. This build is an LRM-Boat but features excellent close-range defensive capabilities in the form of Medium Lasers and Streak SRMs. It also comes with a Beagle Active Probe and an Anti-Missile System. In my opinion, the Stalker 3H is one of the best Mechs to build an LRM-Boat.

View Stalker 3H Build Online at mwo.smurfy-net.de

Playstyle and Hints

  • Stay behind your teammates to provide firing support.
  • Always tag enemies, but do not expose yourself too long to enemy fire.
  • Your optimal attack range is ~250m; at this range you can fire all your weapons at once.
  • The minimum range for LRMs is 180m. If you are closer to your target they will do NO damage.
  • Do not forget to open your missile bay doors at the beginning of each match. The lights at the border of your screen will switch from yellow to green when they are opened.

Misery Nice Game 2 Misery Nice Game 1

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Atlas AS7-D-DC Best Brawler Build Ever


Updated Version of this Atlas Brawler Guide is available!

Note: An updated version (July 2013) of this Atlas brawler build guide is available. Click here to view it.


One of my best friends, Strawberry5, has great success with an Atlas Brawler build, almost always topping the scoreboard and blowing scrubs to bits and pieces. This guide is the result of hours of grinding and experimenting and represents the, in my opinion, currently best load-out if you want to go toe to toe with your foes as an Atlas pilot. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Armor - StandardEndo Steel StructureDouble Heat SinksNo Artemis

View Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Atlas AS7-D-DC
  • Standard Engine 350
  • Max armor on all torso partitions, reduce both legs to ~41 and both arms to ~52

Armament

  • 2x UltraAC/5 (7x ammo)
  • 2x Medium Laser
  • 3x StreakSRM2 (3x ammo)
  • 1x C.A.S.E. (3x SSRM2 ammo and 2x UAC/5 ammo in left torso)
  • Anti-Missile System (1x ammo)
  • Guardian ECM (place in right leg to avoid early destruction)

Playstyle and Hints

  • Always move at max speed (>62kph with upgrades) if possible. This will make your worst enemies (SRM6s, AC/20s, Gauss Rifles) miss your mech more often.
  • Use the high max range of your double UltraAC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match. Enemy LRM-boats and other long range builds will duck back behind cover and potential future enemies will have their starting armor reduced.
  • Always try to entangle your enemies in close quarters combat as soon as possible. You are one of the most fearsome brawlers on the battlefield; make your enemies brawl as well whether they want to or not.
  • Fire your UltraAC/5s by single clicking at all times (1.1sec). Restrain yourself from holding down the key as they will most likely jam very fast and your actual damage output will decline. Only gamble on your weapons not jamming when being faced with certain death.
  • If your ECM gets blocked (mostly by light mechs), switch to counter (hotkey J). Afterwards, find the ECM bearing mech and dispose of it with your triple SSRM2s and lasers.
  • Keep in mind that your ECM will not protect you from LRM barrages while it is set to counter mode.

Strawberry5 owns the battlefield #1

 

 

Strawberry5 owns the battlefield #2

Link to original Author

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