Monthly Archives November 2012

Atlas Deluxe LRM Boat – More XP!

Warning. This is an outdated build.

Find Catapults a little lame? Already bought an Atlas and you don´t know how to effectively get XP and CBills with it? Want to be top3 of the scoreboard for 10 rounds in a row? Look no further. The Atlas Deluxe LRM Boat will make this all happen:

The Build:

Atlas AS7-D-DC

  • Standard Engine 300
  • Endo Steel Structure (can leave that one out if you don´t have the money because you wont be able to use it to its full extent with the regular config (will have 1-2 tons left but no more slots))
  • Maxed Armor

Armament:

  • 3x LRM15+Artemis
  • 2x Medium Lasers (Medium Pulse Lasers with endo steel)
  • Do NOT put any lrm-ammo in your shoulders aka left/right torso! It will be very vulnerable to attacks. Distribute it evenly into all other slots (e.g. legs)

Playstyle and Tips:

  • As of the latest patch, Artemis requires line of sight. Your ideal position will be ~400-800 meters away from the target and ideally withing line of sight (e.g. river bank)
  • You are worthless in melee (LRMs have a minimum range of 180). If you don´t know what to do, fall back to your nearest friendly.
  • Conserve ammo by not overnuking low health enemies and only firing if you are absolutely sure the target will be locked for some more seconds
  • Exchange some ammo+heat sinks for an ECM if you are encountering a lot of light mechs
Atlas LRM Boat

Atlas LRM Boat

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Cataphract Quad AC/2 Screenshaker Build


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


With the latest patch from November 20th a new heavy mech has been deployed to the field: the Cataphract! One of the most appealing variants is the CTF-4X due to its four (4(!)) ballistic slots. Now lets see what one can do with this:

Cataphract Mech Image

The Build:

Cataphract CTF-4X

  • Standard Engine 210
  • Endo Steel Structure
  • Double Heat Sinks (~13)
  • Maxed Armor

Armament:

  • 4x AC/2 Autocannon
  • 2x Medium Laser
  • 8x AC/2 ammo (put 4 in legs and 4 in torso protected with CASE)

Playstyle and Tips:

  • The ammo is very expensive so try to work with auto 75% rearm (turn auto-ream off and launch into new match).
  • Do not brawl first row. If you get caught in a melee fight with an Atlas you will likely lose. Try to stay in the 2nd row or keep at least 200+ distance.
  • If you find a Gausspult (Catapult armed with 2x Gauss Rifles) fire at it! The screen shaking from 4x AC/2 will ensure that the Gausscat cannot aim properly and will be rendered useless.
  • Only fire your lasers when encountering light mechs or when you have run out of ammo.
  • Set weapons to alternating (by pressing BACKSPACE) to maximize fun for yourself and screenshaking for your foes.
  • If you find yourself overheating a lot, try to fire in short bursts rather than holding down the trigger.
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A C-Bill Grinding Guide to the Yen Lo Wang (Zombie Wang)

Warning. This is an outdated build.

Another guide that as been kindly provided by Vechs to get this blog rolling. Enjoy!

So as MWO rolls out into Open Beta, one thing a lot of people are going to want is to make C-Bills… lots of C-Bills, as efficiently as possible.

A few strategies laid out here will work with any mech, but this guide focuses on the first Hero mech for MWO, the Yen Lo Wang.

First, let me define what a Zombie mech is. A “zombie” mech is one that just keeps going, and is still a threat long after it has taken a beating, and lost the bulk of its components. To build a good zombie mech, you need Center Torso and/or Head hardpoints. Excluding the relatively rare legging deaths, CT and Head are what players have to destroy to kill an enemy mech. Basically, you have all your weapons in your CT or Head, and therefore can keep fighting after losing arms, legs, and side torsos. You dish out the damage right up until you are totally destroyed.

A truly good zombie mech is also going to have a favorable hitbox and target profile. So not only do enemies have to kill your CT or Head, but the hit-boxes of those locations make them harder to hit, and you might have some extra protection from your arms and side torsos.

When you’re driving a zombie mech, you have to get into the mentality that your core is your mech, and your side torsos and arms are nothing but expendable additional armor. It’s actually very fun to play this way, because you avoid the frustration of losing weapons like you would on another build.

Are you a free player? Don’t want to spend MC?
You can use this exact same strategy on several mechs — just look for those precious Center Torso and Head weapon hardpoints! The Centurion and Cicada both have variants with Center Torso energy hardpoints, and both can make good use of an over-sized engine. If you scoff at the idea of grinding, and just want to save up for a great Battlemech to play “seriously”, then take a look at this Hunchback 4SP Guide.

Okay, with that out of the way, let’s focus on the real topic — making great income with your Zombie Wang!

Mechwarrior Online allows you to launch into battle with a damaged mech — and this is where the C-Bill grinding really favors a Zombie Wang, because you can manually repair your center torso for a lot less than it would cost to fully repair your entire machine.

Additionally, MWO will give you free rudimentary repairs to your entire mech, so if you lose an arm and then launch without repairing, you’ll find the arm has been replaced, although it is badly damaged. This is great for zombies, because you are essentially getting free armor (your side torsos and arms) to protect your valuable CT.

If you try a Zombie mech build using ammunition, or AMS, you will also get 75% of your ammo refilled for free.(Thanks to Wizard Steve for that information!)

The Build:

Yen Lo Wang

2 Medium Pulse Lasers – Center Torso
1 Heat Sink – Head
4 Heat Sinks – Left and Right Legs
Engine – Your choice (I run a 260 280, allowing me to have great mobility)
AMS – Your choice, although I like it. Put the ammo in your head, and move the head sink to your torso.
Extra Heat Sinks – Left and Right Torsos, your choice. Heat is not a big issue for this mech.
Standard Everything – No fancy equipment. (DHS, FF, Endo, XL Engine, etc.)

Battle Performance:

You’re not going to be the star of the show (and if you are, then your teammates are baddies). But if you keep your crosshairs on target, and focus on moving and aiming, you will contribute to your team. Those dual medium pulse lasers are humble, but over time they eat away at any enemy.

Nobody on these forums can ever say a Zombie Wang is a detriment to the team. The entire point of this build is that you can be combat effective and do your fair share, while finding a way to cut down significantly on your repair costs!

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The Zombie Wang and your Bank Account:

So even if you repair fully after every match, you’re going to make a profit. You put your Zombie Wang out there, and you’ll make money. But if you really want to min-max your grind, then just try to only repair the CT after every match. Use those free repairs for your other locations– remember, they only serve to act as expendable shield for your CT!

Repairing only the CT means really cheap operating costs. Look at the income from the screenshots above, and then factor in a 6,000 CB repair bill, and you can see why this is amazing for grinding out money:

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If you fully repair, that extra ~25,000 is going to eat into your profits. After 4 matches, you’ve spent out 100,000 that you could have saved!

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Okay Vechs, you’ve convinced me to love the delicious Zombie Wang! So what exactly should I do during a match?

To help out your team, try doing any of the following:

  • Always use your “extra armor”. Remember, you don’t have to pay for your jury-rigged arms and side torsos. Use them up, use them as a shield for your precious CT. Turn your mech to make incoming fire hit your arms and side torsos first. This is critical to playing a zombie mech! Any weapons fire that you can absorb in a team fight is damage that isn’t going to your more vulnerable teammates. Tank for your team!
  • Guard your base, or guard an LRM boat. Because of extra spare weight for your engine, you are much faster than normal. This means you can use your pulse lasers and over-sized engine to chase down scouts and shred them. If you are a good shot, try to destroy a leg– remember to always target the same leg! If you’re not comfortable with that, just aim center mass — any hit is better than no hit.
  • Try to go for an early cap. You’re fast and well armored, and often times you can weave through a battle and get to the enemy base. Even if enemies come to contest you, just hold out as long as you can! Use terrain, your unusual speed, and again, your “extra armor”. Any enemy mechs that you can tie up are enemy mechs not shooting at your teammates! And if nobody contests, then congratulations on your easy win.
  • Screen for your main force. You’re fast, and can easily act as a scout mech. While not the best scout, you are unusually tanky, and can potentially be more useful in a general brawl. Where other scouts have top speed, you have lasting power.
  • You have good heat efficiency, so try to shoot any time you have the chance. Your goal should be to have that green stuff just spewing out of your Zombie Wang as much as possible! Cover your enemies in that green stuff! Rack up that damage, and make some extra money in the process!

Okay, that’s it for now. This is my first mech guide, so feedback is welcome! I hope it helps you, and if so, remember that little “Like” button in the bottom right.

Original forum post: http://mwomercs.com/forums/topic/65418-guide-why-you-should-love-zombie-wang-a-c-bill-grinding-guide-to-the-yen-lo-wang/

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Why you should love the Fatlas (A C-Bill Grinding Guide to the Atlas)

Warning. This is an outdated build.

This guide has been created by Vechs and I got his permission to post it here. Only minimal changes have been made where stuff was outdated or badly formatted. With the latest patches from November 2012 the effectiveness of this build has been slightly reduced, but you will still make a lot of money easily.

” You guys go on ahead… I’ll be back here… with LRMs… and also snacks “

Oh man. First we have delicious Zombie Wang, and now a Fatlas? He’s so fat! He waddles around and just burps up LRMs on everything. Don’t worry though, he’ll make you tons of money.

… and the LRMs are free.

Yes, I’m totally serious.

Fatlas is short for Founder’s Atlas. But here’s the thing– this guide works for any Atlas. Your lasers might be in different spots, but who cares, that’s not what this guide is about.

Alright, now let’s get down to the real business — maximizing the C-Bill income of your Fatlas.

Mechwarrior Online allows you to choose not to repair and reload your mech. If you do this, you’ll get free rudimentary repairs, and 75% of your max ammo loaded for free. This is pretty awesome, and allows certain builds to get by and be totally combat effective with cheap repairs.

Yes, that’s right, if you choose to never pay for ammo again, you’ll always have 75% of your max ammo. Not bad? Personally, I’ll fully repair and reload for faction battles, but for random matches, I’m thinking I kinda like free ammo.

So for the Fatlas, your valuable asset is your LRM rack. Sure, your Center Torso is important, but that gets expensive to repair. Here’s the deal: As an LRM boat, if enemies have killed your front line, and are in your face, most times you’ve lost already. A bit more health on your CT is very rarely going to make a difference.

So, just repair your Left Torso (or wherever your LRMs are). This is very, very cheap, and because your LRMs are the only reason you’re on the field, it works pretty well. You’re not a brawling build in the first place, and if your team has died, even a full-strength LRM boat is not really going to be able to hold out without teammates.

If your mech just happens to have the LRMs in the center torso (Jenner, Dragon, etc.) then congratulations, you can be a Zombie LRM Boat. (In this case, store the ammo in your legs and head. If either of those locations die, you’re screwed anyway.)

The Build:

Fatlas (Similar builds work for any Atlas, and even other LRM-capable mechs)

2 Medium Lasers – Center Torso
2 Heat Sinks – Engine Slots

1 Medium Laser – Left Arm
1 AMS – Left Arm
5 LRM Ammo – Left Arm
1 AMS Ammo – Left Arm

1 Medium Laser – Right Arm
5 LRM Ammo – Right Arm

2 LRM20 – Left Torso
2 Heat Sinks – Left Torso

3 Heat Sinks – Right Torso

1 Heat Sink – Head
4 Heat Sinks – Left and Right Legs

Engine – 300 Standard

560 Points of Armor (Strip from legs)

Standard Everything – No fancy equipment. (DHS, FF, Endo, XL Engine, etc.)

If you can fit it (for example by removing some ammo), sponsor yourself some Artemis. This will greatly improve your damage, but also costs you a considerable one-time fee.

Battle Performance:

Unlike the Zombie Wang, the Fatlas can totally carry your team. Twin LRM20 launchers means an incredible amount of damage every few seconds. This will shred enemy mechs. As an LRM boat, all you have to do is stay towards the back of your group (You are in a group, right?) and shoot.

Even if your team derps off and you don’t have cover, you still ought to be able to dish out a lot more damage than other mech builds.

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The Fatlas and your Bank Account:

Fully repairing and Atlas is expensive. It makes no sense to attempt to use an Atlas to make money if you’re actually going to repair the thing. Just use some duct tape and welfare ammunition — an LRM boat doesn’t really need more than that to do its job. I believe this is the only way a Founders Atlas can actually make use of the cash income bonus it has. Because repairing it cripples your income.

You can have the kinds of income above while having this for your repair bill:

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Or, you could be hilariously inefficient at making money and have this for your repair bill, and livemaybe 3 seconds longer when your team dies and you get focused on:

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Okay Vechs, you’ve convinced me to be a waddling, cute, little Fatlas… now what?

To help out your team, try doing any of the following:

  • Stay behind your teammates. This is LRM Boating 101. You are support. You’re not Rambo, you’re not a hero, you’re just a walking waddling artillery turret. Your only purpose in life is to vomit LRMs en-masse onto the enemy mechs.
  • Protect your Left Torso (Or other LRM location). The only reason you exist is to carry your LRM racks and LRM ammo onto the battlefield. WIthout them, you’re useless. You’re a big, useless fatty. That’s what you are. If a scout gets to you, twist your torso to let him munch on your arms first. Get your team to help get rid of them. Even with reduced armor, you’re still fairly tanky.
  • Having the LRM ammo in your arms eliminates the need for CASE. If you lose one arm, oh well, you still have more ammo in the other. If you’ve lost both arms, the fight should have gone on long enough for you to use up most of your LRMs and cause your fair share of damage. Good job, you can die now.
  • If you use up all your LRM ammo (Good job, by the way.) Then waddle out to the front lines and put your modest armor to use. Four medium lasers and reasonable heat sinks mean you can blast out 20 points of damage with good frequency. Especially if it’s late in the match and the enemies are injured.

Original forum post: http://mwomercs.com/forums/topic/66906-guide-why-you-should-love-fatlas-a-c-bill-grinding-guide-for-the-atlas/

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Mechwarrior Online Builds is online!

This blog´s main (and probably sole purpose) will be to collect the best Mechwarrior Online builds in a central location. Through the various wordpress.com features you´ll be able to easily browse builds by mech, role, or class.

If you haven´t got the game yet note that the game is now in open beta. This means that the game is free to play for everyone. There will also be no more data wipes which means that every cbill and xp you gather will be saved even if the game reaches release.

Be sure to head over to http://mwomercs.com/ to create your free account right now and start downloading the game! See you on the battlefield!

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