Category Lasers and PPCs

Competetive Spider 5D Build

Competetive Spider SDR-5D (ECM)

MWO Spider 5D Build Guide.

Spiders are very prominent Mechs in random matches and the competitive scene. Ever wanted to be that annoying bugger that zooms around the battlefield, shooting everyone, spotting everywhere while the enemy team is working their bottoms off to catch you? This is one of those Light Mech builds. A Spider 5D build (the variant with ECM) sporting lasers, AMS, ECM, and Jump Jets.

View Spider 5D  Build Online at mwo.smurfy-net.de

There are several types of Light Mech builds. The two most important broad categories are builds, which can kill other Light Mechs and the ones which are adjusted to fulfill other tasks. This Spider 5D build is one of the latter. You should avoid fights with other Light Mechs and instead support your team, for example, by harassing LRM boats, spotting, and providing ECM/AMS cover.


MWO Spider 5D hints, tricks and playstyle

  • Never stand still. Use your superior movement speed to not get hit. If you stand still you die.
  • Never ever overheat. An overheated Light Mech will be destroyed instantly, and your team will flame you and they will be right to do so!
  • Do not engage other Light Mechs. This build is not meant to fight other Light Mechs. Disengage and flee to your team’s other Mediums and Lights.
  • Do not fire while turning with your keyboard. Instead, adjust your Mech first, then use your mouse to place precise shots.
  • The above rules are absolute and without exceptions. Folllow them at all times, and you will be a great Light Mech pilot instead of just an average nuisance.
  • Always soften your falls with Jump Jets in order to avoid unnecessary damage to your legs. A legged Light Mech is easy prey.

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Shadowhawk 2H (P) Damage Dealer

Shadowhawk 2H (Project Phoenix Hero Mech) Juggernaut/Brawler Build

MWO Shadowhawk 2H (P) Brawler Build Guide

It seems that, in terms of actual combat effectiveness, the Shadowhawk is pulling ahead of the other Project Phoenix Mechs. This might change over time, as more and more builds are being figured out. However, at the moment Shadowhawks are destroying PUG matches on a regular basis. The Shadowhawk is the Project Phoenix’s Medium Mech weighing 55 tons. It has multiple hardpoints for every weapon type making it a very versatile Mech. Add Jump Jets to the mix, and you got a deadly and agile ninja, pacing around the battlefield, dishing out sick damage numbers. The damage is usually so high that a skilled Shadowhawk pilot with the right build must not fear a comparison with other Heavy and Assault pilots! This post will provide you with a rough outline of an allrounder build for the Shadowhawk 2H, the Project Phoenix Hero Mech variant.

View Shadowhawk 2H (P) Build Online at mwo.smurfy-net.de

Pay close attention to the armor distribution and emulate it to the point. Once you have some experience with the build you might want to adjust a couple points to your liking, but this allocation is already very polished and prooved its worthiness in a lot of battles. If you don’t have the engine lying around, you can also make this build work using an XL-300 (drop one UltraAC/5 ammo and increase armor on legs and left arm).

MWO Shadowhawk Phoenix Hero Mech Playstyle and Hints

  • Use your right arm as a shield. If you have incoming damage (especially ballistics or missiles of any kind), turn your upper torso quickly. Your shield arm has no armor on it, but it will still reduce the incoming damage greatly.
  • At the beginning of matches and during long range stand-offs, use your UltraAC/5 to harass over great distances. It will wear down your opponent and, more importantly, scare him into cover.
  • Your ER Large Laser should be constantly firing. Whenever you see a target popping up somewhere: shoot it! This will amount to high damage numbers at the end of the round and is very easy to do.
  • The ammo distribution in this load-out puts a clear emphasis on extended use of the UltraAC/5. If you find yourself running out of StreakSRM2 ammo multiple times, exchange one ton of ballistics ammo for a second ton of StreakSRM2 ammo.
  • This build is not considered to be an effective brawler. If you are entangled in close quarter fights, move a bit further away. Do not stop, do not engage. Keep firing your ER Large Laser and StreakSRM2s and get the hell out. You can dish out insane amounts of damage, but you can not take a lot.
  • Weapon grouping advice: 1) UltraAC/5 2) ER Large Laser 3) Both StreakSRM2s 4) All weapons (optional)
  • For modules use any combination of the following (in order of usefulness for random public games): Adv Seismic Sensor, Adv Sensor Range, Cool Shot 9 by 9, Faster Target Info Gathering, Artillery Strike.

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Battlemaster BLR-1G (P) Devastator Build

Battlemaster 1G (Phoenix Hero Variant) Pubstomper Guide

MWO Battlemaster 1G Sniper Brawler Build Guide

Project Phoenix has arrived, and people have already come up with decent builds for Shadowhawks and Locusts. However, good Battlemaster builds are much harder to come by. The build presented here is a big mile stone in the development of the Battlemaster. It has everything you need: Long range high pinpoint damage, close quarter punch, and above average survivability. Two AC/5s and a single PPC provide excellent sniping and fire support capabilities. Six (6!) Medium Lasers allow you to dish out insane damage at close range. You can also continue to fire your double AC/5s while brawling. Finally, the Battlemaster is an Assault Mech and this build utilises a standard engine making it very durable. Let’s take a look at the build.

View Battlermaster 1G (P) Build Online at mwo.smurfy-net.de

There are a few minor adjustments possible, depending on your preferred play style. For example, if you are more comfortable having all sniper weapons on your arms for increased precision, you can swap the PPC to your right arm and move the Medium Laser to the torso. While this is more comfortable, it is also less effective. Sniping around corners becomes more difficult and you will lose more important weapons when using your right arm as a shield arm. Addition of AMS is also possible, just remove any of the Medium Lasers, AC/5 ammo, or DHS to free up the tonnage. However, do not remove armor from your head. The cockpit is really easy to hit at the moment and you need every point of armor on it.

MWO Battlemaster Sniper Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do not fire them beyond that range ever. You will overheat and die miserably.
  • In high heat situations stop firing your PPCs immediately. You will always do more damage, if you do not overheat and use your AC/5s exclusively.
  • AC/5s reload much faster than PPCs. Try working in at least one additional AC/5s salvo in between PPC recycle times when engaged at longer ranges.
  • Use your right arm as a shield. One of your most vulnerable spots is you center torso. Try to protect it at all times.
  • The Battlermaster’s upper torso twisting angle is very crappy. Keep this in mind when crossing through open spaces. Try to back up against a wall when engaged in close quarters.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 10-25 rear armor are probably the better choice.
  • Weapon grouping advice: 1) PPC and both AC/5s 2) All Medium Lasers 3) Both AC/5s only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. You can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Competetive Highlander Builds (October 2013)

Viable Highlander 733C Load-Outs for 12 vs 12

MWO Highlander 733C Competetive Sniper Build Guide

Did you ever wonder what some of THE most used builds in high-level 12 vs 12 look like? Well, wonder no more as this guide will show you some of the semi-secret builds that pro-level players are using everyday. This guide in particular will focus on the Highlander 733C. It’s hardpoint layout and high tonnage allows it to bring highly targeted damage to the frontlines while still remaining surprisingly agile for an Assault Mech. With the old PPC-Gauss-Sniper builds gone, the attention has shifted to other ballistic weapons, namely the AC/10, AC/5, and AC/20. This Highlander Competetive Guide will showcase three different versions of a Highlander 733C sniper build which is used by the best of the best.

View Highlander 733C Competetive Build Online at mwo.smurfy-net.de

The first version is probably the most easy to use. If you are new to the Highlander chassis and jump-sniping (aka “pop tarting) in particular, I highly recommend this build. It is very effective even if you are not jump-sniping. A standard engine and AMS provide excellent durability.

The second version is basically the deluxe version of the first one. You will have more armor, higher movement speed, and enough heat dissipation to fire an additional alpha strike. However, you are also slightly more vulnerable since your Mech uses an XL-engine. This build is lethal in the hands of an experienced pilot.

Lastly, you can switch out the AC/20 for double AC/5s. Your firepower and pinpoint damage will be reduced, but your overall damage increases. The build is slightly more heat efficient and is more effective over long ranges. If you can work in a second alpha with only the AC/5s inbetween regular full alpha strikes, you will demolish every enemy.

MWO Highlander Competetive 12vs12 Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do NOT fire them beyond that range ever. You will overheat and die miserably in close quarter fights.
  • All your weapons are on the right side of your Mech. Whenever you can not return fire, twist your upper torso to protect these weapons and absorb the damage with your unimportant arm.
  • Use your jump-jets to peak over rocks, buildings, and ledges. Try to release an alpha strike on your way down.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 15-25 rear armor are highly recommended  as well you can try online casino games at clickspark.it you can find very important info about this last ones.
  • Weapon grouping advice: 1) All weapons 2) PPCs only 3) AC(s) only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. If you are running the 3rd version (with 2x AC/5s) you can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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The Trollmando – A Death’s Knell Quick-Guide

Death’s Knell (Commando Hero Mech) Scout/Harasser Build

Time for another submission by the community. Today, we’ll take a look at the Trollmando. A Commando Hero Mech harass-build sent in by e-mail. The Death’s Knell build utilises all four energy hard points which are specific to this Hero Mech. It is not the strongest against other Lights, because it lacks the usual missiles and ECM. This build is more of a harasser aka pain in the a*s. For more information on how to play this build, check the Hints-Playstyle section below.

MWO Death's Knell Commando Hero Mech

View Death's Knell Commando Hero Mech Build Online at mwo.smurfy-net.de

The above build has a BAP built-in for additional support while brawling and harassing. If you don’t think you need the Beagle Active Probe, go for the second build. It uses the additional tons to use a larger engine. This will make you slightly faster and improve your heat efficiency due to the extra engine heat sinks. Adding an AMS is also possible but you would end up with spare tons and less cooling.

Death's Knell Harasser Build Playstyle and Hints

  • It is highly recommended turning arm-lock off. All your weapons are in the arms, and one would waste agility in leaving it enabled.
  • If you have incoming missiles, run away. You are fast enough to get into cover easily, and you should because the Death’s Knell lacks ECM and AMS.
  • Try to draw heavier Mechs away from the main fight. Ideally, they spend a lot of time chasing you down, at which point you make your escape.
  • Be mindful of enemy Light and Medium ‘Mechs. A Raven with ECM and StreakSRM2s will destroy you. If you are entangled with enemy Light Mechs, flee and group up with other Lights from your team.
  • Use your superior speed to bounce between the battles. Try to shoot enemy heavies and assaults in the back. Once they notice you, back off and look for another place to harass.

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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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What is the Best PPC/Gauss Sniper Build?

What is the best, most optimized, polished, and efficient PPC/Gauss sniper build in Mechwarrior Online?

Short Answer: this one!

Long Answer

PPCs and Gauss Rifles form a unique and powerful combination. High pin-point damage combined with an excellent range. Every chassis which has 2 energy hardpoints and which can equip a Gauss Rifle is theoretically able to use such a sniper build. However, if your Mech is not agile it can’t utilize the weapons. If you have low armor and/or an xl-engine, you will have no chance to withstand counter-sniper fire and LRM salvos. Using an assault Mech seems reasonable and all assault chassis (except the Awesome) have at least one variant which can realize such a sniper build. You don’t want to go too heavy though since you would be wasting tonnage which could be additional speed and manoeuvrability.

The Highlander 733C really is the best variant to build this thing. 40 Gauss Ammo to last you exactly as long as a 12vs12 match. Insanely high heat dissipation allowing you to fire constantly for 10 or more times. Other Mechs will overheat after their 3rd salvo, and you will be the grinning a*shole still blasting their shoulders, legs, and weapons apart. A single jump jet allows you to cross a chasm on Canyon Network and pop-tart effectively. Survivability is extremely high, as well, since you are rocking over 450 armor and using a standard engine. Most other sniper builds will use an xl-engine making them easy prey for you. All weapons are parked on one side of your Mech, allowing you to sneak around corners and using your naked arm as a simple shield. Together with the jump jets you should be able to spread the damage across your whole chassis very easily, allowing you to live more than twice as long as your opponents.

The 733C Highlander Sniper build is used by multiple top tier players, amongst which is the infamous Kaffeangst of Hell’s Black Aces. He scored a first place in all but one tournament so far. Check out his twitch.tv stream and see this build live in action.

If you do not own a Highlander 733C, you can still work with the following builds. They are not that much worse. They are just not as perfect as the 733C. There are also several other variants which can be used to build sniper builds, for example the Cataphract 3D. Here are three more builds for comparison and reference: Dragon Slayer, Misery, and Highlander 732.

The Dragon Slayer sacrifices heat efficiency for mobility. The Victor Hero Mech is much more fragile and uses an xl-engine, making your Mech susceptible to carefully placed shots at your shoulders. If you are looking for a decent Dragon Slayer build, this one is not recommended, since it does not use both ballistic hard points. There are other more powerful builds out there which utilise AC/5s and other auto cannon calibre sizes to be more effective in competitive gaming. This build is just here for demonstrative reasons. After all, it is an effective PPC/Gauss Sniper Build.

Misery, Stalker Hero Mech, suffered a lot from the introduction of ghost heat. The Stalker has no jump jets and is not as agile as, for example, the Highlander. Although, the load-out is almost identical, the play-style is very different. You will have to move slower and more cautiously, acting from behind the front lines. Choose your positions and battles wisely, since you can not easily back out, once you have been spotted or overwhelmed. A good Misery sniper is always shooting, but never eating return fire.

The same load-out with a stronger engine and on a 732. This version of the sniper build plays very similar to the 733C, however, it is not as heat efficient. This build is just here to illustrate a similar load-out, which trades heat efficiency for slightly increased agility. Of course, one can also turn the Heavy Metal, Highlander Hero Mech, into such a sniper. If you own multiple Highlanders or are thinking about getting a new variant, I definitely recommend the 733C.

Conclusion

After all is said and done, the 733C comes out at the top as the sole winner in the contest for the best PPC/Gauss sniper build in Mechwarrior Online. Especially, if you are a skilled pilot and know how to pop-tart, the proposed version here does not hinder you and let’s you do all the nasty stuff you always dreamt about.

Be sure to check out Kaffeangst’s Stream. He plays almost daily in small groups and a lot of 12vs12.

If you would like to read more about the mechanics behind these builds check out the Alpha Strike, Firepower, and DPS Guide or the excellent guide on the new ghost heat system (explained without any math!).


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Hunchback 4G and 4H AC/20 Brawler

Hunchback 4G/4H AC/20 Working Brawler Guide

MWO Hunbchback 4G 4H AC/20 Brawler Guides

The Hunchback is a very cool chassis. However, many people don’t like it (or struggle while playing), because the hunch, the Hunchback’s signature side torso is such a vulnerable part. The hunch usually holds most of the important weapons and will always be focused down by enemies. This Hunchback brawler guide will show you how to make your hunch less vulnerable enabling a skilled pilot to dish out unseen amounts of damage. The build is centered around an AC/20 and is complemented by lasers. The Hunchback brawler load-out is brought to you by Reslin and was posted in the mwo-builds.net looking-for-builds thread in the official forums. Reslin also wrote a more in-depth guide about several Hunchback variants. Check them out and give him a thumbs up.

MWO Hunchback

View Hunchback 4G 4H Brawler Builds Online at mwo.smurfy-net.de

Because it is one of the most crucial things about this Hunchback brawler build, I want to point it out first: Pay close attention to the armor allocation on the builds! The hunch has only 2 rear armor and everything else on the front side. Such a distribution will greatly increase your effectiveness on the battlefield. The hunch’s rear torso will almost never get hit, thus, most points of armor should be at the front.

A similar load-out can be done with the HBK-4H, as well. This particular version of the Hunchback brawler build utilises the additional energy slots in the hunch. If you don’t like the reduced range of the small lasers, just go with the 4G build above. However, the small lasers increase the maximum possible alpha strike slightly.

Misery Hybrid Build Playstyle and Hints

  • Pay close attention to the armor allocation on the load-outs. If you are off by only a few points, it will greatly diminish your survivability on the battlefield.
  • Always stay in motion. If you stand still or overheat, you are toast.
  • If you are eating damage and can’t easily return fire, turn your upper torso to protect it and head for cover.
  • Your AC/20 is your main weapon. Try to always hit perfect shots on cooldown. If you are unsure that you can place your shot, don’t shoot.
  • Try to focus all lasers on the same component to incapacitate and down enemies fast.
  • Weapon grouping hints for first load-out: 1) AC/20 2) All Lasers.
  • Weapon grouping hints for second load-out: 1) AC/20 2) All Medium Lasers 3) All Lasers.
  • Do not use arm-lock with this build. It might help newer players to optimise pinpoint damage, but you are wasting a lot of the Hunchbacks’s excellent agility and run-by abilities.

Link to original Author

 

The builds in this Hunchback guide were kindly provided by Reslin. He also wrote a more in-depth guide about the Hunchback chassis. Check it out and drop him a like.


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Misery Heavy Sniper/Fire Support Hybrid Builds

Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Guide

MWO Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Builds

In my long search for finding a good Misery all-round build, I suffered many setbacks. After consulting with several high-level players from the Hell’s Black Aces merc-corp, I finally developed a build which is worthy of this web page. A sniper/fire support hybrid build utilizing a pair of Large Lasers, a single ERPPC, and a Gauss Rifle. All of this while still being reasonably heat efficient and using a standard engine. The only downside, in comparison to other Stalker builds, is its relatively low movement speed. This guide will showcase several variations of the same build. Each build has a slightly different focus. Choose the one whichever suits your play-style and needs best.

View Misery Sniper/Fire Support Hybrid Build Online at mwo.smurfy-net.de

The first version of the Misery sniper hybrid build trades leg armor and heat efficiency for more utility. ER Large Lasers replace the regular Large Lasers for additional range. The increased effective range will greatly improve your damage dealt values. ER Large Lasers also received a buff in the recent patch. The original version uses two tons of Gauss Rifle ammo. If you are engaged in drawn out fights (which is more likely since 12 vs 12 hit the servers), 20 shots will be expended very quickly. This version uses the additional space and tonnage to fit in a third ton of ammo. The addition of an AMS rounds the package. This version runs very hot, and you will most likely not be able to carry a cool-shot consumable since the Stalker chassis only allows for two module slots (which are most likely taken by Adv Seismic Sensor and Increased Sensor Range).

The following load-out reflects the original version of the build. It has a lesser range, fewer ammo, and no AMS. However, it runs significantly cooler, allowing a skilled pilot to continuously fire for a long time. This version is recommended for more experienced as it requires more skill to dish out the same amounts of damage of the course of a battle. However, it has the potential to be more deadly in the long run.

Misery Hybrid Build Playstyle and Hints

  • Since you are not very fast and lack jump-jets, positioning is key. Only expose yourself from cover to fire one alpha strike. If enemies have spotted you and are returning fire, double back behind cover and find a different spot to peak out from.
  • Weapon grouping advice: 1] Gauss Rifle + ERPPC 2] Both (ER) Large Lasers. Be sure to bind the Gauss Rifle and ERPPC to a single weapon group as well. There are situations when you’ll want to fire only one of them.
  • Try to stay on target while firing the Large Lasers. If you manage to hit the same component for the majority of the duration, you will notice a significant increase in efficiency. Large Lasers do a lot of damage, but over a duration. Remember: Lasers in MWO are no light sabres!
  • Enabling Arm-Lock is not recommended for this build. However, whenever you can, try to match both crosshairs before firing a sniper shoot (ERPPC + Gauss Rifle) for maximum pin-point damage.
  • If you are running on high heat, get behind cover and cool down for a few seconds. If that is not possible, place one or two well aimed shots with your Gauss Rifle. Then finish the exposed target with an alpha strike.

MWO Misery Sniper Hybrid Build Screenshots

Here are some end-of-round screenshots. They are not the best, but I wanted to include some 12vs12 action!

Misery Hybrid Screenshot1Misery Hybrid Screenshot 2


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Atlas RS(C) Classic Brawler Build

Atlas RS/RS(C) Classic Brawler Mini-Guide

MWO Atlas RS(C) Brawler Build Foreword

This is just a minimalistic guide to quickly present another guide which is based on a suggestion in the current MWO forum’s build guide thread. If you have an excellent build yourself, post it in there and we will have a look at it! We read through all guides and post the best ones here. This load-out was originally proposed by DiePrimateDie in said thread. It is an Atlas-RS-build with a heavy emphasis on close range damage. Since the AS7-RS and the AS7-RS(C) have the same hardpoints, you can use this load-out on both variants. An AC/20 and two SRM6s make you an excellent brawler. Add to this four Medium Lasers and enough ammo and heat sinks to fire all of this at a constant rate, you can deal a crap-ton of damage at 270m range. If it is within range, it is dead. You alpha strike will rip through enemy Assaults and Heavies in seconds.

MWO Atlas RS(C) Brawler Build Online at mwo.smurfy-net.de

This build works with the RS and the Champion Mech variant RS(C). If you prefer the D-DC, check out this similar Atlas D-DC brawler builds overview.

MWO Atlas RS(C) Brawler Build Playstyle and Hints

  •  This build is very heat efficient and carries a lot of ammo. Do not fear firing your weapons at all times. However, do not spam aimlessly. Especially the AC/20 hits should be targeted on critical parts of the enemy.
  • If you encounter other heavy brawlers, focus fire their center torsos. Turn your upper body sideways, whenever you are not firing. You will be able to down an enemy Atlas without sustaining more than 20% armor.
  • Move the larger chunk of your torso armor to the front parts. The stock distribution places too much emphasis on the rear. See the values in the Smurfy-link to get a rough idea of how these numbers should look like. Approximately 20 armor for the rear side torsos is enough. Center torso can even go as far as 100 upfront and 24 in the back.
  • Weapon grouping advice: Weapon groups are completely up to you, but the following can serve as a field-proven starting point: 1) AC/20 2) All Medium Lasers 3) Both SRM6s 4) Alpha Strike aka all weapons you have (or bind alpha strike to a more accessible hotkey).

    MWO Atlas RS(C) Champion Mech

    I am not getting any money from PGI for showing their advertisements. I just didn’t find a better RS picture, yet :) However, Champion ‘Mechs are pretty good deals usually (bang for buck wise).

Link to original Author

This build is based on a load-out proposed by DiePrimateDie in the official forums. Thanks again for that one.


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Blackjack 1X Brawler Build

Blackjack 1X Brawler Build

MWO Blackjack 1X Build Foreword

We are constantly looking for the good builds through the official forums. Today we will have a look at another build brought to you by the community. A very fast Blackjack brawler build utilizing Medium Lasers. With this Blackjack 1X build you will be able to run as fast as most light Mechs and dish out considerable damage. Being able to fire six medium lasers almost without any heat issues makes this loadout a fearsome brawler. The Blackjack’s hardpoints allow the pilot to fire over cliffs and hills without exposing a lot of profile, similar to the Jagermech. If you can see it, you can kill it! For our avid readers who’s been asking if it’s safe to play real money online slots, you can click now right here to answer the questions.

MWO Blackjack Screenshot

View Blackjack 1X Brawler Build Online at mwo.smurfy-net.de

Six Medium Lasers will make your enemies flee in terror. A lot of other builds have a comparable amount of lasers, but this Blackjack 1X build has enough double heat sinks to fire them constantly. The large engine provides excellent mobility, bringing your pain to wherever your team needs it. Read more at weboworld, have fun reading interesting things in there.

Blackjack 1X Brawler Build Playstyle and Hints

  • Use your Blackjack’s high mounted weapons to shoot over cover without exposing too much of your chassis.
  • This loadout is very heat efficient. For maximum continuous fire, consider carrying a cool shot consumables.
  • The XL-engine provides you with a traveling speed of over 100kph. If you can’t win a fight, pick another one.
  • Do not fear enemy SRM and AC carrying Mechs. The Blackjacks silhouette is very small and combined with the high movement speed you will be very hard to hit.

Link to original Author

This build was kindly provided by Vulcan888. Check out the original post here.


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