Category Patch Notes

MWO Patch Notes September 3rd Summary – PPC Nerf, Gauss Rework, and Orion Hero Mech

Mechwarrior Online September 3rd Patch Notes Summary

All you need to know about the MWO patch released on September 3rd. PPCs and ERPPCs got nerfed to the ground. Gauss Rifle has been reworked to be a long range only weapon. This also means that the Gauss Rifle can no longer be used for pop-tarting. The Orion is finally in the game! The Atlas’ little brother is a 75 tons beast. Also, there is now a movement tutorial in the game. New players should definitely check it out. Here is a TLDR for the patch notes:

  • PPC and ERPPC nerfed heavily (more heat, less speed, minimum range 90m).
  • SRM4 and SRM2 buffed slightly.
  • New Hero Mech: Protector (Orion chassis, 75t).
  • New Movement Tutorial.
  • Gauss Rifle reworked (requires you to charge the weapon before you can fire it).
  • Advanced Zoom Module improved.

Gauss Rifle Rework Explained

You now need to charge a Gauss Rifle for 0.75 seconds by holding down its button. After that, the weapon group will light up green, and you have 1.25 seconds to release the button in order to fire. This means, that you can no longer pop-tart as easily. This also means, that dual Gauss Rifle builds are probably having a resurgence. Here is an excellent Dual Guass build for the Ilya Muromets.

Help! I used to Snipe. What do I do now?

If you were running 2x (ER)PPC + Gauss Rifle builds a lot, you are screwed. You won’t be able to use these builds in the same fashion that you are used to. However, there is an OK solution to this problem: Exchange your Gauss Rifle for an AC/10. This way you can still pop-tart and snipe with one click. The build will run a little hotter, but you will also have more close-quarter defensive capabailities.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Original Patch Notes

UPDATE

Greetings MechWarriors!

Can you believe it’s September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.

Speaking of patience (ORION), this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.

We have 4 new Trial ‘Mechs! One of which is ...

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MWO August 20th Patch Notes Summary – 3rd Person View, Medium Quirks, Kintaro

Mechwarrior Online Patch Notes 08/20/2013

Here is a quick summary of all the important things you need to know about the MWO patch, August 20th 2013.

  • 3rd Person View is now in the game. It can be toggled by pressing F4.
  • Kintaro is now available for c-bills.
  • New Champion Mech: Catapult A1(C).
  • Weapon buffs: LBX-10, UltraAC/5, StreamSRM2.
  • Weapon nerfs: Machine Gun, AC2.
  • Medium Mechs now have unique boosts and quirks, making them more agile.
  • In Conquest, the losing team gets less c-bills for acquired resources.
  • Lava patches in Terra Therma are more dangerous.
  • Many places where you could get stuck in River City and Terra Therma have been fixed.

I like the weapon changes a lot. The AC/2 nerf is no biggie, it was more of a timing problem. The increased quirks for Medium Mechs are also nice. The Blackjack, Centurion, Cicada, Hunchback, Kintaro, and Trebuchet are way too rare on the battlefield nowadays. They can now pitch their torsos further, have increased twist speeds and some may even fit a larger engine.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Patch Notes for Reference

Open Beta Update #24

Upcoming Patch – Tuesday August 20th @ 10AM – 1PM PDT

Patch Number: 1.2.139

Change Log

UPDATE

Greetings MechWarriors,

Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.

Lots happening in the the world of MWO so first a little recap

- The Launch Event was announced if you can make it we hope to see you there.
– Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.
– Sarah’s Jenner donation drive is over and It raised a lo...

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MWO August 6th Patch Notes Summary – 12vs12, First Victory of the Day, New Hero Mech

Mechwarrior Online Patch Notes 08/06/2013

Here is a quick summary of all the important things you need to know about the MWO patch, August 6th 2013.

  • 12 vs 12 players game mode is now live!
  • First victory of the day grants double experience for each variant.
  • Weapon Buffs: Large Pulse Laser, Medium Pulse Laser, ER Large Laser.
  • Weapon Nerfs: ERPPC and PPC (more heat).
  • Control points in Assault and Conquest game mode now require more time to be captured.
  • New Hero Mech: Golden Boy (Kintaro, 55t).
  • Scoring critical hits will deal additional damage to the exposed component, as well (more MGs!).


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Original Patch Notes

Today is patch day – but not just any patch day. Today brings us 12 versus 12 matches! To celebrate, we present to you this video, created by merc corp Bravo Whisky Charlie.

 Many of you have been in the 12 versus 12 test matches, now it’s live for everyone! So go out there, and enjoy!

We’ll see you on the battlefield, twenty-four at a time.

Cheers,
The MechWarrior Online Team

 PATCHNOTES:
Greetings MechWarrior!

I just wrote you folks a week ago but I can’t get enough of you! And you can’t get enough of me right? Anyway I am here to say; ”This patch is Legen … wait for it … dar...

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MWO Patch Notes July 30th Summary – New Map, more Heat Penalties and Seismic Nerf

Click here for August 20th Patch Notes <

MWO Patch Notes July 30th Summary/TLDR

New MWO Map: Terra Therma

If you don’t have the time to read through all the extensive patch notes or simply prefer a more condensed style, here are the MWO July 30th patch notes’ most important points:

  • New Map: Terra Therma (check out video below)
  • Seismic Sensor ranges nerfed to 180m/250m (down from 200m/400m)
  • ERPPCs and PPCs are now treated as a group when calculating heat penalties. They will share their max alpha limit.
  • Same goes for the following groups: LRM20+LRM15+LRM10, LL+ERLL+LPL, and SRM6+SRM4.
  • Small area-of-effect buffs to Artillery and Air Strike consumables.
  • Various performance improvements and bug fixes.

If you would like to learn more about the ghost heat, check out this guide: MWO Heat Penalty System explained without formulas

Terra Therma Map Reveal Video

Terra Therma is the newest addition to the Mechwarrior Online map pool. It features vast valleys of black rock and glowing lava flows. The map has a relative high environmental heat level (the video suggests a heat level even slightly higher than Caustic Valley). There are also some bridges and a central installation which should make for interesting battles.

Trouble watching the video? Click here.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Official Original Patch Notes

Source

Open Beta Update #22

Upcoming Patch – Tuesday July 30th @ 10AM – 1PM PDT

Patch Number: 1.2.233

Change Log

UPDATE

Greetings, MechWarriors.

What is this? A third patch in July? Madness!

First off, we want to acknowledge the amazing work the community is doing with the Sarah Jenner! We knew you were a caring community but these results are exceeding our expectations and for that we truly thank you.

It’s summer and things are heating up around here with the release of our latest map Terra Therma. Lava is hot! So read the Patch notes for a full description...

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MWO Patch Notes July 16th Summary – Alpha Strikes, Heat Penalties and Victor

Click here for August 20th Patch Notes <

MWO Patch Notes July 16th

Today’s Tuesday is patch day in Mechwarrior Online. Some long awaited changes have finally made it into the game. The patch notes address alpha strikes, sniper builds, victor, ssrm2 targeting and some other smaller stuff. The following list provides a quick summary for those who want the most important facts of the current patch notes straight up.

Patch Notes Summary TL/DR

  • You will now generate a lot more heat if you fire multiple weapons of the same kind at once.
  • The regular Victor variants are now available for c-bills.
  • SSRMs will now randomly target different body parts.
  • Regular SMRs had their damage increased by 33%.
  • You can now select a map when running Testing Grounds.
  • Crosshair Jump Jet shake has been reduced.
  • Atlas RS(C) Champion Mech can now be bought for mc.
  • You will take damage if you overheat (originally only if beyond 120%, now starting at 100%).
  • Various bug, performance and graphical fixes.

Heat Scale for Alpha Strikes

A new game-changing mechanic is in place which increases the heat produced from firing weapons if one fires multiple weapons of the same kind at the same time. This will greatly reduce the effectiveness of sniper builds like Stalker PPC boats, “AC/40″ builds and SRM boats. LRM boats, Large Laser and Medium Laser crazy builds are affected to a small degree as well. However, not all weapons are affected.

If you would like to learn more about this, check out this guide: MWO Heat Penalty System explained without formulas

Weapon SystemMax UseableHeat Penalty
AC/201very high
PPC2high
ER PPC2high
Medium Laser6low
Large Laser2medium
StreakSRM4low
SRM24low
SRM44low
SRM63low
LRM152medium

The first column indicates the weapon in question. The “Max Useable” columns indicates how many of this weapon one can fire at the same time without generating more heat than usual. The third column, “Heat Penalty”, describes how much extra heat per additionally fired weapon beyond the threshold you will generate.

MWO Patch Notes Victor


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Original Official MWO Patch Notes July 18th

Open Beta Update #21

Upcoming Patch – Tuesday July 16th @ 10AM – 1PM PDT

Patch Number: 1.2.231

Change Log

UPDATE

Greetings MechWarriors

Top 10 Awesome things in this patch. #inmyopinion

Number 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetter

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12

Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmech

Number 7...

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July 2nd Patch Notes Summary

July 2nd Patch Notes Summary

Small changes in comparison, but they will change how we’ll play the game. Here is a short summary of the patch notes. Full original patch notes below.

  • New Hero Mech: Dragon Slayer (Victor chassis, 80t)
  • New (Trial) Champion Mech: Atlas AS7-RS(C)
  • Slopes will slow your Mech down and steep slopes will no longer be traversable.
  • New Pattern for Jenner Founder’s Mech
  • Environmental sounds have been added to all maps
  • FPS Button has been re-enabled (hotkey F9)
  • Mechs will take damage if they overheat to 120% heat or more

Dragon Slayer Victor Hero Mech

Original Official Patch Notes

PATCHNOTES:

UPDATE

Greetings MechWarriors,

So we have gone and done it again! Victor Hero is releasing first and what a beauty it is. Having The Dragon Slayer in your Mech lab will probably melt your face off with pure “Mech goodness”...

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