Category General Information

Do You Play other Games, too?

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If you are looking for MWO builds, you have certainly come to the right place. However, there are many other beautiful games out there. I am reading through a lot of patch notes, game development updates, kickstarters, gaming news, guides, hints, forums and the likes on a daily basis. If I find something interesting, I’ll show it to my friends who play 666 casino games, as well.

Parents can enjoy their casino getaway without worries when they prioritize their children’s safety and happiness. Providing kids with a safe and joyful experience is key, and one way to do this is by indulging them in the charm of a modest girl boutique. With a thoughtfully curated selection, parents can ensure their kids are not only stylishly dressed but also aligned with their values, giving them peace of mind to fully enjoy their well-deserved break.

Sharing insider information the moment it is available has made me some kind of guru in my friendslist and people often turn to me if they need help with an achievement, difficult boss or can’t get a new game to work. This information is now broadly and publicly available on my new mini-blog. The main topics are (at the moment) Hearthstone, Archeage, Diablo 3, Company of Heroes 2, Mapping, Modding, E-Sports, IT Security, and SEO. This will not be yet another gaming news site, but more of a regularly updated treasure chest of dedicated gaming knowledge and insider tips speckled with relevant news for all topics and games. If you are not interested in any of these games or topics, then you can click here to see different types of games which are monetized.

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MWO FOV Guide – See more Enemies and more of your Cockpit!

Mechwarrior Online Guide to Setup Field of View in User.cfg

In MWO you can change your field of view. This will cause you to see more of your cockpit and slightly more to the sides (depending on the Mech). In order to do this you need to edit/create a config file. This guide will briefly show you what this is all about and tell you what changes need to be made. You also won’t need to do any manual typing, editing, or hacking. We prepared a short list of config files which are ready to be downloaded and which can be used immediately. Just select the one you want to use and put it in your Mechwarrior Online directory. Restart the game, and you are all done. The download links are in the table further down this post. Interesting right? The clinton courier gives you some interesting things you might want to find out.

This is how your cockpit looks with the default settings:

Misery FOV standard 16:10

MECH: Misery FOV: Default ASPECT RATIO: 16:10 RESOLUTION: 1680×1050

This is how it will look like after you added the config file:

MWO Misery FOV 85 16:10

MECH: Misery FOV: 85 ASPECT RATIO: 16:10 RESOLUTION: 1680×1050

Which FOV is the Best for Me?

Due to how the Mechwarrior Online graphics engine works, the optimal field of view value depends on your display’s aspect ratio. Here is a short table which will help you decide which FOV you need to set. After you have selected the correct user.cfg file, download it to your computer. Place the file in your Mechwarrior directory (There should be a bunch of other .cfg files around and folders named bin32, engine, game,… If you see those, you are in the right place.). Just copy the file in there and restart your game for the changes to take effect.

The following table will help you to get started quickly. Just download the appropriate user.cfg and put it in your directory. If you do not know your aspect ratio, check your graphic options in Mechwarrior Online and see if your resolution is among the ones listed here.

If your browser opens the file directly, try “Right-click -> Save Link As…” on the download button.

[Aspect Ratio of your Display][Typical Resolutions][Best FOV][Readymade user.cfg]
16:91280x720, 1600x900, 1920x108079Download for 16:9
16:101280x800, 1680x1050, 1920x120085Download for 16:10
4:3800x600, 1024x768, 1280x96095Download for 4:3
5:41280x102499Download for 5:4
I have no ideaor a weak computer.79Download for Other

Advantages vs Disadvantages

Setting a custom field of view can greatly improve your experience in the game. You will see slightly more of the battlefield depending on in which Mech you are. You will also see more of your cockpit. The feeling of actually being in the cockpit is great and allows you to emerge more deeply in the game. However, the increased FOV will also come at the cost of greatly increased hardware requirements. If you find your frame rates drop too hard, you should probably remove the user.cfg from your MWO folder and run with the default settings. You should also keep in mind that a higher FOV means that you are playing the game more zoomed out. If you find yourself using the zoom a lot, you should probably reduce your FOV a bit.

To close this all off, here is another example for you to compare. This time in the Ilya Muromets (Cataphract Hero Mech). Standard FOV on the left versus an extended 85 field of view on the right.

Ilya Standard FOVIlya Extended FOV 85


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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MWO Ultra AC 5 No Jam Macro Setup Guide (Fire Control)

UltraAC/5 No-Jam Macro Tool Guide for Mechwarrior Online

Of all the weapons in Mechwarrior Online, only the UltraAC/5 have the unique mechanic of random jamming. Whenever you hold down the firing button or double click, the UAC/5 will release two shots resulting in double damage bursts. However, with a 20% chance, it will jam, rendering the weapon useless for 5 seconds.

Holding down the button (aka allowing double-shots and jamming) is actually a decrease in average damage per second (about 25% lower). But (very big but) if you are only fighting for less than 5 seconds, the potential burst and DPS is much higher.

Another advantage, besides increased sustained damage per second, is ammo conservation and reliability. Both excellent things to have on a weapon whose ammo is very heavy and has a random built-in jamming mechanic. The Ultra AC/5 is now much closer to the AC/5 in almost every respect. The additional ton and slot just buy you the ability to potentially burst. Especially your first shot becomes more powerful. This is useful for sniping, but the difference between the two weapons is not as big as it used to be.

If you don’t want your UltraAC/5s to jam, you have to restrain your trigger finger and only click precisely every 1.5 seconds. With a little practice, this is possible. However, there are also macros and tools which can help you with that. The remainder of this guide will show you where to get such a macro and how to set it up.

Macro Tool Installation and Setup

For this UltraAC/5 jamming macro guide we’ll be using ADHD – Fire Control by Clive (pilot name: evilC). It is a small tool which is already partially preconfigured for Mechwarrior Online. Check out his official page here and drop him a like. After all, he is providing free software for you. The tool is not that hard to set up, but if you are lazy or can’t get it to work, check out these few simple steps to get it all working.

1) Download the tool

Download the tool from his official site (direct link).

2) Unpack the zip file to a folder

Move it somewhere on your hard drive and create a desktop shortcut (right-click on the .exe-file and select Send to Desktop).

3) Start the program

Confirm any dialogues.

4) On the main-tab set the options as indicated in the screenshot

  • Enter the weapon group containing all of your UltraAC/5s under Fire Sequence.
  • Enter Fire Rate: 1500. If you have unlocked the Fast Fire efficiency, experiment with values around 1350.
  • Side notes: You may need to add 4-5 to these values to account for lag. Keep in mind that the efficiency does not work while running Testing Grounds!
  • Tick Limit Fire Rate.
  • Ensure Weapon Toggle is set to None.

MWO Main Tab Settings Ultra AC5 Jam Macro

5) Set up bindings on the bindings-tab

  • Tick Program Mode to be able to change settings.
  • I would recommend setting all you UltraAC/5s to weapon group 1 in-game and then setting the Fire action to left mouse button (LButton).
  • Ensure that Limit to Application is enabled and set to CryENGINE. This way, this tool will only work while Mechwarrior Online is running.
  • Important: Untick Program Mode once you are done.

MWO Bindings Tab Settings Ultra AC5 Jam Macro

6) Own face!

If you have done everything right, you should be able to hold-down your mouse button and fire all your Ultra/AC5s without them ever jamming. You must have the tool running in order to work. Be careful if you are changing to a Mech which has something different set to its first weapon group. You might have to close the program (or set up an empty profile in Fire Control) to not mess with your ability to fire properly.

With Fire Control running, you can still click again to trigger the double-shot. If you are simply holding down the button, the macro tool will ensure that your weapons will not jam.

Credits

This tool was made by Clive aka evilC. If you like what you see here, go check out his official page and official forums thread and drop him a like or comment. The tool is free to use for every pilot, however, if you want to make a donation you can do so on his project page (side note: I do not know evilC personally and I don’t get any money from him).

Fire Control can handle many more things and has a lot more features which are not covered here. This guide is just meant to provide a quick-start into single-firing UltraAC/5s without any extra stuff messing up the guide. Check the project’s page or the official forums thread for more information on how to setup a TAG toggle button, work with chain-fire groups, change fire rate with the press of a button, and many more.


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Heat Penalty Explained Simply (with Optimal Weapons Table)

MWO Heat Penalties Comprehensive Guide

A few patches ago, a heat penalty system was introduced to Mechwarrior Online. It generates ghost heat, if a pilot fires a certain amount of the same type of weapons at the same time. The problem is: there is no explanation for this mechanic in the game. You will have to read through a lot of forum entries and do a crap-ton of calculations and experimentation to figure out, how many of which weapons can be used. This guide will provide you with a simple table from which you can see immediately if your desired weapon group is a good idea or not. At the end of this post will be a list with other resources, links, and references which you can read if you want to go more in-depth.

Heat Penalty Easy Table

The following table provides a clean and easy overview of how many weapons you can fire at the same time. The symbols will give you an idea about the heat penalties without overwhelming you with numbers and formulas. Here is how you read the table:

MWO Green Weapon Group - Heat PenaltyNo heat penalty – A green tick means that you can fire this many weapons without any penalty.

 

MWO Yellow Weapon Group - Heat PenaltyLow heat penalty – A yellow plus means, that there is already a ghost heat penalty when firing this many weapons. If your build is reasonably heat efficient, you can use this many weapons in special cases. However, you will sacrifice additional heat generation for more fire power. Experiment with these amounts of weapons and if you find yourself running too hot, remove the weapon.

MWO Red Weapon Group - Heat PenaltyExtreme heat penalty / Have to use Chain fire - A red cross means that you should never ever fire this many weapons of that group at once. If you do, you will generate so much heat that the additional weapon is not worth firing at all. If you still want to use that many weapons, be sure to wait .5 seconds before firing the next one. Setting such weapon groups to chain fire (default hotkey BACKSPACE) can greatly help while playing. If you click a chain fire group once, it will only fire the currently outlined weapon. Wait .5 seconds and then click again. This way, you won’t have to deal with a lot of unnecessary weapon groups. Dual AC/20 builds are an example for this.

Linked Groups – All weapons in a linked group will share their maximum alpha heat penalty. If you fire a mixture of weapons from a group (for example PPCs and ER PPCs) at the same time, you will still receive a heat penalty. In such a case, sum up all weapons and look at the icons in the group’s row for reference. For example, if you use 2 ER Large Lasers and 2 Large Lasers, check the 4th entry of LRG LS Linked Group.

Weapons which do not appear in the table have no alpha strike heat penalty and can thus be used at will in any amount.

 MWO Heat Penalty Easy Table mwo-builds.net

Examples from the Table

2x SRM2 + 2x SRM4 – SRM2s and SRM4s are not in a linked group. 2x SRM2 is green, and 2xSRM4 is green, as well. No heat penalty when firing these 4 weapons at the same time.

2x Large Laser + 1x Large Pulse Laser – Large Lasers and Large Pulse Lasers are in a linked group. In total 2+1=3 weapons. Look at the 3rd entry for Large Laser Linked Group: orange. It could work out, but is not recommended.

Interesting Links, Resources, and References

If you want to check out the mechanics and actual numbers on a more in-depth level, you might want to have a look at the following resources.


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Alpha Strike, Fire Power, and DPS Explained

What is Alpha Strike, Fire Power, and Damage Per Second?

This guide will explain the important difference between fire power and damage per second. There are a lot of misconceptions about these terms. Many people consider only one of many values or give them no thought at all. The truth, in my humble opinion, is that different weapons excel at different jobs. Somehow, all these three terms refer to the damage of a Mech. On the other hand, their importance is often distorted by players, and they are mixed up frequently. The following short explanations will shed some light on the confusion.

mwo-catapault-epl-502

Alpha Strike

An Alpha Strike in Mechwarrior Online is the act of firing all your weapons at the same time. Since the matches in MWO favoured (and in part still favours) bursty builds, this term became very popular. If all weapons on a Mech are very similar, it makes sense to fire them in one huge Alpha Strike. Those builds play very boringly, but can be insanely effective. Popular examples include the Splat-Cat (Catapult stuffed with SRMs) or PPC boats.

Fire Power

This term is one of the stats shown in the in-game mechlab. The number is the theoretical maximum damage dealt by an Alpha Strike with his Mech. Theoretical, because there are several things you have to consider when analyzing this value: If the Mech was weapons with different effective ranges, you won’t be able to fire all of them at the same time. If the chassis has weapons with very different aiming mechanisms, then you probably won’t hit all your weapons on the same target in the same salvo (for example, Lasers need you to stay on target; a Gauss Rifle requires the pilot to lead but hit only one bullet). In addition, the fire power value does not take into consideration how heat efficient a build is or how much ammo is available for all weapons.
Fire Power alone does not make for a very good indicator of how good a build really is. However, if most weapons (or all of the most powerful ones) have similar ranges, than fire power can be an indicator of how bursty a build is. For random PUG games, it is nice to have at least some burst potential. Numbers will change with patches, but at the moment the following rough outline can help with judging these numbers:

  • 0-30  No relevant burst potential. Probably a lighter Mech with a very sane armament.
  • 30-50  Some burst potential. Many builds, which are not centered around powerful Alpha Strikes, will probably be in this range.
  • 50-60  Above the average firepower. Usually found on Heavy and Assault Mechs. A well placed hit will cause serious problems.
  • 60+  Insane burst potential. Splat-Cats, Assault SRM+AC/20 brawlers and outdated PPC boats fall into this category. One direct hit and you are toast!

Fire Power Explained

Damage Per ...

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Thank you for subscribing, following, and liking our page. The more support we get, the more guides we can provide you with. If you have any suggestions, criticism, or want so propose a build, send them in via any of the above channels. We read and evaluate every guide that is brought to our attention. Maybe, your build will be featured on mwo-builds.net and your name and information will be seen by thousands of Mechwarrior Online players!

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Project Phoenix Mechs vs Standard Variants Art Leaked

Project Phoenix Mech Models and Textures Revealed

Over at Google+, some crafty community members found what seems like the Project Phoenix Mechs geometries. The four Project Phoenix Hero Mechs will have unique geometry and textures, as well, as a bonus to c-bills earned and loyalty points (which probably have something to do with the community warfare, but no details are known, yet). It remains to be seen if these textures are official, but at the moment, there is no evidence to indicate otherwise.

Also notice the small icons on the textures. Some of the say the corresponding Project Phoenix package name. If you are still unsure wether to buy the Project Phoenix package or not, check out this comprehensive MC calculation. You might also click through some of the links at the bottom of this post.

Until then, enjoy the sneak peak images. Click the images to view in high quality.

Locust Standard variant vs Locust Hero Mech

The Locust will be the smallest Mech of the project and the lightest Mech in all of Mechwarrior Online to date. It weighs only 20 tons and comes with multiple ballistic slots.

Project Phoenix Locust Hero Mech vs regular variant

Shadow Hawk Standard variant vs Shadow Hawk Hero Mech

The Shadow Hawk weighs 55 tons and features up to 3 ballistic slots combined with jump jets.

 

 

Project Phoenix Shadow Hawk Hero Mech vs regular variant

 

 

Thunderbolt Standard variant vs Thunderbolt Hero Mech

Thunderbolt is the heavy Mech of the package with 65 tons. The Mech has multiple ballistic, energy and missile hardpoints but no jump jets.

Project Phoenix Thunderbolt Hawk Hero Mech vs regular variant

 

Battlemaster Standard variant vs Battlemaster Hero Mech

The assault slot is filled by the Battlemaster. 85 tons of pure death. It lacks jump jets but has multiple hardpoints in each category making it a fearsome opponent.

 

Project Phoenix Battlemaster Hero Mech vs regular variant

 

Links to check out

Project Phoenix MC calculations – Click here to see if Project Phoenix is worth your hard earned money.

Official MWO Project Phoenix web page - Go here to buy your Project Phoenix package today.

Official MWO Project Phoenix forum post - Click here to join the discussion and hype in the official forums.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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MWO Sarah’s Mech Jenner JR7-D(S)

Update

Sarah’s Mech donations exceed $50,000 in just a few days and charity Mech is featured on Canadian news station CBC.
http://www.cbc.ca/player/News/Canada/BC/ID/2398278247/ Starting at 18:30

Sarah’s Jenner and Cancer Research

During May 2013, the community was moved by the early death of one of  the youngest Mechwarriors, Sarah. The community asked for a special edition Mech whose earnings should go directly to cancer research. PGI heard the pleas of the community and moved quickly to make this awesome idea a reality. Now the Sarah Jenner Mech is live for only 10$. I have compiled a custom mini-FAQ, but you can check out the official FAQ, as well. They already raised over 15,000$ in the first couple hours. As a proud Mechwarrior and having close relatives taken from me by cancer, I have already purchased mine, too. What are you waiting for? Be a hero today!

Note, that the offer is only valid until August 20th and will never ever be available again after that point.

Links to click on

The Mech Specs

Although nobody should really care about that, here is it for the stats-nuts. The Mech’s paint job is inspired by the original fundraiser thread and is definitely unique. The hardpoints are that of a Jenner JR7-D, already one of the best Mechs out there and, most importantly, Sarah’s favourite Mech. The armament is also inspired by Sarah’s preferences: 4x Medium Lasers and 2x StreakSRM2. A beast on the battlefield.

Sarah's Jenner JR7-D(S)

Sarah’s Mech Mini-FAQ

Q: When I buy Sarah’s Mech, does the full $10 go to the Canadian Cancer Society?
A: 100% of the proceeds will be donated to the Canadian Cancer Society, net of applicable Sales Taxes and third-party transaction fees such as credit card and payment processing fees. These fees typically represent less than 4%. For clarity, IGP and PGI are not keeping any money from the donated funds.

Q: Can I buy Sarah’s Mech for MC?
A: No. The nature of this charitable transaction prevents us from accepting MC as a donation currency. We’ve been working hard to ensure that all funds from this initiative go directly to charity; this is completely separate from other in-game purchases.

Q: Why isn’t Sarah’s Mech in my MechBay immediately after I’ve purchase it from the buy page?
A: In order to accommodate this special charity sale, our payment system is completely separate from our other game purchases. Sarah’s Mech will appear in-game on August 23. We may be able to add Sarah’s Mech earlier in batches, but the feasibility of this will be determined by our developers at our regular scheduled maintenance periods. Rest assured, we’ll do our best to get Sarah’s Mech to you as quickly as we can after you’ve made your purchase, but no later than August 23.

Q: Do I need a Mech Bay?
A: No – we are also bundling a special Mech Bay that is exclusively attached to Sarah’s Mech, which cannot be used with other `Mechs.

Q: Will Sarah’s Mech have the regular stats and pilot tree?
A: Sarah Jenner Variant will be treated as a regular JR7-D for the purposes of Stat tracking and Pilot Tree upgrades. Sarah’s Mech provides a 10% XP boost per match played.

Q: What is the refund policy for this particular Mech?
A: There will be no refunds of Sarah’s Mech, as the proceeds are donated directly to charity.

Q: Will this Mech ever become available again after the August 20th cut-off?
A: No – this is your only chance to get this once-in-a-lifetime ‘Mech. Be a hero and just do it!

Q: Can I spend more than $10 on Sarah’s Mech?
A: No. Donations beyond the $10 promotion will have to be done directly to the charity of your choice.

Q: Can Sarah’s Mech colours be changed.
A: Yes!

Q: Can I get a tax receipt for my donation?
A: You will receive a receipt through our payment provider with your purchase. However, we are unable to issue you a charitable tax receipt. If you wish to make a donation and receive a tax receipt, we encourage you to donate directly to your local cancer society.
Sarah's Jenner - Donate Now!

 


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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MWO Patch Notes July 16th Summary – Alpha Strikes, Heat Penalties and Victor

Click here for August 20th Patch Notes <

MWO Patch Notes July 16th

Today’s Tuesday is patch day in Mechwarrior Online. Some long awaited changes have finally made it into the game. The patch notes address alpha strikes, sniper builds, victor, ssrm2 targeting and some other smaller stuff. The following list provides a quick summary for those who want the most important facts of the current patch notes straight up.

Patch Notes Summary TL/DR

  • You will now generate a lot more heat if you fire multiple weapons of the same kind at once.
  • The regular Victor variants are now available for c-bills.
  • SSRMs will now randomly target different body parts.
  • Regular SMRs had their damage increased by 33%.
  • You can now select a map when running Testing Grounds.
  • Crosshair Jump Jet shake has been reduced.
  • Atlas RS(C) Champion Mech can now be bought for mc.
  • You will take damage if you overheat (originally only if beyond 120%, now starting at 100%).
  • Various bug, performance and graphical fixes.

Heat Scale for Alpha Strikes

A new game-changing mechanic is in place which increases the heat produced from firing weapons if one fires multiple weapons of the same kind at the same time. This will greatly reduce the effectiveness of sniper builds like Stalker PPC boats, “AC/40″ builds and SRM boats. LRM boats, Large Laser and Medium Laser crazy builds are affected to a small degree as well. However, not all weapons are affected.

If you would like to learn more about this, check out this guide: MWO Heat Penalty System explained without formulas

Weapon SystemMax UseableHeat Penalty
AC/201very high
PPC2high
ER PPC2high
Medium Laser6low
Large Laser2medium
StreakSRM4low
SRM24low
SRM44low
SRM63low
LRM152medium

The first column indicates the weapon in question. The “Max Useable” columns indicates how many of this weapon one can fire at the same time without generating more heat than usual. The third column, “Heat Penalty”, describes how much extra heat per additionally fired weapon beyond the threshold you will generate.

MWO Patch Notes Victor


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Original Official MWO Patch Notes July 18th

Open Beta Update #21

Upcoming Patch – Tuesday July 16th @ 10AM – 1PM PDT

Patch Number: 1.2.231

Change Log

UPDATE

Greetings MechWarriors

Top 10 Awesome things in this patch. #inmyopinion

Number 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetter

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much...

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July 2nd Patch Notes Summary

July 2nd Patch Notes Summary

Small changes in comparison, but they will change how we’ll play the game. Here is a short summary of the patch notes. Full original patch notes below.

  • New Hero Mech: Dragon Slayer (Victor chassis, 80t)
  • New (Trial) Champion Mech: Atlas AS7-RS(C)
  • Slopes will slow your Mech down and steep slopes will no longer be traversable.
  • New Pattern for Jenner Founder’s Mech
  • Environmental sounds have been added to all maps
  • FPS Button has been re-enabled (hotkey F9)
  • Mechs will take damage if they overheat to 120% heat or more

Dragon Slayer Victor Hero Mech

Original Official Patch Notes

PATCHNOTES:

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