Category Hero Mech

The Best Shadowhawk 2D2 Brawler

Excellent Shadowhawk 2D2 Brawler Guide

MWO Shadowhawk 2D2 Build Guide.

It is now widely accepted (but not proven) that the Shadowhawk is the most versatile and viable of all the Project Phoenix Mechs. This build is another extremely good argument why this claims are probably true. A Shadowhawk 2D2 equipped with all the 270m range goodness (AC/20, Medium Lasers, StreakSRM2) will make you a fearsome brawler. Speed, firepower, agility, and armor are very nicely balanced making this an absolute bad boy on the battlefield. Smegmw from HBA is one of the first to come up with this build and many have copied it since. I have started to use it myself, and although I am a sh1tty Medium pilot, I melt faces with this thing, doing 400-600 damage without any basic upgrades. If you have ordered a Project Phoenix package which includes the Shadowhawk, I definitely recommend checking this build out. It is also very cheap to build c-bill wise.

View Shadowhawk 2D2  Build Online at mwo.smurfy-net.de

The armor distribution on the Smurfy link is close to optimal. Depending on your play style you might want to shift a few armor points from the legs to the arms. However, this won’t probably make too much of a difference. Also note that this build is very cheap c-bill wise. Assuming you have none of the parts you will only need 4.6M c-bills. You might want to add Artemis, as well, in order to improve StreakSRM2 lock-on times.


MWO Shadowhawk 2D2 hints, tricks and playstyle

  • Use your arms to absorb incoming fire if you can’t hide fast enough. If you lose one of your Medium Lasers, you are still more than fine.
  • Your main damage is coming from your AC/20. Make sure every hit counts and avoid firing it over great distances. Shoulders aka side torsos of your enemies are prime targets.
  • If you are running high on heat, stop firing your StreakSRM2s. If you are still on high heat, stop firing your Medium Lasers, as well. Focus solely on placing a couple good AC/20 hits.
  • Do not fire while turning with your keyboard. Instead, adjust your Mech first, then use your mouse to place precise shots.
  • Use your jump jets! They are not only for easier cliff climbing or poptarting. When engaging enemies, use them to look over small ledges and other obstacles which block your line of fire. You will most certainly get a couple of hits in before you are even there.
  • Always soften your falls with Jump Jets in order to avoid unneccessary damage to your legs. Some of your most important components are in your legs.

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Shadowhawk 2H (P) Damage Dealer

Shadowhawk 2H (Project Phoenix Hero Mech) Juggernaut/Brawler Build

MWO Shadowhawk 2H (P) Brawler Build Guide

It seems that, in terms of actual combat effectiveness, the Shadowhawk is pulling ahead of the other Project Phoenix Mechs. This might change over time, as more and more builds are being figured out. However, at the moment Shadowhawks are destroying PUG matches on a regular basis. The Shadowhawk is the Project Phoenix’s Medium Mech weighing 55 tons. It has multiple hardpoints for every weapon type making it a very versatile Mech. Add Jump Jets to the mix, and you got a deadly and agile ninja, pacing around the battlefield, dishing out sick damage numbers. The damage is usually so high that a skilled Shadowhawk pilot with the right build must not fear a comparison with other Heavy and Assault pilots! This post will provide you with a rough outline of an allrounder build for the Shadowhawk 2H, the Project Phoenix Hero Mech variant.

View Shadowhawk 2H (P) Build Online at mwo.smurfy-net.de

Pay close attention to the armor distribution and emulate it to the point. Once you have some experience with the build you might want to adjust a couple points to your liking, but this allocation is already very polished and prooved its worthiness in a lot of battles. If you don’t have the engine lying around, you can also make this build work using an XL-300 (drop one UltraAC/5 ammo and increase armor on legs and left arm).

MWO Shadowhawk Phoenix Hero Mech Playstyle and Hints

  • Use your right arm as a shield. If you have incoming damage (especially ballistics or missiles of any kind), turn your upper torso quickly. Your shield arm has no armor on it, but it will still reduce the incoming damage greatly.
  • At the beginning of matches and during long range stand-offs, use your UltraAC/5 to harass over great distances. It will wear down your opponent and, more importantly, scare him into cover.
  • Your ER Large Laser should be constantly firing. Whenever you see a target popping up somewhere: shoot it! This will amount to high damage numbers at the end of the round and is very easy to do.
  • The ammo distribution in this load-out puts a clear emphasis on extended use of the UltraAC/5. If you find yourself running out of StreakSRM2 ammo multiple times, exchange one ton of ballistics ammo for a second ton of StreakSRM2 ammo.
  • This build is not considered to be an effective brawler. If you are entangled in close quarter fights, move a bit further away. Do not stop, do not engage. Keep firing your ER Large Laser and StreakSRM2s and get the hell out. You can dish out insane amounts of damage, but you can not take a lot.
  • Weapon grouping advice: 1) UltraAC/5 2) ER Large Laser 3) Both StreakSRM2s 4) All weapons (optional)
  • For modules use any combination of the following (in order of usefulness for random public games): Adv Seismic Sensor, Adv Sensor Range, Cool Shot 9 by 9, Faster Target Info Gathering, Artillery Strike.

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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Battlemaster BLR-1G (P) Devastator Build

Battlemaster 1G (Phoenix Hero Variant) Pubstomper Guide

MWO Battlemaster 1G Sniper Brawler Build Guide

Project Phoenix has arrived, and people have already come up with decent builds for Shadowhawks and Locusts. However, good Battlemaster builds are much harder to come by. The build presented here is a big mile stone in the development of the Battlemaster. It has everything you need: Long range high pinpoint damage, close quarter punch, and above average survivability. Two AC/5s and a single PPC provide excellent sniping and fire support capabilities. Six (6!) Medium Lasers allow you to dish out insane damage at close range. You can also continue to fire your double AC/5s while brawling. Finally, the Battlemaster is an Assault Mech and this build utilises a standard engine making it very durable. Let’s take a look at the build.

View Battlermaster 1G (P) Build Online at mwo.smurfy-net.de

There are a few minor adjustments possible, depending on your preferred play style. For example, if you are more comfortable having all sniper weapons on your arms for increased precision, you can swap the PPC to your right arm and move the Medium Laser to the torso. While this is more comfortable, it is also less effective. Sniping around corners becomes more difficult and you will lose more important weapons when using your right arm as a shield arm. Addition of AMS is also possible, just remove any of the Medium Lasers, AC/5 ammo, or DHS to free up the tonnage. However, do not remove armor from your head. The cockpit is really easy to hit at the moment and you need every point of armor on it.

MWO Battlemaster Sniper Build Playstyle and Hints

  • PPCs have a minimum range of 90ms. Do not fire them beyond that range ever. You will overheat and die miserably.
  • In high heat situations stop firing your PPCs immediately. You will always do more damage, if you do not overheat and use your AC/5s exclusively.
  • AC/5s reload much faster than PPCs. Try working in at least one additional AC/5s salvo in between PPC recycle times when engaged at longer ranges.
  • Use your right arm as a shield. One of your most vulnerable spots is you center torso. Try to protect it at all times.
  • The Battlermaster’s upper torso twisting angle is very crappy. Keep this in mind when crossing through open spaces. Try to back up against a wall when engaged in close quarters.
  • If you are playing in an organised group it is highly recommended allocating almost every point of armor in the front. If you are playing random games without a group, 10-25 rear armor are probably the better choice.
  • Weapon grouping advice: 1) PPC and both AC/5s 2) All Medium Lasers 3) Both AC/5s only
  • For modules use Cool Shot 9 by 9, Advanced Sensor Range, and Advanced Seismic Sensor. You can play around with the Advanced Zoom Module in exchange for the Advanced Seismic Sensor.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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The Trollmando – A Death’s Knell Quick-Guide

Death’s Knell (Commando Hero Mech) Scout/Harasser Build

Time for another submission by the community. Today, we’ll take a look at the Trollmando. A Commando Hero Mech harass-build sent in by e-mail. The Death’s Knell build utilises all four energy hard points which are specific to this Hero Mech. It is not the strongest against other Lights, because it lacks the usual missiles and ECM. This build is more of a harasser aka pain in the a*s. For more information on how to play this build, check the Hints-Playstyle section below.

MWO Death's Knell Commando Hero Mech

View Death's Knell Commando Hero Mech Build Online at mwo.smurfy-net.de

The above build has a BAP built-in for additional support while brawling and harassing. If you don’t think you need the Beagle Active Probe, go for the second build. It uses the additional tons to use a larger engine. This will make you slightly faster and improve your heat efficiency due to the extra engine heat sinks. Adding an AMS is also possible but you would end up with spare tons and less cooling.

Death's Knell Harasser Build Playstyle and Hints

  • It is highly recommended turning arm-lock off. All your weapons are in the arms, and one would waste agility in leaving it enabled.
  • If you have incoming missiles, run away. You are fast enough to get into cover easily, and you should because the Death’s Knell lacks ECM and AMS.
  • Try to draw heavier Mechs away from the main fight. Ideally, they spend a lot of time chasing you down, at which point you make your escape.
  • Be mindful of enemy Light and Medium ‘Mechs. A Raven with ECM and StreakSRM2s will destroy you. If you are entangled with enemy Light Mechs, flee and group up with other Lights from your team.
  • Use your superior speed to bounce between the battles. Try to shoot enemy heavies and assaults in the back. Once they notice you, back off and look for another place to harass.

Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Ilya Muromets 3x UltraAC5 Build – The Chainsaw!

Ilya Muromets (Cataphract Hero Mech) 3x UAC5 Guide

MWO Ilya Muromets (Cataphract Hero Mech) UAC5 Build Guide

With the recent buff to UltraAC5s, this build has become even more fearsome than it was before. An Ilya Muromets armed with 3x UAC5s, and 2x Medium Laser is a beast. This Cataphract destroys Assault Mechs in seconds. You will have no trouble at all melting through the center torsos of your enemies, hence the nickname “Chainsaw”. The build is reasonably heat efficient and has enough ammo to pump out more than 1,000 damage per match. The only downside is your exposed front, carrying an XL-engine.

Ilya Evil Twins Camo

View Ilya Muromets Tripple UAC5 Build Online at mwo.smurfy-net.de

The first version of the build is the most offensive one. This is the maximum possible amount of ammo you can carry. Kaffeangst, myself, and other friends of mine are running this version to great success. 7 kills and 800 damage are no rare sight. However, this version of the Ilya Muromets Chainsaw build is not suited for absolute beginners. If you are new to the game or ballistic heavy builds, I do not recommend this version. You have to know what you are doing at all times and a reasonable level of teamwork, reflexes, and aiming is required.

If you would like to play this build in more of a support role or a newer player, use the following version. It trades some ammo for a larger engine and the addition of AMS. The increased movement speed and the Anti-Missile-System allow you to make more mistakes and support your team, even if you are not destroying Mechs fulltime. Use this build if you see yourself more like a 2nd line of fire guy which sticks behind the large team and assists as necessary.

Misery Hybrid Build Playstyle and Hints

  • Cataphract plus XL-engine is problematic. If you are eating carefully aimed sniper shoots, LRMs, or high frontal damage, you are done for. Whenever you are being hit by anything mentioned here, get to cover. Do not return fire. Also do not make the mistake to peak around the same corner a few seconds later. You will die a quick but horrible death and be no good to your team, because all that sweet ammo is smoldering in your corpse.
  • Since your weapons are firing from a very low point, you must expose yourself almost completely in order to fire properly. That being sad, you should always try to flank the enemy or fire at enemies who do not or can not return fire. The two Medium Lasers are mounted a bit higher, so when in doubt, use your lasers first.
  • Weapon grouping advice: 1) All three UltraAC5s 2) Both Medium Lasers. In addition, you can create weapon groups for chain firing the UAC5s, only the arm-mounted ones, or a group for left and right UACs to fire around corners without wasting ammo.
  • Ammo is precious and UltraAC5 ammo weighs a lot. Make every shoot count. If you are unsure whether or not you will hit the target, do not fire or use your lasers.
  • UltraAC5s are excellent weapons to scare off enemies. However, you want to kill enemies. If you can flank or sneak up on an enemy, wait until you have a clear shoot and hold that trigger down. Early hits will waste ammo and your opponent has more time to react.
  • Preferred control options are disabled arm-lock and holding down the weapon group which contains all three of your UltraAC5s. Only use the lasers on colder maps or if you are unsure you can hit properly.

If you are looking for a macro which prevents your UltraAC/5s from jamming, check out our guide on how to setup Fire Control.

MWO Ilya Muromets Screenshots

Here is a screenshot of what an average round can look like for you soon.

MWO Ilya Muromets Chainsaw 3xUAC5 Average Game

 


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If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Misery Heavy Sniper/Fire Support Hybrid Builds

Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Guide

MWO Misery (Stalker Hero Mech) Sniper/Fire Support Hybrid Builds

In my long search for finding a good Misery all-round build, I suffered many setbacks. After consulting with several high-level players from the Hell’s Black Aces merc-corp, I finally developed a build which is worthy of this web page. A sniper/fire support hybrid build utilizing a pair of Large Lasers, a single ERPPC, and a Gauss Rifle. All of this while still being reasonably heat efficient and using a standard engine. The only downside, in comparison to other Stalker builds, is its relatively low movement speed. This guide will showcase several variations of the same build. Each build has a slightly different focus. Choose the one whichever suits your play-style and needs best.

View Misery Sniper/Fire Support Hybrid Build Online at mwo.smurfy-net.de

The first version of the Misery sniper hybrid build trades leg armor and heat efficiency for more utility. ER Large Lasers replace the regular Large Lasers for additional range. The increased effective range will greatly improve your damage dealt values. ER Large Lasers also received a buff in the recent patch. The original version uses two tons of Gauss Rifle ammo. If you are engaged in drawn out fights (which is more likely since 12 vs 12 hit the servers), 20 shots will be expended very quickly. This version uses the additional space and tonnage to fit in a third ton of ammo. The addition of an AMS rounds the package. This version runs very hot, and you will most likely not be able to carry a cool-shot consumable since the Stalker chassis only allows for two module slots (which are most likely taken by Adv Seismic Sensor and Increased Sensor Range).

The following load-out reflects the original version of the build. It has a lesser range, fewer ammo, and no AMS. However, it runs significantly cooler, allowing a skilled pilot to continuously fire for a long time. This version is recommended for more experienced as it requires more skill to dish out the same amounts of damage of the course of a battle. However, it has the potential to be more deadly in the long run.

Misery Hybrid Build Playstyle and Hints

  • Since you are not very fast and lack jump-jets, positioning is key. Only expose yourself from cover to fire one alpha strike. If enemies have spotted you and are returning fire, double back behind cover and find a different spot to peak out from.
  • Weapon grouping advice: 1] Gauss Rifle + ERPPC 2] Both (ER) Large Lasers. Be sure to bind the Gauss Rifle and ERPPC to a single weapon group as well. There are situations when you’ll want to fire only one of them.
  • Try to stay on target while firing the Large Lasers. If you manage to hit the same component for the majority of the duration, you will notice a significant increase in efficiency. Large Lasers do a lot of damage, but over a duration. Remember: Lasers in MWO are no light sabres!
  • Enabling Arm-Lock is not recommended for this build. However, whenever you can, try to match both crosshairs before firing a sniper shoot (ERPPC + Gauss Rifle) for maximum pin-point damage.
  • If you are running on high heat, get behind cover and cool down for a few seconds. If that is not possible, place one or two well aimed shots with your Gauss Rifle. Then finish the exposed target with an alpha strike.

MWO Misery Sniper Hybrid Build Screenshots

Here are some end-of-round screenshots. They are not the best, but I wanted to include some 12vs12 action!

Misery Hybrid Screenshot1Misery Hybrid Screenshot 2


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Ilya Muromets Dual Gauss Build

Ilya Muromets (Cataphract Hero Mech) Dual Gauss Sniper Build

MWO Best Ilya Muromets Dual Gauss Sniper Build Foreword

With the recent patch discouraging PPC and AC/20 boats, Cataphracts have been struggling to find new builds. If you are running you a 2X, you can build a brawler following this Cataphract 2X brawler guide. A more popular variant is the Ilya Muromets, the Hero Mech. A friend of mine at the Hell’s Black Aces Merc Corp showed me a build which has quickly become popular amongst competitive gamers. An Ilya Muromets build which is equipped with dual Gauss Rifles, Medium Lasers, and a Machine Gun. High alpha strikes, way above average dps and no heat issues what so ever make this Mech a fearsome opponent.

View Ilya Muromets Dual Gauss Sniper Build Online at mwo.smurfy-net.de

AMS + Machine Gun for critical hits and survivability

Higher movement speed version with AMS

Higher movement speed version without AMS but 3rd Medium Laser

Ilya Muromets Dual Gauss Build Playstyle and Hints

  •  Cataphract plus XL-engine makes you very susceptible to frontal damage. If you come under heavy LRM, AC or PPC fire from the front, take cover immediately or you will die in seconds.
  • Always use your Gauss Rifles together. The pinpoint damage will make short work of what ever component you are targeting.
  • When at close range, keep those Medium Lasers and the Machine Gun fire buttons held down! It is almost impossible to overheat with this build.
  • Your damage output is easily focused on one point, and the damage per second at close surpasses most other builds currently in the game. If you are entangled in a brawl, keep firing all the time. Your enemies will most likely underestimate your firepower and only turn around, when it is already to late.

Link to original Author

This build was brought to my attention by Smeg of the Hell’s Black Aces Merc Corp. Check out their web page!

Cataphraken


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Misery Build 4x PPC + Gauss (Stalker Hero Mech)


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


MWO Misery Build Foreword

The Misery is the Stalker Hero Mech. Like all other Hero Mechs, it features unique hardpoints, a c-bill boost and a fantastically looking paint job. But what to do with these hardpoints? The following Misery build combines all the chassis’ strengths into a dedicated sniper build which fits very well into the current meta game. It is very difficult to put together a Misery build which really packs a punch. The only other viable option, which we found so far, is combining Large Pulse Lasers and an Ultra AC/5. This close quarter combat oriented misery build will be discussed in another post.

View Misery Build Online at mwo.smurfy-net.de

It is possible to slightly alter this Misery build by stripping armor on the legs and cockpit and/or removing one Double Heat Sink. However, you will run into critical slots aka space problems soon. The only worthy alternative is to get an AMS in exchange for heat efficiency. The Artemis is not needed with this specific build. I am just too lazy to update the build.

Misery Build Playstyle and Hints

  • You are piloting an assault Mech, but you are by no means indestructible. The Misery’s side torsos are also quite exposed. If you have incoming missiles, twist your upper torso sideways and move behind cover.
  • It may be tempting to put all weapons on one weapon group and activate armlock for maximum pinpoint damage. However, experience has shown that two separate groups are more viable. Fire quick shots with your PPCs and only add the Gauss Rifle if you are completely sure that the shoot will hit.
  • If you are above 50% heat, use the Gauss Rifle only. Try not to overheat or you will be dead more quickly than you can say shutdown.
  • Use single/chain fire of your PPCs to disable enemy ECMs.
  • PPCs have a minimum range of 90m. Do not fire them at close range ever!

MWO Misery Build Screenshots

Misery Build OwnageMisery Build OwnageMisery Build Ownage 1Misery Build Ownage 3

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Jagermechs Dual AC/20 (all Variants including Firebrand)

Jagermech Dual AC20

It has been a few weeks since the Jagermech made its splash in the MWO scene. Sporting easily some of the best ballistic hardpoint setups available, it has quickly become a very beloved (and hated) chassis. Especially the Jagermech dual AC 20 builds have risen in popularity due to their ability to quickly kill people in PUG matches. This guide works with every variant of the Jagermech. The last patch nerfed dual AC/20 builds alpha strike potential. However, your overall damage per second is still the same. More on this in section Playstyle below. To see which variant is best for you (apart from building a dual AC 20), check out the following list:

  • JM6-S : The most versatile of all the variants. Used in tournament play.
  • JM6-DD : Offers the most ballistic slots. Fun chassis for ballistic weapon freaks (dakkadakka!).
  • JM6-A : Has missile hardpoints, which the other chassis don´t.
  • JM6-Firebrand : Hero Mech. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all.

View dual ac 20 jagermech Build Online at mwo.smurfy-net.de

As mentioned above, this build works with every variant. If you want more armor/lasers, tune down the engine to an XL 260.

Playstyle and Hints

  • Be aware of the latest MWO patch! You will overheat instantly when attempting to fire both AC/20s at the same time. Set them to chain fire (default hotkey BACKSPACE) and click twice slowly. If you overheat, you have clicked too quickly. This will reduce your pinpoint damage, but overall damage output will still be the same.
  • Aiming is key! You will deal a lot of damage by just firing randomly at your enemies, but you will kill them in seconds if you aim for the right parts.
  • You are very fast and agile (for your weight class and armament). Use this to quickly flank, flee, engage or whatever it needs to get into a good firing position.
  • Shoulders, rear Center Torso and Legs should be your primary targets. If your enemy is holding still, aim for the cockpit.
  • Do not try to hit enemies further away than a couple hundred meters. If your ammo is expended or you overheat, you are a worthless to your team.

Dual AC 20 Ownage with friends 2 Dual AC 20 Ownage with friends 1


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

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Pretty Baby (Awesome Hero Mech) – The Unstoppable Force

With the Pretty Baby a powerful Awesome variant enters the battlefield. Those of you who can bring the required money to the table will be rewarded with an excellent Assault Mech which can outplay any opponent using its strong armament and the outrageous xl engine 400! This guide was kindly provided by  BertyBargo via the official forums. Be sure to drop by his profile and leave him a thumbs-up (link at the end of the guide).

Pretty Baby (Awesome Hero Mech)

 

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Awesome – Pretty Baby (Hero Mech)
  • XL Engine 400
  • Max armor on all parts

Armament

  • 3x SRM6 (4x ammo)
  • 3x Medium Pulse Laser

Playstyle and Hints

  • Your torso twists very fast and very wide. Turn your torso sidewards when charging enemies. Your broad front is an easy target but when moving at high speeds and turning 90 degrees sideways you are almost unhittable. In addition the parts that will be hit this way have more armor and shield your XL engine. It is literally possible to Matrix dodge incoming projectiles.
  • As with all relatively fast Mechs: Try not to be the first on the frontline. It is very tempting to rush headlong into your death. Move at slower speeds at the beginning of the match or even better, try to circle around the enemies.
  • Try to distribute incoming damage. You can easily twist your torso to show more intact parts to your enemy, even your back is a valid option if your center torso is critical upfront.
  • This is an assault Mech but you can very effectively run away with it. You will live longer, can come back and increase your match score greatly by living to die another day.

A similar build can be used without buying the hero variant using a AWS-9M. You can check out the smaller build by clicking here.

Link to original Author

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