Category Heavy

Ilya Muromets 3x UltraAC5 Build – The Chainsaw!

Ilya Muromets (Cataphract Hero Mech) 3x UAC5 Guide

MWO Ilya Muromets (Cataphract Hero Mech) UAC5 Build Guide

With the recent buff to UltraAC5s, this build has become even more fearsome than it was before. An Ilya Muromets armed with 3x UAC5s, and 2x Medium Laser is a beast. This Cataphract destroys Assault Mechs in seconds. You will have no trouble at all melting through the center torsos of your enemies, hence the nickname “Chainsaw”. The build is reasonably heat efficient and has enough ammo to pump out more than 1,000 damage per match. The only downside is your exposed front, carrying an XL-engine.

Ilya Evil Twins Camo

View Ilya Muromets Tripple UAC5 Build Online at mwo.smurfy-net.de

The first version of the build is the most offensive one. This is the maximum possible amount of ammo you can carry. Kaffeangst, myself, and other friends of mine are running this version to great success. 7 kills and 800 damage are no rare sight. However, this version of the Ilya Muromets Chainsaw build is not suited for absolute beginners. If you are new to the game or ballistic heavy builds, I do not recommend this version. You have to know what you are doing at all times and a reasonable level of teamwork, reflexes, and aiming is required.

If you would like to play this build in more of a support role or a newer player, use the following version. It trades some ammo for a larger engine and the addition of AMS. The increased movement speed and the Anti-Missile-System allow you to make more mistakes and support your team, even if you are not destroying Mechs fulltime. Use this build if you see yourself more like a 2nd line of fire guy which sticks behind the large team and assists as necessary.

Misery Hybrid Build Playstyle and Hints

  • Cataphract plus XL-engine is problematic. If you are eating carefully aimed sniper shoots, LRMs, or high frontal damage, you are done for. Whenever you are being hit by anything mentioned here, get to cover. Do not return fire. Also do not make the mistake to peak around the same corner a few seconds later. You will die a quick but horrible death and be no good to your team, because all that sweet ammo is smoldering in your corpse.
  • Since your weapons are firing from a very low point, you must expose yourself almost completely in order to fire properly. That being sad, you should always try to flank the enemy or fire at enemies who do not or can not return fire. The two Medium Lasers are mounted a bit higher, so when in doubt, use your lasers first.
  • Weapon grouping advice: 1) All three UltraAC5s 2) Both Medium Lasers. In addition, you can create weapon groups for chain firing the UAC5s, only the arm-mounted ones, or a group for left and right UACs to fire around corners without wasting ammo.
  • Ammo is precious and UltraAC5 ammo weighs a lot. Make every shoot count. If you are unsure whether or not you will hit the target, do not fire or use your lasers.
  • UltraAC5s are excellent weapons to scare off enemies. However, you want to kill enemies. If you can flank or sneak up on an enemy, wait until you have a clear shoot and hold that trigger down. Early hits will waste ammo and your opponent has more time to react.
  • Preferred control options are disabled arm-lock and holding down the weapon group which contains all three of your UltraAC5s. Only use the lasers on colder maps or if you are unsure you can hit properly.

If you are looking for a macro which prevents your UltraAC/5s from jamming, check out our guide on how to setup Fire Control.

MWO Ilya Muromets Screenshots

Here is a screenshot of what an average round can look like for you soon.

MWO Ilya Muromets Chainsaw 3xUAC5 Average Game

 


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

Jagermech JM6-DD Ballistic Build – Maximum Dakka!

Jagermech DD Ballistic Build with ACs and lots of Dakka!

MWO Jagermech DD Ballistic Build Brawler Guides

Jagermechs are revered and feared for their high amount of ballistic slots. This Jagermech DD build utilises all 6 (in words “six”) ballistic hardpoints. A guide that will blow your mind, enemies, and your headset to bits. The build is a lot of fun to play and still more than effective enough to destroy PUG games. The idea for this build comes from a good friend of mine, Strawberry5. He is a decent pilot, knows how to think out of the box, and pilots his Jagermechs (including a Firebrand) with great skill.

MWO Maximum Dakka!

View Jagermech DD Ballistic Brawler Builds Online at mwo.smurfy-net.de

In order to accompany all the heavy ballistic weapons in this chassis, the armor has been reduced to the bare minimum. It is also recommended that you put a high emphasis on the front side torsos and only put minimalistic amounts of armor on your rear shoulders. Downsizing the engine is not recommended, since your Mech will already move very slowly.

MWO Jagermech DD Build Wallpaper

Misery Hybrid Build Playstyle and Hints

  • Use the Jagermech’s unique geometry to expose yourself as little as possible. The ballistic weapon hardpoints are mounted on a very high position. Try to get a feeling for how far you must expose your Mech in order to fire. Never go further out than necessary.
  • Try to fight at range if possible. The double Machine Guns and Small Lasers increase your close range damage a lot. However, the low movement speed and minimalistic armor values will ensure a quick death if you are caught off guard by other more heavily armored brawlers with SRMs and the like.
  • If you become entangled in a fire fight which you would probably lose, retreat immediately, but also try to keep firing while doing so. The screen shaking power of four ballistic weapons will make it impossible for the enemy to aim at your properly and many players will be scared by the special effects shrouding their screens.

MWO Jagermech DD Ballistic Build Screenshots

MWO Jagermech DD Nice Round 1MWO Jagermech DD Nice Round 2

 

 

Link to original Author

The build which forms the core of this guide was invented and provided by Strawberry5.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

Ilya Muromets Dual Gauss Build

Ilya Muromets (Cataphract Hero Mech) Dual Gauss Sniper Build

MWO Best Ilya Muromets Dual Gauss Sniper Build Foreword

With the recent patch discouraging PPC and AC/20 boats, Cataphracts have been struggling to find new builds. If you are running you a 2X, you can build a brawler following this Cataphract 2X brawler guide. A more popular variant is the Ilya Muromets, the Hero Mech. A friend of mine at the Hell’s Black Aces Merc Corp showed me a build which has quickly become popular amongst competitive gamers. An Ilya Muromets build which is equipped with dual Gauss Rifles, Medium Lasers, and a Machine Gun. High alpha strikes, way above average dps and no heat issues what so ever make this Mech a fearsome opponent.

View Ilya Muromets Dual Gauss Sniper Build Online at mwo.smurfy-net.de

AMS + Machine Gun for critical hits and survivability

Higher movement speed version with AMS

Higher movement speed version without AMS but 3rd Medium Laser

Ilya Muromets Dual Gauss Build Playstyle and Hints

  •  Cataphract plus XL-engine makes you very susceptible to frontal damage. If you come under heavy LRM, AC or PPC fire from the front, take cover immediately or you will die in seconds.
  • Always use your Gauss Rifles together. The pinpoint damage will make short work of what ever component you are targeting.
  • When at close range, keep those Medium Lasers and the Machine Gun fire buttons held down! It is almost impossible to overheat with this build.
  • Your damage output is easily focused on one point, and the damage per second at close surpasses most other builds currently in the game. If you are entangled in a brawl, keep firing all the time. Your enemies will most likely underestimate your firepower and only turn around, when it is already to late.

Link to original Author

This build was brought to my attention by Smeg of the Hell’s Black Aces Merc Corp. Check out their web page!

Cataphraken


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

Cataphract 2X Insane Brawler

Cataphract 2X Brawler Build

MWO Best Cataphract 2x Brawler Build Foreword

I am a great fan of the Cataphract chassis. I bought a 4X, 2X, and 1X right when they came out. However, the CTF-3D and the Hero Mech variant “Ilya Muromets” are much more popular. While those are really fun and powerful variants, I wanted to beat something with my 2X and 1X. So this guide came to life. See how a Cataphract 2X can easily deal as much damage as the more popular variants. People will only underestimate you until you blasted the second Assault Mech in their team to bits.

View Cataphract 2x Build Online at mwo.smurfy-net.de

This build features everything you need. The Cataphract 2X brawler build is like the whole family fun package. A Gauss Rifle for long range shots and in order to add critical pinpoint damage while brawling. It can also be used in the rare case of running on high heat. Three Medium Lasers will serve as your all-purpose weapons. Finally, double SRM6 will be your melee range blaster. The recent MWO patch buffed their damage even further. Note, that all screenshots where taken before this patch and the damage values were already insanely high. Especially when encountering Assault Mechs, the SRM6s will provide the critical damage needed to take them down quickly.

Cataphract 2x Playstyle and Hints

  • Although your Cataphract 2X is equipped with a Gauss Rifle, the most damage can be dealt at close range. Try to engage in brawls early on for maximum output.
  • This build is very heat efficient. Do not fear to fire all weapons at all times. In the rare case of running on high heat, continue firing your SRM6s and the Gauss Rifle only.
  • The combination of a Cataphract chassis and an XL-engine make you very susceptible to frontal attacks. Try to hug buildings, ledges, and cliffs at all times.

MWO Cataphract 2x Brawler Build Screenshots

Note, that the following screenshots where taken before the recent buff to SRM damage. You should be able to easily reach or even surpass those numbers.

Cataphract 2X Ownage Screenshot 1Cataphract 2X Ownage Screenshot 2


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

Quickdraw Brawler Build (4H)

Quickdraw Brawler Build

The Quickdraw is the latest addition to the heavy weight class. Its hit box is not the best, but it features jump jets and a lot of energy and missile hardpoints. This guide is just a quick overview on how to build a very good Quickdraw QKD-4H. Without further a due, let’s jump into one of the best Quickdraw builds for brawling. This bad-ass comes with three SRM6 and 4 medium lasers; a firepower comparably with two AC 20s. If you master the chassis this Mech will go up to 95 kph! There are only very few Mechs which can achieve this speed while maintaing that high a firepower.

View Quickdraw Build Online at mwo.smurfy-net.de

This version does not have an AMS installed. However, with speeds of up to 95kph this Quickdraw build is easily able to dodge behind cover or sometimes even outrun missiles.

Quickdraw Build Playstyle and Hints

  • Enable Arm-Lock in the options menu. Your weapons are spread over your whole chassis. It would be a shame if the shoots go everywhere as well.
  • The cooling efficiency is very good. Just group all lasers to one group and all missiles to a second.
  • When facing other heavies and assaults, shoot them right in the face and then use your superior movement speed and jump jets to get behind them. While they are wondering where you went, you will blast their backs with SRMs. If everything hits that’s a wooping 47 damage.

Link to original thread

The core layout of this build is inspired by a thread originally posted by Warchanter. Click here to check out the original thread.


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

Jagermechs Dual AC/20 (all Variants including Firebrand)

Jagermech Dual AC20

It has been a few weeks since the Jagermech made its splash in the MWO scene. Sporting easily some of the best ballistic hardpoint setups available, it has quickly become a very beloved (and hated) chassis. Especially the Jagermech dual AC 20 builds have risen in popularity due to their ability to quickly kill people in PUG matches. This guide works with every variant of the Jagermech. The last patch nerfed dual AC/20 builds alpha strike potential. However, your overall damage per second is still the same. More on this in section Playstyle below. To see which variant is best for you (apart from building a dual AC 20), check out the following list:

  • JM6-S : The most versatile of all the variants. Used in tournament play.
  • JM6-DD : Offers the most ballistic slots. Fun chassis for ballistic weapon freaks (dakkadakka!).
  • JM6-A : Has missile hardpoints, which the other chassis don´t.
  • JM6-Firebrand : Hero Mech. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all.

View dual ac 20 jagermech Build Online at mwo.smurfy-net.de

As mentioned above, this build works with every variant. If you want more armor/lasers, tune down the engine to an XL 260.

Playstyle and Hints

  • Be aware of the latest MWO patch! You will overheat instantly when attempting to fire both AC/20s at the same time. Set them to chain fire (default hotkey BACKSPACE) and click twice slowly. If you overheat, you have clicked too quickly. This will reduce your pinpoint damage, but overall damage output will still be the same.
  • Aiming is key! You will deal a lot of damage by just firing randomly at your enemies, but you will kill them in seconds if you aim for the right parts.
  • You are very fast and agile (for your weight class and armament). Use this to quickly flank, flee, engage or whatever it needs to get into a good firing position.
  • Shoulders, rear Center Torso and Legs should be your primary targets. If your enemy is holding still, aim for the cockpit.
  • Do not try to hit enemies further away than a couple hundred meters. If your ammo is expended or you overheat, you are a worthless to your team.

Dual AC 20 Ownage with friends 2 Dual AC 20 Ownage with friends 1


Get Connected!

If you know of an excellent build, resource, or guide, submit it and maybe it will be featured on mwo-builds.net and seen by thousands of players. You can submit builds by sending us an e-mail, post it in the official looking-for-builds thread, or send us a private message via the official forums. You can also submit guides and builds via Facebook or Twitter (see below). Join hundreds of other Mechwarrior enthusiasts and like us on Facebook and follow us on Twitter. Receive the latest guides and the best MWO builds directly to your favourite social platform!

Read More

Cataphract CTF-3D Dual UAC/5 Brawler


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


I am happy to provide you with a final guide for the regular Cataphract variants. A guy named Wrench from the official forums was kind enough to allow me to use the guide here. Be sure to check out his profile and the original thread in the official forums to drop him a like and thumbs up. Enjoy:

Introductory Lore

 

The Cataphract has been a staple of House Davion Lances since it’s construction. A dependable heavy mech that could be relied upon, and The Gershom, a -3D variant piloted by loyalist Nicholas Reffin was no exception. With a pair of fearsome AC10s, four medium lasers and an experimental XL290 engine, The Gershom was a classic design that saw it’s share of battles and always comported itself well on the field, bringing victory and honour to its pilot .But a mechwarrior is never completely satisfied.

While The Gershom was successful, Nicholas was always irritated by its limitations. The mech shouldered the vulnerability of the XL engine, but still moved at a mediocre speed. This sluggishness made close range confrontations unpleasant when the fighting moved in, especially against highly manoeuvrable mechs. This was only compounded by the mech’s inability to quickly dissipate heat. Temperature ratings rested in acceptable tolerances when lobbing shells at range, perhaps with sporadic use of the MLAS. But frequent firing of all four MLAS in a brawl situation had a tendency to build an uncomfortable amount of heat.Still, with limited resources, it was hard to justify any changes on a successful – if imperfect – mech. The Gershom was ran as a powerful, but conventional heavy support unit for some time. But in a changing time of war, more flexibility is desired from a heavy chassis. Flush with an unexpected source of income, Reffin demanded a complete overhaul of some of his older configurations from his engineering team. First among these refits was a project to expand the tactical flexibility of the Gershom.

After much deliberation and several rejected designs, the Gershom was completely striped and rebuilt over a matter of weeks. While unpopular with some, the decision was made to actually reduce the armament on the mech, replacing the dual AC10s with a pair of UAC5s. The argument was made that despite the drop in single shot punch, the rapid firing rate of the combined UAC5s, provided it was properly managed, could bring the total destructive power of the cannons to near parity with the AC10s; and in some use-cases actually exceed them. This fire power could be maintain while projecting a more suppressive effect on the battlefield, laying down a threatening barrage of shells rather than the sporadic hammering of the AC10s. This was though to be more in line with the Gershom’s expanded role as a more active direct fire support unit.

The lighter and more space efficient cannons made way for the upgraded XL320 engine. Capable of moving the large Cataphract at the more impressive speed of 74kph, the engine was further augmented by an additional heatsink over the old design, helping to alleviate what minor heat issues the Gershom had without losing any of the four medium lasers.

However, the most extensive augmentation to the mech’s design was the rebuilding of the internal structural using the new weight efficient Endo-Steel technology and addition of 4 class-III jump jets. While bulky, the new lighter frame brought the mech just in line with the proper tonnage to thrust ratio needed to make the jets worth while.

While the Gershom will never exactly soar over the battlefield, the jump jets give the mech a decent amount of vertical and horizontal movement. This aerial mobility combined with the mech’s higher top speed allow for a much greater range of tactical options. Whether using the jets to reach a high vantage point to fire a storm of UAC5 rounds down on an enemy, to escape an unfavourable engagement, or to short-cut and overtake a fleeing enemy, the jump-jets are a constant surprise to the Gershom’s foes in the field.

The Gershom’s remaining limitations mostly centre around it’s shallow ammunition stores, 100 UAC5 rounds can be used up quickly in an engagement of even moderate length. The XL engine is a constant source of vexation and due concern in the broad chested Cataphract, requiring constant awareness of the mech’s torso condition.

Armor - StandardEndo Steel StructureDouble Heat SinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Cataphract CTF-3D
  • XL Engine 320
  • Maxed Armor

Armament

  • 2x UltraAC/5 (4x ammo, best placed in legs)
  • 4x Medium Laser
  • 4x Jumpjets

Link to original AuthorLink to original thread

Read More

Cataphract CTF-2X Dual SRM6 Brawler


Updated Version of this Cataphract 2X Brawler Guide is available!

Note: An updated version (July 2013) of this Cataphract 2X brawler build guide is available. Click here to view it.


This build provides a short description of a nice CTF-2X brawler build with relatively high damage output (whooping 50 alpha strike) while still maintaining a very nice heat efficiency to fight for extended periods of time. Long range combat is not recommended but you will still be able to harass over long distances with an Ultra AC/5.

CTF-2X SRM6 Brawler

CTF-2X SRM6 Brawler

Armor - StandardStandard StructureStandard HeatsinksNo ArtemisSorry, no mwo.smurfy-net.de link available, yet.

Build Info and Engine

  • Cataphract CTF-2X
  • XL Engine 255
  • Max Armor except legs (~51 each)

Armament

  • 3x Medium Laser
  • 1x Ultra AC/5 (~2x ammo)
  • 2x SRM 6 (~3x ammo)
  • 1x Anti-Missile-System (1x ammo)

Playstyle and Hints

  • Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
  • You will be an easy victim for LRM boats despite having an AMS and driving a heavy chassis. Try to avoid open spaces at all times.
  • If you spot enemies at the horizon, use heat vision (hotkey H) and zoom (hotkey Z) and place some single UltraAC/5  hits. Most enemies will duck behind cover and cease to or not even open fire.
  • If you are not proficient with SRMs, yet, set your SRM6s weapon group to chain fire (hotkey BACKSPACE) and fire single bursts. If you want to fire both missiles at the same time, double tap the weapon group´s hotkey.
  • Remember that you can use your mouse cursor (yellow circle) to aim your SRM6s.
Average round as CTF-2X SRM6

Average round as CTF-2X SRM6

Link to original Author

Read More

Cataphract CTF-1X Damage Brawler (5xLazers!)


Caution, old build!

Please note: This guide may still be viable, but is very old.
You will probably find better ones or will need to tweak a few things. In addition, some or all meta game information and play style/hints may include outdated information. As soon as an updated version is available, it will be shown here. If you have up-to-date information on how to improve this build, please leave a comment below. Thank you.


The Cataphract CTF-1x offers 5 energy slots (and one ballistic slot). It will occur to most people to use some mixture of a smaller ballistic weapon (UAC5, AC5, AC10, LB10X) and multiple Large Lasers. However, if you don´t need the range and just want to dish out loads of damage with ease, a Medium Laser centered build usually brings nicer results in regards to the endgame screen. This build provides a successfully tested allround build with an emphasis on high damage dealt utilizing Medium Lasers and a complementary Gauss Rifle as a heat efficient secondary weapon.

CTF-1X Build OverviewCTF-1X Build Overview

Armor - StandardStandard StructureStandard HeatsinksNo ArtemisView Build Online at mwo.smurfy-net.de

Build Info and Engine

  • Cataphract CTF-1X
  • XL Engine 255
  • Max Armor except legs (~39 each) and cockpit (~10)

Armament

  • 5x Medium Laser
  • 1x Gauss Rifle (~4x ammo)
  • 1x Anti-Missile-System (1x ammo)

Playstyle and Hints

  • Despite being a heavy and having a considerable amount of armor: play save, do not lead the charge. Use the increased speed from the engine to outmaneuver your opponents.
  • If you find your Gauss Rifle destroyed a lot before you can use up all the ammo, remove 1-3 ammo and replace them with heat sinks.
  • If you are at high heat levels, do NOT fire your lasers again and overheat. Instead, fire your Gauss Rifle which produces almost no heat.
  • If you overheat and face a strong but slow opponent (Atlas, Stalker, other heavys oder assaults), do the following: override shutdown immediately (hotkey “o”), do not fire, and run for it. Take the fight back to them if you are behind something solid and recovered.

CTF-1X Ownage

 

Link to original Author

 

Read More

Endo Steel Structure Explained

Endo Steel Structure is a Mech upgrade that you may purchase for roughly one million c-bills on every Mech (depending on Mech size). It will provide you with a hand full more tons (5% of the total weight) to play with but also occupy many critical slots (the lines where you put your equipment in).

Endo Steel Structure Upgrade

Endo Steel Structure Upgrade

Cost versus gain

Depending on your mech´s size the upgrade will roughly cost one million c-bills. Beware that undoing the upgrade will cost you roughly half that amount again! In addition,you will lose internal space to put items, called critical slots; 14 to be precise. In turn your mech´s structure will weigh only half and thus adding 5% more tonnage to play with. These 5% depend on your Mech size and can be calculated as “Maximum tonnage times .05″. Example: for an Atlas you will have 100 tons and upgrading Endo Steel Structure will yield you 5 additional tons. A Hunchback weighing only 50 tons will get a bonus of 2.5 tons.

Dynamic Structure Slots

Dynamic Structure Slots

How does it work ingame: Dynamic Structure Slots

Once you´ve purchased the Endo Steel Structure upgrade, you will notice two new kinds of items appearing in your critical slots (the lines where you equip your stuff): Dynamic Structure Slot and Structure Slot. These mark the places where the Endo Steel Structure resides within your Mech. However, they can be automatically moved to a certain extent: Dynamic Structure Slots can be treated like free slots. The Structure will be moved to another part of your Mech (where ever some space is left), and you can mount your items in Dynamic Structure Slots like in any other free slot.

Once you no longer see Dynamic Structure Slots you are out of space. If you are out of space and still have some tons left, I´d recommend maxing out armor and see if you can upgrade a weapon to something heavier without using up (much) more space e.g. Medium Laser to Medium Pulse Laser.

When to purchase Endo Steel Structure

The following list will give you a rough idea on when to consider Endo Steel and when you should think of something else. However, certain situations and builds may contradict these guidelines.

  • Endo Steel Structure is  highly recommended on light and medium Mechs. Heavys often times but normally never a good idea on Assaults.
  • If you need more heat sinks and/or more ammunition do not go for Endo Steel, but consider upgrading to Double Heat Sinks.
  • If you are planning not to put much/anything in your arms go for Endo Steel Upgrade.
  • The smaller/lighter your Mech the higher the chance Endo Steel is worth a look.
  • If your Mech runs with a lot of lasers, stream srm2 and other small weapons with little/no ammo Endo Steel Structure is worth a look, too.
Read More