MWO August 6th Patch Notes Summary – 12vs12, First Victory of the Day, New Hero Mech

Mechwarrior Online Patch Notes 08/06/2013

Here is a quick summary of all the important things you need to know about the MWO patch, August 6th 2013.

  • 12 vs 12 players game mode is now live!
  • First victory of the day grants double experience for each variant.
  • Weapon Buffs: Large Pulse Laser, Medium Pulse Laser, ER Large Laser.
  • Weapon Nerfs: ERPPC and PPC (more heat).
  • Control points in Assault and Conquest game mode now require more time to be captured.
  • New Hero Mech: Golden Boy (Kintaro, 55t).
  • Scoring critical hits will deal additional damage to the exposed component, as well (more MGs!).


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Official Original Patch Notes

 

Today is patch day – but not just any patch day. Today brings us 12 versus 12 matches! To celebrate, we present to you this video, created by merc corp Bravo Whisky Charlie.

 Many of you have been in the 12 versus 12 test matches, now it’s live for everyone! So go out there, and enjoy!

We’ll see you on the battlefield, twenty-four at a time.

Cheers,
The MechWarrior Online Team

 PATCHNOTES:
Greetings MechWarrior!

I just wrote you folks a week ago but I can’t get enough of you! And you can’t get enough of me right? Anyway I am here to say; ”This patch is Legen … wait for it … dary.”

BAM! 12 vs. 12!
POW! First Victory of the Day!
KAPLOW! New Hero Mech! GOLDENBOY!
Not to mention:

PEW! New Trial Mechs!
PEW! New Gameplay Tuning!
PEW! New Champion Mech! (available for purchase Mid-August)
Read on for the details. NOTHING WILL BE THE SAME AFTER THIS!

So patch up your game and get ready to drop. I’ll see you on the battlefield!

Matt Newman

 

Content
New Hero Mech

“Golden Boy” KTO-GB

Tonnage: 55

Engine: 220 XL
Top Speed: 64.8 kph
Max Engine Rating: 290
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
20 degrees to each side.
30 degrees up and down.
Armor: 368 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: SRM 6 x2, Medium Pulse Laser
Center Torso: SRM 4 x2
Right Torso: SRM 6
Right Arm: Medium Pulse Laser x2
Hardpoints:
Left Arm: 1 Energy, 2 Missile
Left Torso: 1 AMS
Center Torso: 2 Missile
Right Torso: 1 Missile
Right Arm: 2 Energy
Heat Sinks: 14 Double

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2

Movement Archetype: Medium
30% C-Bill Bonus
New Trial Champion Mech

Catapult CPLT-A1(C)

Tonnage: 65

Engine: 280 Standard
Top Speed: 69.8 kph
Max Engine Rating: 315
Torso Movement:
120 degrees to each side.
16 degrees up and down.
Arm Movement:
0 degrees to each side.
35 degrees up and down.
Armor: 394 (Ferro-Fibrous)
Internal Structure: Endo-Steel
Weapons & Equipment:
Left Arm: LRM 15, Streak SRM 2 x2
Right Torso: Beagle Active Probe
Right Arm: LRM 15, Streak SRM 2 x2
Hardpoints:
Left Arm: 3 Missile
Right Torso: 1 AMS
Right Arm: 3 Missile
Heat Sinks: 10 Double

Jump Jets: 0 (4 Max)

ECM Capable?: No

Module Slots: 2

Movement Archetype: Large
New Trial Mechs

Raven RVN-2X
Cicada CDA-3C
Catapult CPLT-A1(C)
Victor VTR-9K
Gameplay
15% of critical damage dealt to an exposed ‘Mech component will now be directly applied to the internal structure of that component.
This is only applied to the critical damage done. Base weapon damage is not taken into account.
Critical damage is not applied through armor.
Armor must be reduced to 0% before any crit damage is applied to internals.
Large Pulse Laser duration reduced to 0.6 (down from 0.75)
Medium Pulse Laser duration reduced to 0.6 (down from 0.75)
ER Large Laser base heat reduced to 8.5 (down from 9.5)
PPC base heat increased to 9.0 (up from 8.0)
ERPPC base heat increased to 12.0 (up from 11.0)
SRM6 and 4 have a shared Max Alpha of 3. (SRM4s used to have a 4 threshold)
12v12 gameplay is now in.
The 8-man queue is now replaced by a 12-man queue.
Players can launch in groups of 1,2,3,4,12. Numbers between 4-12 will be addressed when we get tonnage limits into the game.
CB rewards have been adjusted to compensate for the additional 4 players on the battlefield.
Assault mode base captures now take longer.
Conquest point captures now take longer.
Players should be aware that capping in Conquest mode takes longer now, and that it is often wise to pre-plan your routes to account for that.
Performance
Created low and medium spec optimized versions of weapon effects.
Removed ground level vegetation and debris in Forest Colony and Forest Colony Snow for low spec.
Bug Fixes
Added missing LOD’s to Quickdraw Battlemech.
Added missing LOD’s to Highlander Battlemech.
General
First Victory of the Day

The first time of each day you win a match for each ‘Mech variant (owned or trial), you will earn double the XP rewards at the end of the match
If one of your Mechs is eligible for the first victory bonus, it will be marked with an “XP x2″ icon in its Mech Bay
Once you earn a first victory bonus with a ‘Mech, you can’t earn the bonus again for that ‘Mech until the eligibility resets at 12:00 AM UTC
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

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