MWO Patch Notes July 16th Summary – Alpha Strikes, Heat Penalties and Victor

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MWO Patch Notes July 16th

Today’s Tuesday is patch day in Mechwarrior Online. Some long awaited changes have finally made it into the game. The patch notes address alpha strikes, sniper builds, victor, ssrm2 targeting and some other smaller stuff. The following list provides a quick summary for those who want the most important facts of the current patch notes straight up.

Patch Notes Summary TL/DR

  • You will now generate a lot more heat if you fire multiple weapons of the same kind at once.
  • The regular Victor variants are now available for c-bills.
  • SSRMs will now randomly target different body parts.
  • Regular SMRs had their damage increased by 33%.
  • You can now select a map when running Testing Grounds.
  • Crosshair Jump Jet shake has been reduced.
  • Atlas RS(C) Champion Mech can now be bought for mc.
  • You will take damage if you overheat (originally only if beyond 120%, now starting at 100%).
  • Various bug, performance and graphical fixes.

Heat Scale for Alpha Strikes

A new game-changing mechanic is in place which increases the heat produced from firing weapons if one fires multiple weapons of the same kind at the same time. This will greatly reduce the effectiveness of sniper builds like Stalker PPC boats, “AC/40″ builds and SRM boats. LRM boats, Large Laser and Medium Laser crazy builds are affected to a small degree as well. However, not all weapons are affected.

If you would like to learn more about this, check out this guide: MWO Heat Penalty System explained without formulas

Weapon SystemMax UseableHeat Penalty
AC/201very high
PPC2high
ER PPC2high
Medium Laser6low
Large Laser2medium
StreakSRM4low
SRM24low
SRM44low
SRM63low
LRM152medium

The first column indicates the weapon in question. The “Max Useable” columns indicates how many of this weapon one can fire at the same time without generating more heat than usual. The third column, “Heat Penalty”, describes how much extra heat per additionally fired weapon beyond the threshold you will generate.

MWO Patch Notes Victor


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Original Official MWO Patch Notes July 18th

Open Beta Update #21

Upcoming Patch – Tuesday July 16th @ 10AM – 1PM PDT

Patch Number: 1.2.231

Change Log

UPDATE

Greetings MechWarriors

Top 10 Awesome things in this patch. #inmyopinion

Number 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetter

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12

Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmech

Number 7. Victor Customization – Now that you own a Victor, it’s time to customize your mech. I recommend Buccaneer! #lookinggood

Number 6. The Atlas Champion is on sale. Stacking XP boosts from a Champion ‘Mech and a Premium Account can get you all the XP you need to Elite this mech. #getthosemodules

Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick

Number 4. Testing Ground Map Selection – Finally you can pick which map you’re testing your mech in! #choices

Number 3. Streak SRM Targeting – This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethings

Number 2. SRM Damage buff – I can figuratively hear you cheering! #brawlingahoy

And the Number 1 awesome thing in this patch.

Heat Scaling – I’m not going to spoil this but go you should read up how it works in the patch notes. #gamechanger

There you have it MechWarriors!

See you on the battlefield!

Matt Newman

Content

New ‘Mechs

Victor VTR-9K

- Tonnage: 80
– Engine: 320
– Top Speed: 64.8 kph
– Max Engine Rating: 385
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 20 degrees to each side.
– 30 degrees up and down.
– Armor: 400 (Standard)
– Internal Structure: Endo-Steel
– Weapons & Equipment:
– Left Arm: Medium Pulse Laser x2
– Left Torso: SRM 4, CASE
– Right Torso: CASE
– Right Arm: Gauss Rifle
– Hardpoints:
– Left Arm: 3 Energy
– Left Torso: 2 Missile
– Right Torso: 1 AMS
– Right Arm: 1 Ballistic
– Heat Sinks: 15 Single
– Jump Jets: 4 (6 Max)
– ECM Capable?: No
– Module Slots: 2

Victor VTR-9B

- Tonnage: 80
– Engine: 320
– Top Speed: 64.8 kph
– Max Engine Rating: 385
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 10 degrees to each side.
– 30 degrees up and down.
– Armor: 368 (Standard)
– Internal Structure: Standard
– Weapons & Equipment:
– Left Arm: Medium Laser x2
– Left Torso: SRM 4
– Right Arm: AC/20
– Hardpoints:
– Left Arm: 2 Energy
– Left Torso: 2 Missile
– Right Torso: 1 AMS
– Right Arm: 3 Ballistic
– Heat Sinks: 15 Single
– Jump Jets: 4 (4 Max)
– ECM Capable?: No
– Module Slots: 2

Victor VTR-9S

- Tonnage: 80
– Engine: 320
– Top Speed: 64.8 kph
– Max Engine Rating: 385
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 10 degrees to each side.
– 30 degrees up and down.
– Armor: 336 (Standard)
– Internal Structure: Standard
– Weapons & Equipment:
– Left Arm: Medium Laser x2
– Left Torso: SRM 6
– Right Arm: AC/20
– Hardpoints:
– Left Arm: 2 Energy
– Left Torso: 3 Missile
– Right Torso: 1 AMS
– Right Arm: 2 Ballistic
– Heat Sinks: 15 Single
– Jump Jets: 4 (4 Max)
– ECM Capable?: No
– Module Slots: 2

New Champion Mech

Atlas AS7-RS(C)

- Tonnage: 100
– Engine: 325
– Top Speed: 52.6 kph
– Max Engine Rating: 360
– Torso Movement:
– 80 degrees to each side.
– 16 degrees up and down.
– Arm Movement:
– 40 degrees to each side.
– 30 degrees up and down.
– Armor: 608 (Standard)
– Internal Structure: Endo-Steel
– Weapons & Equipment:
– Left Arm: Medium Laser x2, AMS
– Left Torso: LRM 15 w/ Artemis IV FCS x2
– Right Torso: Gauss Rifle
– Right Arm: Medium Laser x2
– Hardpoints:
– Left Arm: 2 Energy, 1 AMS
– Left Torso: 2 Missile
– Right Torso: 1 Ballistic
– Right Arm: 2 Energy
– Heat Sinks: 13 Double
– Jump Jets: 0 (0 Max)
– ECM Capable?: No
– Module Slots: 2
– 10% XP Bonus

Gameplay

Heat Scale Addition

Heat scale has been added to certain weapon systems. This is a heat penalty applied to weapons that are fired in an Alpha Strike manner. The following chart shows the MAXIMUM number of that weapon type that you can fire at the same time with no heat penalty.

Weapon System Max No-Heat Penalty Alpha Scale Multiplier
PPC 2 7.0
ERPPC 2 4.5
ML 6 1.0
LL 2 2.8
AC/20 1 24.0
SRM2 4 1
SRM4 4 1
SRM6 3 1
LRM15 2 2.8
SSRM 4 1.0
Maximum Heat Threshold

You will now take internal damage at 100+% heat. Reduced from 120%

SRM Damage Buff

SRM damage increased from 1.5 to 2.0

(Note: This is for SRMs only, not SSRMs)

Streak Missile Changes

Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it’s components is as follows:

Component %
Left Arm 15
Right Arm 15
Left Leg 15
Right Leg 15
Left Torso 12
Right Torso 12
Center Torso 16
TOTAL 100
As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:

Component % Component %
Left Arm 18 (Left Arm) 0
(Right Arm) 0 (Right Arm) 0
Left Leg 18 Left Leg 24
Right Leg 18 Right Leg 24
Left Torso 13.8 Left Torso 15.6
Right Torso 13.8 Right Torso 15.6
Center Torso 18.4 Center Torso 20.8
TOTAL 100 TOTAL 100
Some other notes on the new streaks:

- Legs that are destroyed will still be targeted by streaks.
– If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.

Bug Fixes

- Improved terrain flickering on all maps.
– Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.
– Fixed an issue when chain firing AC 5 where the fourth shot would be delayed even though users should have been able to fire.
– Artillery Strike and Airstrike will cause the camera to shake when ‘Mech takes damage.
– If a user is zooming, in thermal vision or night vision while power down in testing grounds, the camera will reset to default.
– More optimization to bandwidth.
– Fixed an issue were Streaks rockets would appear to ‘orbit’ on client machines.

General

- Now clicking on “Testing Grounds” in the mode select menu will bring up a dialog that allows users to select what level they wish to play.
– Reduced cross-hair shake frequency while jump-jetting
– Certain cockpit items will now animate when you power down/power up your ‘Mech.
– Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team

Source: Official MWO Patch Notes on mwomercs.com

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